Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # 1618 Digital Spatial & Interactive Sound Design - Sound Recording - Audio Post Production - Immersive Sound for Location-Based Experiences & Bespoke Installations ## Sitemaps - [XML Sitemap](https://www.1618digital.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Blog](https://www.1618digital.com/blog/) - This is our blog - [Apple Adventure Series – Episode 1 Highlining wins Gold Telly Award for the best Use of 360 Audio](https://www.1618digital.com/apple-adventure-series-episode-1-highlining-wins-gold-telly-award-for-the-best-use-of-360-audio/) - Proud to share that Episode 1 of the Apple Adventure Series – Highlining, has just won a Gold Telly Award in the category of the best Use of 360 Audio! 🥇🎧 This immersive documentary follows professional highliner Faith Dickey as she takes on her most daring challenge yet - walking a line suspended above a - [The Journey Back VR Experience Wins the Museums + Heritage Award for Best Use of Digital Category](https://www.1618digital.com/the-journey-back-vr-experience-wins-the-museums-heritage-award-for-best-use-of-digital-category/) - Thrilled to share that The Journey Back VR Films - Letters from Drancy, Walk to Westerbork, and Escape to Shanghai - have just won the Museums + Heritage Award for Best Use of Digital (International)! This honour recognises the powerful storytelling and immersive experiences that bring Holocaust survivor testimonies to life. Congratulations to the Illinois - [The Journey Back VR Experience Wins The International XR Award in The Best Social Impact Category](https://www.1618digital.com/the-journey-back-vr-experience-wins-the-international-xr-award-in-the-best-social-impact-category/) - We are incredibly honoured to have won the International XR Award last night in Rotterdam for The Journey Back VR experience in the Best Social Impact category. Big congratulations to the entire team and everybody who contributed to these powerful films. 2024 Winners. - [Our Head of Audio Experience Oliver Kadel at the DOK Exchange XR Conference in Leipzig, Germany opening with a keynote presentation on Spatial Audio in Immersive Storytelling](https://www.1618digital.com/our-head-of-audio-experience-oliver-kadel-at-the-dok-exchange-xr-conference-in-leipzig-germany-opening-with-a-keynote-presentation-on-spatial-audio-in-immersive-storytelling/) - We'll look at why Spatial Audio is an indispensable part of Immersive Storytelling. What defines Auditory Immersion? Plus the latest case studies, cutting-edge tools, methodologies, and distribution platforms, along with associated challenges and creative opportunities. Please come to say hello if you're attending and interested in these topics. "DOK Exchange XR is DOK Leipzig’s networking - [“Letters from Drancy” a virtual reality documentary wins the International Sound Awards 2024](https://www.1618digital.com/letters-from-drancy-a-virtual-reality-documentary-wins-the-international-sound-awards-2024/) - We are excited to share that “Letters from Drancy”, a virtual reality documentary, just won the International Sound Award 2024. “Letters from Drancy” shares Marion Deichmann's daring childhood journey across the borders of Northern Europe, her heartbreaking separation from her mother, her escape with help from the French Resistance in Paris, and her vivid memories - [Museum Alive with David Attenborough experience for Apple Vision Pro has been selected for the Best of Immersive at the 81st Venice International Film Festival](https://www.1618digital.com/museum-alive-with-david-attenborough-experience-for-apple-vision-pro-has-been-selected-for-the-best-of-immersive-at-the-81st-venice-international-film-festival/) - https://www.labiennale.org/en/cinema/2024/venice-immersive/museum-alive-immersive-david-attenborough - [“The Evolution of Spatial Audio in Immersive Storytelling” for the latest edition of MPSE's Wavelength magazine.](https://www.1618digital.com/the-evolution-of-spatial-audio-in-immersive-storytelling-for-the-latest-edition-of-mpses-wavelength-magazine/) - We're excited to share our article on “The Evolution of Spatial Audio in Immersive Storytelling” for the latest edition of MPSE's Wavelength magazine. The article covers technologies, tools, techniques and perception from a practical and academic point of view: discussing psychoacoustics, interactive audio for extended reality, acoustics modelling, aspects such as audio-visual perception, audio cognition, - [David Attenborough’s Conquest of the Skies 3-part VR series has just won The 45th Annual Telly Awards in the Use of 360 Audio Category.](https://www.1618digital.com/david-attenboroughs-conquest-of-the-skies-3-part-vr-series-has-just-won-the-45th-annual-telly-awards-in-the-use-of-360-audio-category/) - Very excited to share that David Attenborough’s Conquest of the Skies 3-part VR series has just won The 45th Annual Telly Awards in the Use of 360 Audio Category. It's incredible to see this project winning multiple awards and not least being nominated for the Golden Reel Award for Outstanding Achievement in Sound Editing. Discover - [David Attenborough’s Conquest of the Skies VR series nominated for the Motion Picture Sound Editors 71st Annual Golden Reel Award for Outstanding Achievement in Sound Editing](https://www.1618digital.com/david-attenboroughs-conquest-of-the-skies-vr-series-nominated-for-the-motion-picture-sound-editors-71st-annual-golden-reel-award-for-outstanding-achievement-in-sound-editing/) - Very excited to share that David Attenborough’s Conquest of the Skies 3-part VR series has just been nominated for the Motion Picture Sound Editors 71st Annual Golden Reel Award for Outstanding Achievement in Sound Editing, in the Non-Theatrical Documentary Category. https://www.mpse.org/ Discover how insects, reptiles and birds escape the grips of gravity and take to - [Walk To Westerbork, Escape To Shanghai and Letters From Drancy x 3 VR experiences will be showcased at SXSW2024 this spring in Austin, Texas.](https://www.1618digital.com/walk-to-westerbork-escape-to-shanghai-and-letters-from-drancy-x-3-vr-experiences-will-be-showcased-at-sxsw2024-this-spring-in-austin-texas/) - All three VR films that East City Films produced and created with the Illinois Holocaust Museum & Education Center will be exhibited as part of the VR spotlight at this year's SXSW festival in Austin, Texas. This is a chance to see: WalkToWesterbork directed by Mary Matheson, and featuring incredible Holocaust survivor Rodi Glass, and - [Our Head of Audio Experience Oliver Kadel at the DOK Leipzig Exchange XR Conference in Germany doing a keynote presentation on Spatial Audio for Augmented Reality](https://www.1618digital.com/head-of-audio-experience-oliver-kadel-at-the-dok-leipzig-exchange-xr-conference-in-germany-doing-a-keynote-presentation-on-spatial-audio-for-augmented-reality/) - We'll cover the general approach to sound design for AR. We’ll look at the case study, the recent Apple Design Awards finalist: covering the authoring for hardware device playback vs binaural audio on headphones, balancing the sense of realism and authenticity with the entertainment factor and mitigating the differences in scale between the visuals and - [David Attenborough’s Conquest VR series wins the International Sound Awards 2023](https://www.1618digital.com/david-attenboroughs-conquest-vr-series-wins-the-international-sound-awards-2023/) - We are excited to share that David Attenborough’s Conquest of the Skies 3-part VR series just won the International Sound Awards 2023. Congratulations to the incredible teams at Alchemy Immersive, Atlantic Productions. Lewis Ball, Lou Doye, Iona McEwan, Richard Lester, Bhaumik Patel, Anna Taylor, Emma Rees and many more! Shout out to Hyunkook Lee at - ['Letters from Drancy' VR experience showcased at BFI London Film Festival 2023!](https://www.1618digital.com/letters-from-drancy-vr-experience-showcased-at-bfi-london-film-festival-2023/) - https://whatson.bfi.org.uk/lff/Online/default.asp?BOparam::WScontent::loadArticle::permalink=letters-from-drancy-lff23 - ['Letters from Drancy' VR experience world-premiered at the 80th International Venice Film Festival](https://www.1618digital.com/letters-from-drancy-vr-experience-world-premiered-at-the-80th-international-venice-film-festival/) - https://www.labiennale.org/en/cinema/2023/venice-immersive/letters-drancy - [David Attenborough’s Conquest of the Skies showcased at the Venice Immersive Film Festival](https://www.1618digital.com/david-attenboroughs-conquest-of-the-skies-exhibited-at-venice-immersive-film-festival/) - https://www.labiennale.org/en/cinema/2023/venice-immersive/david-attenborough%E2%80%99s-conquest-skies - [David Attenborough’s First Life VR film has won the International Sound Award 2022!](https://www.1618digital.com/david-attenboroughs-first-life-vr-film-has-won-the-international-sound-award-2022/) - Very proud to announce that David Attenborough’s First Life VR film has won the International Sound Award 2022. International Sound Awards Yearbook 2022: https://www.international-sound-awards.com/yearbook-2022/ - [The Kingdom is coming to Venice!](https://www.1618digital.com/the-kingdom-is-coming-to-venice/) - We are proud to announce that Kingdom of Plants with David Attenborough has been selected for Best of Venice Immersive at Venice Biennale 2022 . Check out the wonderful, strange, and alien world on the Venice Immersive Island. Watch now on Oculus TV: https://www.oculus.com/experiences/media/384456130044223/ - [Kingdom of Plants will be showcased in the Official Selection at Aesthetica Short Film Festival!](https://www.1618digital.com/kingdom-of-plants-will-be-showcased-in-the-official-selection-at-aesthetica-short-film-festival/) - We are so excited that Kingdom of Plants will be showcased in the Official Selection at Aesthetica Short Film Festival! York, see you in November! Watch now on Oculus TV: https://www.oculus.com/experiences/media/384456130044223/ - [Double Emmy Awards nomination for Micro Monsters with David Attenborough](https://www.1618digital.com/double-nomination-for-micro-monsters-with-david-attenborough/) - We’re incredibly proud to announce that Micro Monsters with David Attenborough has been nominated for two Emmy awards! With nominations for Outstanding Interactive Media and Outstanding Sound. Very grateful for this recognition at the highest level! Huge congratulations to all nominees and the entire amazing team at Alchemy Immersive, Atlantic Productions, and Oculus VR for - [Emmy Award Nomination for David Attenborough's First Life](https://www.1618digital.com/emmy-award-nomination-for-david-attenboroughs-first-life/) - Delighted to share that "First Life" just received an Emmy nomination for Outstanding Interactive Media!!! - [Emmy Award Nomination for Kingdom of Plants with David Attenborough](https://www.1618digital.com/emmy-award-nomination-for-kingdom-of-plants-with-david-attenborough/) - We didn't know Emmys come in pairs - but here we go! Absolutely delighted to share that "Kingdom of Plants with David Attenborough" also just received an Emmy nomination for Outstanding Interactive Media!!! Big shout out to the teams at Alchemy Immersive and Atlantic Productions for pouring their soul and months of work into making - [Oliver Kadel presents for BIAN "New Generation Immersive Media" lecture at Jāzeps Vītols Latvian Academy of Music](https://www.1618digital.com/oliver-kadel-presents-for-bian-new-generation-immersive-media-lecture-at-jazeps-vitols-latvian-academy-of-music/) - https://www.balticimmersive.net/blog/free-immersive-media-lecture-by-baltic-immersive-audio-network-during-decibels-festival-in-riga - [We've just published a paper on Audio for Extended Realities for the Convergence in The International Journal of Research Into New Media Technologies, SAGE Publication.](https://www.1618digital.com/weve-just-published-a-paper-on-audio-for-extended-realities-for-the-convergence-in-the-international-journal-of-research-into-new-media-technologies-sage-publication/) - Creative and technical development of immersive audio is often a function of evolving toolsets and distribution platforms, and the associated workflow is far from standardised. This paper forms the context for such audio workflow - one that draws from precursor technologies such as audio for games and virtual reality and develops this into an outline - [Won the FIVARS Award for Excellence in Sound Design](https://www.1618digital.com/won-the-fivars-award-for-excellence-in-sound-design/) - Excited to share that the Kingdom of Plants with David Attenborough 3-part VR series just won the FIVARS Award for Excellence in Sound Design. Congratulations to the incredible team at Alchemy Immersive. Available now on Meta Quest -> https://alchemyimmersive.com/productions/kingdomofplants/ Discover the natural world in a way you've never seen or heard before. - [📢 SXSW 2024 Panel Picker "State of Play of Immersive Audio: Past, Present & Future"](https://www.1618digital.com/📢-sxsw-2024-panel-picker-state-of-play-of-immersive-audio-past-present-future/) - It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad - [We Join The Motion Picture Sound Editors](https://www.1618digital.com/we-join-the-motion-picture-sound-editors/) - https://www.mpse.org/ - [Immersive Audio Podcast Episode 48 – Andy Slater](https://www.1618digital.com/immersive-audio-podcast-episode-48-andy-slator/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist and disability advocate - Andy Slater from Chicago, US. Andy Slater is a Chicago based media artist and disability advocate. He is the founder of the Society of Visually Impaired Sound Artists and director of the - [Immersive Audio Podcast Episode 59 – Hyunkook Lee (A Conceptual Model of Immersive Experience in Extended Reality)](https://www.1618digital.com/immersive-audio-podcast-episode-59-hyunkook-lee-a-conceptual-model-of-immersive-experience-in-extended-reality/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield - Hyunkook Lee. Dr Hyunkook Lee is a Reader (i.e., Associate Professor) in Music Technology and the Director of the Applied Psychoacoustics Laboratory, University of Huddersfield, - [Double Nomination at Raindance Film Festival](https://www.1618digital.com/double-nomination-at-raindance-film-festival-2/) - We are delighted to see "Rise of Animals with David Attenborough" Magic Leap experience being nominated for two awards at Raindance 2019. It was a great privilege to work on interactive & spatial sound design alongside talented creative and technical teams. Through the power of hand interaction you’ll discover and bring to life some of - [Immersive Audio Podcast Episode 58 - Max Röhrbein (ENCIRCLED, IOSONO - Wave Field Synthesis)](https://www.1618digital.com/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and managing director of Encircled Max Röhrbein from Berlin, Germany. Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software. In this - [Immersive Audio Podcast Episode 57 - Hugo Larin (Flux:: Immersive - SPAT Revolution)](https://www.1618digital.com/immersive-audio-podcast-episode-57-hugo-larin-flux-immersive-spat-revolution/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive - SPAT Revolution audio engine project Hugo Larin from Montreal, Canada. Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and - [Immersive Audio Podcast Episode 56 - Nuno Fonseca (Sound Particles - Physics Based Audio)](https://www.1618digital.com/immersive-audio-podcast-episode-56-nuno-fonseca-sound-particles-physics-based-audio/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal. Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used - [Immersive Audio Podcast Episode 55 – Varun Nair (Two Big Ears & Facebook 360 Spatial Workstation)](https://www.1618digital.com/immersive-audio-podcast-episode-55-varun-nair-two-big-ears-facebook-360-spatial-workstation/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland. Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two - [Immersive Audio Podcast Episode 54 - Tom Slater (Call & Response - Spatial Audio in Physical Spaces)](https://www.1618digital.com/immersive-audio-podcast-episode-54-tom-slater-call-response-spatial-audio-in-physical-spaces/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Tom Slater from London, UK. Tom is an artist and producer who specialises in spatial sound for art and music in physical spaces. Tom co-founded Call & Response Studios in 2011 which is now based at Somerset House - [Immersive Audio Podcast Episode 53 – Ulli Scuda & Philipp Eibl (MPEG-H)](https://www.1618digital.com/immersive-audio-podcast-episode-53-ulli-scuda-philipp-eibl-mpeg-h/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany. Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound - [Immersive Audio Podcast Episode 52 – Monica Bolles (Spatial Audio for Domes & Planetariums)](https://www.1618digital.com/immersive-audio-podcast-episode-52-monica-bolles-spatial-audio-for-domes-planetariums/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US. Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets - [Immersive Audio Podcast Episode 51 – Kaushik Sunder (Embody)](https://www.1618digital.com/immersive-audio-podcast-episode-51-kaushik-sunder-embody/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Director of Engineering at Embody - Kaushik Sunder, from San Francisco, US. Kaushik Sunder currently heads the overall Engineering efforts and also leads the Audio and Acoustics Research Team at EMBODY. Kaushik has spent a great deal of his research - [Immersive Audio Podcast Episode 50 – Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix](https://www.1618digital.com/immersive-audio-podcast-episode-50-henrik-oppermann-jean-pascal-beaudoin-and-viktor-phoenix/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by industry practitioners Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix. Based on decades of combined experience of creative practice in the field of spatial audio for immersive media we discuss current affairs and reflect on the progress and prospects for the industry - [Immersive Audio Podcast Episode 49 – Ben Supper (Supperware)](https://www.1618digital.com/immersive-audio-podcast-episode-49-ben-supper-supperware/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by electronics engineer Ben Supper from London, UK. Ben Supper started Supperware in 2018, with the aim of making hardware and software to meet the needs of professional musicians and engineers who work with immersive audio. The challenge has - [Immersive Audio Podcast Episode 46 – Alan Sallabank (8dB Sound)](https://www.1618digital.com/immersive-audio-podcast-episode-46-alan-sallabank-8db-sound/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by Dubbing Mixer and owner of 8dB Sound - Alan Sallabank from Bristol, UK. Alan Sallabank is a sound engineer with over three decades of professional experience in post-production. From an early age, he has been fascinated by the - [Immersive Audio Podcast Episode 47 – Asbjoern Andersen (A Sound Effect)](https://www.1618digital.com/immersive-audio-podcast-episode-47-asbjoern-andersen-a-sound-effect/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the founder of A Sound Effect - Asbjoern Andersen from Copenhagen, Denmark. Asbjoern Andersen is the founder of A Sound Effect (asoundeffect.com), the world's largest site for independent sound effects, and is also the co-creator of Soundlister.com, featuring - [Immersive Audio Podcast Episode 45 – Guillaume Le Nost (L-Acoustics)](https://www.1618digital.com/immersive-audio-podcast-episode-45-guillaume-le-nost-l-acoustics/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Executive Director, and Creative Technologist at L-Acoustics Guillaume Le Nost via Zoom from London, UK. Driven by a passion for sound and technology, Guillaume has built a career in both the artistic and technical domains. After getting two MScs in electrical - [Immersive Audio Podcast Episode 44 – Evelyn Glennie](https://www.1618digital.com/immersive-audio-podcast-episode-44-evelyn-glennie/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Grammy Award-winning percussionist and composer Evelyn Glennie via Zoom from Cambridgeshire, UK. Dame Evelyn Glennie is the first person in history to successfully create and sustain a full-time career as a solo percussionist, performing worldwide with the greatest orchestras, conductors and - [Immersive Audio Podcast Episode 43 – Krotos (Audio Software for Creative Minds)](https://www.1618digital.com/immersive-audio-podcast-episode-43-krotos-audio-software-for-creative-minds/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is talking to the innovative sound technology company Krotos whose mission is to improve the way sound is designed and performed. The Founder and CEO - Orfeas Boteas and General Manager Matt Collings dive deep into the creation of the company and software development, - [Immersive Audio Podcast Episode 42 – Kedar Shashidhar](https://www.1618digital.com/immersive-audio-podcast-episode-42-kedar-shashidhar/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by technical sound designer and XR evangelist Kedar Shashidhar via Zoom from LA, US. Kedar Shashidhar is an XR creator with a focus on spatial audio design and technologies. With a focus on creative research and development, he has worked to help - [Immersive Audio Podcast Episode 41 – Charles Spence (University of Oxford)](https://www.1618digital.com/immersive-audio-podcast-episode-41-charles-spence-university-of-oxford/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by world-famous experimental psychologist and Professor at the University of Oxford - Charles Spence via Zoom from Oxford, UK. Professor Charles Spence is a world-famous experimental psychologist with a specialization in neuroscience-inspired multisensory design. He has worked with many of the world’s - [Immersive Audio Podcast Episode 40 – Bruce Wiggins & Duncan Werner (University of Derby & GASP)](https://www.1618digital.com/immersive-audio-podcast-episode-40-bruce-wiggins-duncan-werner-university-of-derby-gasp/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by senior academics of University of Derby Dr Bruce Wiggins and Duncan Werner via Zoom from Derbyshire, UK. Dr Bruce Wiggins graduated with a 1st class honours in Music Technology and Audio System Design from the University of Derby in 1999. His - [Immersive Audio Podcast Episode 39 - Helen Bellringer (Solarflare Studio)](https://www.1618digital.com/immersive-audio-podcast-episode-39-helen-bellringer-solarflare-studio/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK. Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling - [Immersive Audio Podcast Episode 38 - Chris Pike (BBC R&D)](https://www.1618digital.com/immersive-audio-podcast-episode-38-chris-pike-bbc-rd/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK. Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities - [Immersive Audio Podcast Episode 37 - Matt Neutra (Bose)](https://www.1618digital.com/immersive-audio-podcast-episode-37-matt-neutra-bose/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Matt Neutra from Bose via Zoom from Boston, US. Matt Neutra creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their - [Immersive Audio Podcast Episode 36 - Mirek Stiles (Abbey Road Studios)](https://www.1618digital.com/immersive-audio-podcast-episode-36-mirek-stiles-abbey-road-studios/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Mirek Styles from Abbey Road Studios via Skype from North London, UK. Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The - [Immersive Audio Podcast Episode 35 - Ana Monte & Daniel Deboy (DELTA Soundworks)](https://www.1618digital.com/immersive-audio-podcast-episode-35-ana-monte-and-daniel-deboy-delta-soundworks/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the DELTA Soundworks co-founders Daniel Deboy and Ana Monte via Skype from Heidelberg, Germany. DELTA Soundworks is a sound production agency in the Rhein-Neckar delta region of Germany. With vast experience in 3D audio techniques, they create immersive sonic environments that - [Immersive Audio Podcast Episode 32 - Sonic Presence](https://www.1618digital.com/immersive-audio-podcast-episode-32-sonic-presence/) - Summary This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go. Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take - [Immersive Audio Podcast Episode 34 - Halsey Burgund & Francesca Panetta (audioar.org)](https://www.1618digital.com/immersive-audio-podcast-episode-34-halsey-burgund-francesca-panetta-audioar-org/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Halsey Burgund and Francesca Panetta via Skype from the studio at MIT campus, Cambridge, Massachusetts. Halsey Burgund is a musician and sound artist living outside Boston. Both his installations and musical performances make extensive use of spoken human voice recordings as - [Immersive Audio Podcast Episode 33 - Dan Johnston (SoundFields)](https://www.1618digital.com/immersive-audio-podcast-episode-33-dan-johnston-soundfields/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Dan Johnston via Skype from his home in York, UK. Dan Johnston is a third-year PhD researcher in the Audio Lab at the University of York. His research is focused on using spatial audio and virtual reality to help children with - [Immersive Audio Podcast Episode 31 - Amelia Kallman](https://www.1618digital.com/immersive-audio-podcast-episode-31-amelia-kallman/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Amelia Kallman, who is a London-based futurist, speaker and author. As an innovation and technology communicator, Amelia regularly writes, consults, and speaks on the impact of new technologies on the future of business and our lives. She is - [Immersive Audio Podcast Episode 30 – Public VR Centres](https://www.1618digital.com/immersive-audio-podcast-episode-30-public-vr-centres/) - Summary In this episode of the Immersive Audio Podcast, Alex Bragg talks to a variety of guests about the world of public VR centres. This episode features input from four leading innovators in the VR industry: Mike Bacchus, Director and Co-Founder of Limitless-VR based in Croydon, Anthony Nixon, Director and Co-Founder of Interactive Pro Gaming, - [Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)](https://www.1618digital.com/immersive-audio-podcast-episode-29-john-kyle-varley-frameworks-productions/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada. John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked - ['A Violated Dream'selected for Aesthetica Film Festival 2019](https://www.1618digital.com/a-violated-dreamselected-for-aesthetica-film-festival-2019/) - More fantastic news! One of the ‘No Man’s Land’ films we’ve worked on has been selected for Aesthetica Film Festival 2019. If you haven’t seen the series, it’s an immersive documentary about those stuck between government & paramilitaries in the Colombian Amazon. Official Website - https://www.asff.co.uk/ 1.618 Digital Team - [Immersive Audio Podcast Episode 28 – Audio For Augmented Reality](https://www.1618digital.com/immersive-audio-podcast-episode-28-audio-for-augmented-reality/) - Summary In this episode of Immersive Audio Podcast, Felix Thompson, with the help of insightful guest speakers, will look at Audio for Augmented Reality, and how it’s changing peoples’ lives today. Augmented reality, or AR for short, is an industry that’s been silently booming over the last couple of years. Unlike virtual reality which totally - [Immersive Audio Podcast Episode 27 - Helena McGill and Anna Wozniewicz (Noctvrnal)](https://www.1618digital.com/immersive-audio-podcast-episode-27-noctvrnal/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Helena McGill and Anna Wozniewicz of Noctvrnal via Skype from their office in LA. Noctvrnal is an audio post-production studio based in Los Angeles. Co-founders Helena McGill and Anna Wozniewicz are visual storytellers with a background in sound design for narrative - [Immersive Audio Podcast Episode 26 – Tom Szirtes (Mbryonic)](https://www.1618digital.com/immersive-audio-podcast-episode-26-tom-szirtes-mbryonic/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel sits down with Tom Szirtes, the founder of Mbryonic. Mbryonic is a London-based digital studio that create cutting edge virtual reality, augmented reality, mixed reality, and other digital content. They work with a wide variety of companies from Amazon to Essex Council to Gazelli - [1.618 Digital To Present at Digital Catapult's Surroundscapes Showcase](https://www.1618digital.com/1-618-digital-to-present-at-digital-catapults-surroundscapes-showcase/) - We are excited to announce that 1.618 Digital will be one of the six companies chosen from all over the UK to present our work and projects at Surroundscape next week. Surroundscape is organised by Digital Catapult in collaboration with the BPI, and aims to showcase the amazing work being done with immersive audio, presented - [Immersive Audio Podcast Episode 25 - Sinan Bokesoy (sonicLAB)](https://www.1618digital.com/immersive-audio-podcast-episode-25-sinan-bökesoy-soniclab/) - Summary In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sinan Bökesoy via Skype from Istanbul. Sinan is a composer, developer and sound installation artist. He has an engineering degree from the Technical University of Istanbul and a PhD in computer music from the University of Paris. His Cosmosƒ stochastic synthesiser - [Immersive Audio Podcast Episode 24 - Darren Emerson (East City Films)](https://www.1618digital.com/immersive-audio-podcast-episode-24-darren-emerson-east-city-films/) - Suummary In this episode of The Immersive Audio Podcast, host Oliver is joined by Darren Emerson who is producer, director and co-founder of VR City and East City Films. Recorded in Christmas 2018, during the production of interactive documentary ‘Common Ground’, which recently had its World Premiere at the Tribeca Film Festival 2019, Darren discusses - [Oliver Kadel to Present at AES Conference](https://www.1618digital.com/oliver-kadel-to-present-at-aes-conference/) - We are thrilled about presenting our work at the upcoming Audio Engineering Society Conference on Immersive and Interactive Audio. Oliver Kadel and Professor Justin Paterson co-wrote a paper on the subject of Immersive Audio Post-production for VR & 360º content. For more information follow the links below International Conference on Immersive & Interactive Audio - - [1.618 to Feature in TBV Europe](https://www.1618digital.com/1-618-to-feature-in-tbv-europe/) - We are excited to share that 1.618 Digital has been featured in an article for the May 2019 issue of TVB Europe Magazine, a publication about news and business insight in the entertainment industry. The issue containing the article will contain information about the company's background story, the insights on immersive audio production and the - [Oliver Kadel Will Moderate Sennheiser Panel on Sound Design For Mixed Reality at GDC 2019 in San Francisco](https://www.1618digital.com/oliver-kadel-will-moderate-sennheiser-panel-on-sound-design-for-mixed-reality-at-gdc-2019-in-san-francisco/) - We are delighted to announce that 1.618 Digital Co-Founder and Audio-Lead Oliver Kadel will be moderating the Audio Design for Mixed Reality Applications panel at the Game Developers Conference on 21st March 2019. The panel will cover the latest tools and the workflow for sound design for mixed reality as well as challenges and innovations - [Common Ground to Premier at The Tribeca Film Festival 2019 in New York](https://www.1618digital.com/common-ground-to-premier-at-the-tribeca-film-festival-2019-in-new-york/) - We are delighted to announce that Common Ground: A Virtual Reality Documentary will have its world premiere at the Tribeca Film Festival from 24th April-5th May at Spring Studios in New York City. Darren Emerson from East City Films will present his 30 minute interactive documentary covering the Aylesbury Estate Regeneration Project and the impact - [Immersive Audio Podcast – Episode 23 Sofia Brazzola (Ambeo Sennheiser)](https://www.1618digital.com/immersive-audio-podcast-episode-23-sofia-brazzola-ambeo-sennheiser/) - Summary For this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sofia Brazzola, the User Experience Manager with the AMBEO team based at Sennheiser. Sofia holds a Master in Design with a focus on Research and Visual Communication, and in her professional experience at Sennheiser has honed music and technology innovation expertise. - [Sonic Logo](https://www.1618digital.com/sonic-logo/) - As we enter a new age of emerging tech the opportunities to experiment with new formats of sonic branding will increase significantly, and those who embrace this will enjoy a competative advantage. - [Immersive Audio Podcast – Episode 22 Audio Design for Mixed Reality Applications panel (Sennheiser, GDC 2019)](https://www.1618digital.com/immersive-audio-podcast-episode-22-audio-design-for-mixed-reality-applications-panel-hosted-by-sennheiser-at-gdc-2019/) - Summary In this episode, we bring you the highlights from the “Audio Design for Mixed Reality Applications” panel hosted by Sennheiser during the Game Developers Conference last week in San Francisco. The panel featured Jean-Marc Jot, a Distinguished Fellow with Magic Leap, Gio Jacuzzi, a 3D Audio Software Engineer with the Sennheiser AMBEO Team, Jack - [Immersive Audio Podcast – Episode 21 Dave Malham (FuMa)](https://www.1618digital.com/immersive-audio-podcast-episode-21-dave-malham-fuma/) - Summary For this episode of the Immersive Audio Podcast, Oliver Kadel is joined via Skype by Dave Malham, ambisonics researcher, retired Experimental Officer at the University of York and half of the team behind the FuMa format. Dave Malham's professional interests are in digital audio and related computing systems, post-stereo multidimensional sound projection systems such - [Immersive Audio Podcast – Episode 20 Immerse(d) London 2019](https://www.1618digital.com/immersive-audio-podcast-episode-20-immersed-london-2019/) - Summary For this episode of the Immersive Audio Podcast, our team Oliver Kadel and Felix Thompson bring you the highlights from Immerse(d) event in London, bringing you interviews with some of the main speakers and other guests from the day. Having already held events in Los Angeles and Montreal, Subpac’s event series headed to Ravensbourne - [Immersive Audio Podcast – Episode 19 Adam Levenson (Gaudio Lab)](https://www.1618digital.com/immersive-audio-podcast-episode-19-adam-levenson-gaudio-lab/) - Summary For this episode of the Immersive Audio Podcast, Oliver Kadel is joined via Skype by Adam Levenson, the Vice President of Business Development at Gaudio Lab. Based in Seoul, Gaudio Lab develops audio technology solutions for VR and streaming media including the Sol VR360 SDK and the Sol Loudness SDK available for licensing now. - [1.618 To Join The Panel at The BVE Expo 2019 Excel London](https://www.1618digital.com/1-618-to-join-the-panel-at-the-bve-2019-excel-london/) - 1.618 Digital will be hosting a panel, Merging Realities: Audio for Augmented Reality, at the BVE 2019 Expo Excel London, where Founder and Audio Lead Oliver Kadel will be discussing the latest advancements in audio tech for Augmented Reality. We’d love to see you there! The panel discussion takes place on the 27th of February - [1.618 & The Immersive Audio Podcast to join immerse(d) event 2019 at Ravensbourne University, London](https://www.1618digital.com/1-618-to-join-immersed-event-2019-at-ravensbourne-university-london/) - We are delighted to announce that 1.618 Digital and the Immersive Audio Podcast have partnered with immerse(d) as sponsors for the event, presented by SUBPAC and it’s non-profit branch Studiofeed. The music, health and technology convention will be running from 11:00-18:00 on February 23rd 2019 at Ravensbourne University. If you’re planning on coming along be - [Immersive Audio Podcast – Episode 18 Alex Southern (AECOM)](https://www.1618digital.com/immersive-audio-podcast-episode-18-alex-southern-aecom/) - Summary This week on the Immersive Audio Podcast, Oliver is joined by Dr Alex Southern, a Principal Consultant and the Auralisation Lead for the engineering and construction consultancy company AECOM. Alex is also a former Royal Society Industry Fellow and the most recent winner of the Institute of Acoustics Young Person Innovation Award in Acoustical - [Immersive Audio Podcast – Episode 14 Christophe Mallet](https://www.1618digital.com/immersive-audio-podcast-episode-14-christophe-mallet/) - Summary For this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Christophe Mallet, the Commercial Director for the London-based company Somewhere Else. The company specialises in immersive tech, most notably working with virtual reality to help companies improve their relationships both with audiences through advertising, and with their employees - [Immersive Audio Podcast – Episode 13 Hyunkook Lee](https://www.1618digital.com/immersive-audio-podcast-episode-13-hyunkook-lee/) - Summary In today’s episode, Oliver was joined via Skype by Dr. Hyunkook Lee, Senior Lecturer in Music Technology and Production and the leader of the Applied Psychoacoustics Lab (APL) at the University of Huddersfield. Hyunkook joined Huddersfield in 2010 and developed research in the area of 3D audio psychoacoustics as well as undergraduate modules such - [Immersive Audio Podcast – Episode 17 Reality Check Productions](https://www.1618digital.com/immersive-audio-podcast-episode-17-reality-check-productions/) - Summary In this episode of the Immersive Audio Podcast, host Oliver Kadel is joined in the studio with Thomas Winsor, Pip Brignall and Kudzi Chiwawa - the crew of the startup VR filmmaking company, Reality Check Productions. Tom Winsor founded Reality Check Productions after first being introduced to VR in 2016, bringing in Kudzi and - [Immersive Audio Podcast – Episode 16 Will Buchanan (RPPTV)](https://www.1618digital.com/immersive-audio-podcast-episode-16-will-buchanan-rpptv/) - Summary For this episode, Oliver is joined via Skype by Will Buchanan, Director of RPPTV. Starting out recording his own music for his band, Will picked up a part-time job in a recording studio whilst studying Astrophysics at the Queen Mary University of London, juggling both personal and client work. He soon moved into becoming - [Immersive Audio Podcast – Episode 15 Gavin Kearney](https://www.1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/) - Summary Today, Oliver was joined in studio by Dr. Gavin Kearney, Senior Lecturer in Audio and Music Technology at the University of York. Gavin received an honours degree in electronic engineering from Dublin Institute of Technology, in 2002 and M.Sc. and Ph.D. degrees in audio signal processing from Trinity College Dublin in 2006 and 2010 - [Immersive Audio Podcast – Episode 12 Steve Snooks (SubPac)](https://www.1618digital.com/immersive-audio-podcast-episode-12-steve-snooks-subpac/) - Snooks tells us all about haptics and the technology behind SubPac. He speaks about its uses in production and recreating physical environments as well as its uses in health and wellness and the therapeutic value of low frequencies. - [ASMR - The Feeling Of Sound](https://www.1618digital.com/asmr-the-feeling-of-sound/) - Autonomous Sensory Meridian Response, more commonly known as ASMR, is one of the most curious phenomenons to grace the science of sound whilst maintaining a vast audience all across the globe. Through the power of the internet and word of mouth, more and more people are actively looking for videos of people scratching microphones, tapping fingernails and softly whispering into extremely sensitive mics, giving its listeners a sensory response like no other. - [Immersive Audio Podcast – Episode 11 ASMR The Feeling of Sound](https://www.1618digital.com/immersive-audio-podcast-episode-11-asmr-the-feeling-of-sound/) - In this special episode of the Immersive Audio Podcast, we explore the phenomenon of ASMR and talk to a variety of guests to understand how it works, the effect it has on an individual, the subculture surrounding it and the future of it as an art form. - [Immersive Audio Podcast – Episode 10 Jane Gauntlett & Tessa Ratuszynska (In My Shoes)](https://www.1618digital.com/immersive-audio-podcast-episode-10-jane-gauntlett-tessa-ratuszynska-in-my-shoes/) - In this episode we speak about early adoption of VR, the advances in technology and keeping ahead of the curve. We discuss reaching out to younger audiences, the importance of not using technology for the sake of it and this new technology as a platform for immersive storytelling. - [Immersive Audio Podcast – Episode 9 James Edward Marks](https://www.1618digital.com/immersive-audio-podcast-episode-9-james-edward-marks/) - In this episode we discuss the importance of sound and all senses in an immersive experience, new technology and how it has changed the approach to composing. - [Discussing the importance of spatial audio on happyfinish.com](https://www.1618digital.com/discussing_the_importance_of_spatial_audio/) - Hearing is fundamental to our perception of the surrounding world. Achieving this effect in virtual reality requires audio that sounds real and authentic. - [1.618 Digital to join Czech VR Fest 2018](https://www.1618digital.com/1-618-digital-to-join-czech-vr-fest-2018/) - We are delighted to announce that 1.618 Digital will be attending the Czech VR Fest 2018 in Prague, Czech Republic. The Czech VR Fest is now in its second year and will be taking place from the 10th until the 12th of May. Oliver Kadel will be giving a presentation on Immersive and Interactive Audio - [Immersive Audio Podcast – Episode 8 Damian Murphy](https://www.1618digital.com/immersive-audio-podcast-episode-8-damian-murphy/) - Summary Today Oliver is joined in the studio by Professor Damian Murphy. Damian is a Professor of Sound and Music Computing at the Department of Electronic Engineering, University of York, where he has been a member of academic staff since 2000, and is the University Research Champion for Creativity. He started his career in the - [Immersive Audio Podcast – Episode 7 Aaron McLeran](https://www.1618digital.com/immersive-audio-podcast-episode-7-aaron-mcleran/) - Summary In today’s episode Oliver was joined via Skype by Aaron McLeran, Lead Audio Programmer at Epic Games. Aaron’s first taste of audio programming was writing computer music in CSound while in graduate school at University of Notre Dame (when he was supposed to be doing astrophysics research). Realising his true calling, he left physics - [Immersive Audio Podcast - Episode 5 Samuel Huber](https://www.1618digital.com/immersive-audio-podcast-episode-5-samuel-huber/) - Summary Today we are joined in the studio by Samuel Huber, the founder of Admix.in, the first adtech platform for mixed reality, giving VR, AR and MR developers the best tools to monetize their content. He frequently speaks at VR, AR and adtech conferences and is obsessed with the convergence of frontier technology, adtech, and - [Immersive Audio Podcast - Episode 6 Catherine Robinson](https://www.1618digital.com/immersive-audio-podcast-episode-6-catherine-robinson/) - Summary In today’s episode we are joined in studio by Catherine Robinson, Audio Supervisor at BBC Wales. Catherine has worked in radio sound for the BBC since 2001. Her specialism is sound design for radio drama, binaural audio and 3D sound for 360 video and VR. Catherine created the sound design and binaural mix for - [Immersive Audio Podcast - Episode 4 Sally-Anne Kellaway](https://www.1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/) - Summary In today’s episode we are joined by Sally-Anne Kellaway via Skype. Sally is the Senior Audio Designer on the Microsoft Mixed Reality - Audio and AI team, and an industry leading VR Audio Evangelist. She has extensive experience in sound recording, editing, implementation and testing for interactive media in standard and VR/AR and has - [1.618 Digital Joins Streetwise Fair 2018](https://www.1618digital.com/1-618-digital-joins-streetwise-fair-2018/) - The Streetwise Creative Industries Employability Fair 2018 is taking place at the University of West London from the 19th to the 21st of March. Open to students and graduates of UWL, this fair offers attendees the opportunity to meet potential employers from across the creative industries. Over 30 organisations will be attending to give insight - [Immersive Audio Podcast – Episode 3 Michael Kelly](https://www.1618digital.com/immersive-audio-podcast-episode-3-michael-kelly/) - Summary Michael Kelly is Senior Director, Research and Development at DTS and is responsible for spatial audio SDKs used in games, AR, VR and other media. Kelly is also co-chair of the AES Technical Committee on Audio for games and chairs the AES Audio for Games conferences. He has over 15 year’s experience in the games industry working on - [Immersive Audio Podcast - Episode 1 Henrik Oppermann](https://www.1618digital.com/immersive-audio-podcast-episode-1/) - In this episode we are joined in studio by one of the leading 3D sound specialists, Henrik Oppermann, founder of Schallgeber and former Head of Sound at Visualise. - [Immersive Audio Podcast - Episode 2 Justin Paterson](https://www.1618digital.com/immersive-audio-podcast-episode-2-justin-paterson/) - Summary Justin Paterson joined us in the studio for today’s highly informative episode. After leaving silicon chip design, Justin worked as a session drummer for a number of years in the 90’s playing on releases, TV and radio before moving to synthesis, production and composition. His research on many aspects of music production and audio - [1.618 To Join The Panel at The BVE 2018 Excel London](https://www.1618digital.com/1-618-to-join-the-panel-at-the-bve-2018-excel-london/) - 1.618 Digital will be taking part in a panel at The Storyteller Theatre at the BVE 2018 Expo Excel London. Oliver Kadel will be discussing the use of immersive audio in modern storytelling, covering everything from future technologies to next generation audio. We’d love to see you there! The panel discussion takes place on the - [What YouTube’s Heatmap Is Really Saying About 360 Video](https://www.1618digital.com/what-youtubes-heatmap-is-really-saying-about-360-video/) - YouTube recently announced a new analytics tool for 360-degree and virtual reality content creators: heatmaps that illustrate where viewers are actually looking. - [Welcome to the 1.618 Digital blog](https://www.1618digital.com/welcome-to-the-1-618-digital-blog/) - We were going to write our first blog post about the technical aspects of creating spatial audio, but it’s rude not to introduce ourselves first and we’re a very friendly bunch. - [Music - The Language of Emotions](https://www.1618digital.com/music-the-language-of-emotions-sonic-branding-part-1/) - We’ll dive into the essential concepts of sonic branding in today’s rapidly evolving experiential and multisensory media landscape, examining everything from immersive audio to the importance of sonic identity assets and enhancing brand look and feel via a multisensory approach. - [Valentine's Gift Guide For Sound Nerds](https://www.1618digital.com/happy-valentine/) - It's that time of year again - when demonstrating your love for your significant other takes the shape of garage forecourt flowers, overpriced dinner dates and lining the pockets of our nation's finest retailers. Cynics? Us? - [Exclusivity & Identity](https://www.1618digital.com/exclusivity-identity-2/) - In this installment of our sonic branding series we will continue to discuss the concept of exclusivity, perceptual self-identity of a consumer in relation to a brand and purchase decision-making based on sonic branding strategy. - [Double Nomination at Raindance Film Festival](https://www.1618digital.com/double-nomination-at-raindance-film-festival/) - Awards season is upon us and here at 1.618 Digital we're very excited to announce that two projects we've worked on have been nominated at the Raindance Film Festival. First up, In My Shoes: Intimacy - [1.618 Digital to join the Innovation In Music Conference 2017](https://www.1618digital.com/1-618-digital-to-join-the-innovation-in-music-conference-2017/) - 3D Audio, Company updates, Industry news/Release, Music, VR - [1.618 Digital to join the panel at the Immerse UK event](https://www.1618digital.com/1-618-digital-to-join-the-panel-at-the-immerse-uk-event/) - 3D audio, AR, Immerse UK, Immersive Audio, Industry Event, Panel Discussion, VR - [1.618 to join the panel at The BVE 2017 Excel London](https://www.1618digital.com/1-618-to-join-the-panel-at-the-bve-2017-excel-london/) - 360 video, 3D audio, AR, Audio branding, BVE 2017, Case study, Company updates, future trends, Immersive Audio, Sound design, VR ## Pages - [Home](https://www.1618digital.com/) - 1.618 is a creative sound design studio offering audio production and post-production services, immersive & spatial audio solutions for 360 video content, interactive VR/AR media and intelligent audio branding. - [Terms and Conditions](https://www.1618digital.com/terms-and-conditions/) - 1.618 Digital Ltd Terms and Conditions of business for Clients - [Immersive Audio Podcast](https://www.1618digital.com/immersive-audio-podcast/) - Join our host Oliver Kadel, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. - [Podcast Production](https://www.1618digital.com/services-podcasting/) - Do you have a great idea for your own podcast and need professional support to get started? Or you have started recording you content bit the production quality is not quote up scratch? - [Portfolio](https://www.1618digital.com/portfolio-page/) - [dima test 1](https://www.1618digital.com/dima-test-1/) - [Sound design](https://www.1618digital.com/services-sound-design/) - Our highly skilled team of sound architects are equipped with the latest tech and innovative ideas to design evocative and sophisticated audio for a wide range of content. - [Charitable Causes](https://www.1618digital.com/portfolio-vr-for-cause/) - Portfolio for charitable causes - [Sonic Branding](https://www.1618digital.com/services-sonic-branding/) - We get the importance of powerful branding and the difference this can make to your company. We also understand the importance of audio as part of a multi-sensory branding approach. - [Games & Mobile Audio](https://www.1618digital.com/services-games-mobile-audio/) - When it comes to interactive VR/AR content it’s crucial not to underestimate the importance of correct audio implementation within game engines. - [Audio Post Production](https://www.1618digital.com/services-audio-post-production/) - 1.618 Digital offers a professional audio post-production service with broadcast-compliant standard and wide range of delivery platforms, including immersive media. - [Sound Recording](https://www.1618digital.com/services-sound-recording/) - High quality audio capture is a key component to any production. Our team has a diverse experience working on film sets and in the studio. - [Audio Consulting](https://www.1618digital.com/services-audio-consulting/) - We know that all great campaigns start with a great idea, so invite our sound experts to join your ideation sessions and help bring to life the possibilities of immersive sound. - [Implementation](https://www.1618digital.com/implementation/) ## Page Sections - [Services](https://www.1618digital.com/coll-page-section/services-3/) - Audio Consulting Spatial Recording Sound Design Audio Postproduction Interactive Content Music Supervision Sonic Branding Immersive Installations - [Who we are](https://www.1618digital.com/coll-page-section/who-are-we/) - 1.618 Digital is a London-based multi-award-winning studio specialising in spatial and interactive sound for immersive media. Since 2014 we’ve worked on over 200 immersive projects, we provide audio solutions for the industry's leading content creators and brands from around the globe. Our team of experts is equipped with the latest industry experience, research and cutting-edge - [Immersive Audio Studio](https://www.1618digital.com/coll-page-section/immersive-audio-studio/) - [Social](https://www.1618digital.com/coll-page-section/social/) - [Contact](https://www.1618digital.com/coll-page-section/contact/) - [Podcast Production](https://www.1618digital.com/coll-page-section/podcasting/) - Podcast Production Audio offers a way to reach your audience where visual media can’t - whether it’s in the car or at the gym. With millions of people streaming around the world, podcasts have become a popular and effective marketing tool for a lot of companies across the globe. At 1.618 we take a unique - [Games & Mobile Audio](https://www.1618digital.com/coll-page-section/games-mobile-audio/) - Games & Mobile Audio When it comes to interactive VR/AR content it’s crucial not to underestimate the importance of correct audio implementation within game engines. We work closely with developers to ensure that the audio assets we provide are put into context consistently with our creative vision. Whilst focusing on areas such as spatialisation, space, - [Awards](https://www.1618digital.com/coll-page-section/awards-nominations-and-festivals/) - [Map](https://www.1618digital.com/coll-page-section/map/) - [Music](https://www.1618digital.com/coll-page-section/music/) - [Portfolio](https://www.1618digital.com/coll-page-section/portfolio/) - [Sonic Branding](https://www.1618digital.com/coll-page-section/sonic-branding/) - Sonic Branding We get the importance of powerful branding and the difference this can make to your company. And with sound set to be one of the most prominent differentiating factors between brands over the next decade, we also understand the importance of audio as part of a multi-sensory branding approach. Our intelligent audio branding - [Music Production](https://www.1618digital.com/coll-page-section/music-production/) - Music Production Music is the language of emotion and an indispensable part of storytelling and branded content, acting as a powerful tool to convey brand messaging. Let us work with you to incorporate music into your sonic branding strategy - specialisms within our team of talented composers range from classical orchestral to contemporary electronic. Check our - [Audio Post Production](https://www.1618digital.com/coll-page-section/audio-post-production/) - Audio Post Production 1.618 Digital offers professional audio post-production services with broadcast-compliant standards and a wide range of delivery platforms, including immersive media. Our highly skilled team of sound architects cover editing, mixing, 3D audio, spatialisation dubbing and interactive audio implementation within game engines. Always tested on all distribution platforms, ready for your audience. Check - [Sound Recording](https://www.1618digital.com/coll-page-section/sound-recording/) - Sound Recording High quality audio capture is a key component to any production. Our team have diverse experience working on film sets and in the studio. From recording live music performances and ADR sessions in the studio to capturing the sounds of formula racing in the Middle East and skiing in the Alps, we have - [Sound Design](https://www.1618digital.com/coll-page-section/sound-design/) - Sound Design Our highly skilled team of sound architects are equipped with the latest tech and innovative ideas to design evocative and sophisticated audio for a wide range of content. Check out our work! Immersive Sound Design for VR/AR/MR Object-Based Audio Ambisonic Audio Binaural Audio SFX / ATMOS / FOLEY Films / TV / 360 Advertisements - [Blog](https://www.1618digital.com/coll-page-section/blog/) - [Audio Post Production Header](https://www.1618digital.com/coll-page-section/audio-post-production-header/) - [Podcasting Header](https://www.1618digital.com/coll-page-section/podcasting-header/) - [Music Production Header](https://www.1618digital.com/coll-page-section/music-production-header/) - [Games & Mobile Audio Header](https://www.1618digital.com/coll-page-section/games-mobile-audio-header/) - [Sonic Branding Header](https://www.1618digital.com/coll-page-section/sonic-branding-header/) - [Immersive Audio Podcast](https://www.1618digital.com/coll-page-section/immersive-audio-podcast/) - [Audio Consulting](https://www.1618digital.com/coll-page-section/consulting-section-001/) - Audio Consulting We know that all great campaigns start with a great idea, so invite our sound experts to join your ideation sessions and help bring to life the possibilities of immersive sound. We can advise on what’s feasible and be honest about what isn’t, drive the creative direction, and provide audio solutions to help - [Audio Consulting Header](https://www.1618digital.com/coll-page-section/consulting-header/) - [Sound Recording Header](https://www.1618digital.com/coll-page-section/sound-recording-header/) - [VR for a cause](https://www.1618digital.com/coll-page-section/quotes/) - [Subscribe to our newsletter](https://www.1618digital.com/coll-page-section/subscribe-to-our-newsletter/) - [What our clients say](https://www.1618digital.com/coll-page-section/testimonials/) - [Our clients](https://www.1618digital.com/coll-page-section/clients/) - [Implementation technologies](https://www.1618digital.com/coll-page-section/implementation-technologies/) - We do authoring for - [Home Ps](https://www.1618digital.com/coll-page-section/home-ps/) - [We work with](https://www.1618digital.com/coll-page-section/we-work-with/) - [Implementation](https://www.1618digital.com/coll-page-section/implementation/) - Implementation When it comes to interactive VR/AR content it’s crucial not to underestimate the importance of correct audio implementation within game engines. We work closely with developers to ensure that the audio assets we provide are put into context consistently with our creative vision. Whilst focusing on areas such as spatialisation, space, occlusion and loudness - [Implementation Header](https://www.1618digital.com/coll-page-section/implementation-header/) - [Sound Design Header](https://www.1618digital.com/coll-page-section/sound-design-header/) - [Our Vision](https://www.1618digital.com/coll-page-section/our-vision/) - [Our clients + partners](https://www.1618digital.com/coll-page-section/our-clients-partners/) - [Our clients](https://www.1618digital.com/coll-page-section/our-clients/) - [We got skills](https://www.1618digital.com/coll-page-section/skills-ps/) ## Parallax Background - [Immersive Audio Studio Background](https://www.1618digital.com/parallax/immersive-audio-studio-background/) - [testimonials](https://www.1618digital.com/parallax/testimonials/) - [Home image](https://www.1618digital.com/parallax/313/) - [Home Video Background](https://www.1618digital.com/parallax/home-video-background/) - [Music Background](https://www.1618digital.com/parallax/music-background/) - [Audio Post Production Background](https://www.1618digital.com/parallax/audio-post-production-background/) - [Podcast Background](https://www.1618digital.com/parallax/podcast-background/) - [Music Production Background](https://www.1618digital.com/parallax/music-production-background/) - [Games & Mobile Audio Background](https://www.1618digital.com/parallax/games-mobile-audio-background/) - [sound-recording-header-image](https://www.1618digital.com/parallax/sound-recording-header-image/) - [IAP Sound Ripples](https://www.1618digital.com/parallax/iap-sound-ripples/) - [Social enterprise](https://www.1618digital.com/parallax/quotes/) - [blog_bg](https://www.1618digital.com/parallax/blog_bg/) - [sound-design-header-image](https://www.1618digital.com/parallax/sound-design-header-image/) - [implementation-header-image](https://www.1618digital.com/parallax/implementation-header-image/) - [audio-branding-header-image](https://www.1618digital.com/parallax/audio-branding-header-image/) - [consulting-header-image](https://www.1618digital.com/parallax/consulting-header-image/) - [Vision Image Background](https://www.1618digital.com/parallax/vision-image-background/) - [Clients](https://www.1618digital.com/parallax/clients/) ## Portfolio - [Discover the Craftsmanship of Alexander McQueen](https://www.1618digital.com/portfolio/discover-the-craftsmanship-of-alexander-mcqueen/) - Get a front row seat to learn about the inspirations and stories behind Alexander McQueen’s exquisite couture pieces. From dresses inspired by armour and shipwrecks, and pieces made of lace and ostrich feathers, discover how these five iconic works of art are conceptualised and created - [Trooping the Colour](https://www.1618digital.com/portfolio/bbctroopingtheclour/) - 1.618 Digital were tasked with recording full 360 degree sound at the Trooping the Colour for Her Majesty the Queen's 90th Birthday. Viewers can experience a 'Queen's eye' view of proceedings! - [VE DAY 80 Immersive AR Experience](https://www.1618digital.com/portfolio/ve-day-80-immersive-ar/) - [Little Room by Jordan Wolfson](https://www.1618digital.com/portfolio/little-room-by-jordan-wolfson/) - [Chris Watson’s 'Namib' presented in the historic Octagon space at QMU](https://www.1618digital.com/portfolio/chris-watsons-namib-presented-in-the-historic-octagon-space-at-qmu/) - [Cathay Pacific Lounge Experience](https://www.1618digital.com/portfolio/cathay-pacific-celebrates-becoming-first-official-airline-partner-of-lw-theatres/) - [Kitchen Theory Immersive Dining Experience](https://www.1618digital.com/portfolio/kitchen-theory-immersive-dining-experience/) - [Apple Immersive Adventure Series Ep3 Ice Dive](https://www.1618digital.com/portfolio/apple-immersive-adventure-series-ep3-ice-dive/) - [OTHERWORLD LOCATION BASED VR EXPERIENCE](https://www.1618digital.com/portfolio/otherworld-location-based-vr-experience/) - OTHERWORLD: Location-Based Immersive Multi-Player Entertainment Venue PRODUCTION COMPANY: The Dream Corporation OUR ROLE: Sound Design, Music Production, Unreal Sound Implementation OTHERWORLD takes people from city centre locations to the furthest reaches of the metaverse. Leveraging state-of-the-art virtual reality technology, and proprietary 4D immersion rooms, we transport travellers to new worlds and allow them to experience - [Augmented Reality Interactive Statue](https://www.1618digital.com/portfolio/augmented-reality-interactive-statue/) - [for someone, somewhere, who isn't us](https://www.1618digital.com/portfolio/for-someone-somewhere-who-isnt-us/) - [Little Amal](https://www.1618digital.com/portfolio/little-amal/) - [Meet the VX4 Vertical Aerospace VR Experience](https://www.1618digital.com/portfolio/vertical-aerospace-vr-experience-for-apple-vision-pro/) - [Museum Alive with David Attenborough for Apple Vision Pro](https://www.1618digital.com/portfolio/museum-alive-with-david-attenborough-for-apple-vision-pro/) - [UEFA - THE ULTIMATE KNOCKOUT](https://www.1618digital.com/portfolio/uefa-the-ultimate-knockout/) - [The Immerse Learning Platform](https://www.1618digital.com/portfolio/the-immerse-learning-platform/) - [Meta Streamlining and Enhancing Global Training Efficiency](https://www.1618digital.com/portfolio/meta-streamlining-and-enhancing-global-training-efficiency/) - [Nestlé Global Employee Training and A Customer Experience Programme](https://www.1618digital.com/portfolio/nespresso-aaa-coffee-farm-vr-experience/) - [BELDEN BANGALORE CUSTOMER INNOVATION CENTER](https://www.1618digital.com/portfolio/3107/) - [Apple Immersive Adventure Series Ep2 Parkour](https://www.1618digital.com/portfolio/apple-immersive-adventure-series-ep2-parkour/) - [Apple Immersive Adventure Series Ep1 Highlining](https://www.1618digital.com/portfolio/apple-immersive-adventure-highlining/) - [David Attenborough’s Conquest of the Skies](https://www.1618digital.com/portfolio/david-attenboroughs-conquest-of-the-skies/) - [TeamSTEPPS Simulator® Virtual Training Experience for VR](https://www.1618digital.com/portfolio/teamstepps-simulator-virtual-training-experience-for-vr/) - VIRTUAL TRAINING MODULE: Education Program for VR AGENCY & DEVELOPER: BODYSWAPS OUR ROLE: 3D Sound Design and Sound Implementation in Unity This comprehensive module is designed for a diverse range of learners and a broad range of competency levels. It’s particularly beneficial for: Medical Schools and Health & Social Care programmes: Supports the development of - [Talented Teamwork Virtual Training Experience for VR](https://www.1618digital.com/portfolio/3081/) - VIRTUAL TRAINING MODULE: Education Program for VR AGENCY & DEVELOPER: BODYSWAPS OUR ROLE: 3D Sound Design and Sound Implementation in Unity This comprehensive module is designed for a diverse range of learners and a broad range of competency levels. It’s particularly beneficial for: Higher Education institutions: Enables students to develop essential soft skills in preparation - [Growth Mindset & Resilience Virtual Training Experience for VR](https://www.1618digital.com/portfolio/growth-mindset-resilience-virtual-training-experience-for-vr/) - VIRTUAL TRAINING MODULE: Education Program for VR AGENCY & DEVELOPER: BODYSWAPS OUR ROLE: 3D Sound Design and Sound Implementation in Unity Help your students develop positive attitudes, resilience, and confidence to prepare them for the transition to the workplace. In collaboration with: Hertfordshire and South-East Midlands colleges, funded through the DfE Strategic Development Fund. This - [Public Speaking & Presentation Skills Virtual Training for VR](https://www.1618digital.com/portfolio/public-speaking-presentation-skills-virtual-training-for-vr-by-bodyswaps/) - VIRTUAL TRAINING MODULE: Education Program for VR AGENCY & DEVELOPER: BODYSWAPS OUR ROLE: 3D Sound Design and Sound Implementation in Unity Communicating our thoughts, ideas and beliefs is a fundamental life skill, essential for defining who we are and what we need. Yet fear of public speaking means that many of us would much rather - [UNEARTHED](https://www.1618digital.com/portfolio/unearthed/) - [Walk To Westerbork](https://www.1618digital.com/portfolio/walk-to-westerbork/) - [Escape To Shanghai](https://www.1618digital.com/portfolio/escape-to-shanghai/) - [Letters From Drancy](https://www.1618digital.com/portfolio/letters-from-drancy/) - [MARBLE ARCH CAVE VR TOUR](https://www.1618digital.com/portfolio/marble-arch-cave-vr-tour/) - [MOL CAMPUS VISITOR CENTRE](https://www.1618digital.com/portfolio/mol-campus-visitor-centre/) - [The Old Vic A 360° Video Tour](https://www.1618digital.com/portfolio/the-old-vic-a-360-video-tour/) - [Discover Laphroaig](https://www.1618digital.com/portfolio/discover-laphroaig/) - Laphroaig understand that not everyone can make the journey to visit their beautiful hollow by the bay and so invite viewers on a spectacular 360º tour of Islay, the small Scottish Island that is home to their distillery. - [In The Gym with Chris Eubank Jr](https://www.1618digital.com/portfolio/in-the-gym-with-chris-eubank-jr/) - Follow Chris Eubank Jr, the IBO world super middleweight champion, as he trains for his match against Arthur Abraham to keep the title on 15th July 2017. - [WHIST](https://www.1618digital.com/portfolio/whist/) - Inspired by the work of Sigmund Freud and Shuji Tereyama, WHIST is an innovative 360 virtual reality film installation for AΦE that combines live performance with the digital experience of the reality of the viewer. - [San Miguel Rich List feat. Sunny Stroeer](https://www.1618digital.com/portfolio/san-miguel-rich-list-feat-sunny-stroeer/) - 1.618 Digital travelled with San Miguel and Sunny Stroeer to the breathtaking Swiss Alps to record an immersive 360° experience for the San Miguel Rich list. Enjoy the awe-inspiring sights as Sunny acts as your guide through the stunning mountains. - [Ford ‘Share The Road’ VR Experience](https://www.1618digital.com/portfolio/ford-share-the-road-vr-experience/) - [Rise of Animals With David Attenborough](https://www.1618digital.com/portfolio/rise-of-animals-with-david-attenborough-with-david-attenborough/) - [Life On The Front Line](https://www.1618digital.com/portfolio/life-on-the-front-line/) - 360º Documentary About Malaria - [Laika](https://www.1618digital.com/portfolio/laika/) - [Alice in VR Wonderland](https://www.1618digital.com/portfolio/alice-in-vr-wonderland/) - [Rashid Rover Moon Mission AR Experience](https://www.1618digital.com/portfolio/rashid-rover-moon-mission-ar-experience/) - [Bombardier Brand Experience at EBACE Geneva](https://www.1618digital.com/portfolio/bombardier-brand-experience-at-ebace-geneva/) - [Wimbledon's Virtual Hill 2022](https://www.1618digital.com/portfolio/wimbledons-virtual-hill-2022/) - [Wimbledon's Virtual Hill](https://www.1618digital.com/portfolio/wimbledons-virtual-hill/) - [MARS: The perfect store](https://www.1618digital.com/portfolio/mars-the-perfect-store/) - [House of Peroni - La Piazza](https://www.1618digital.com/portfolio/house-of-peroni-la-piazza/) - A residency inspired by the piazza – a space within the city that forms the heart and soul of Italian social life. From morning caffè to aperitivi at dusk, it’s a place for friends, for colleagues, office chat and familial gossip - [Abu Dhabi](https://www.1618digital.com/portfolio/abu-dhabi/) - Come on an extraordinary journey to Abu Dhabi and immerse yourself in a whole range of 360 experiences. 1.618 travelled to the Middle East to record a host 0f captivating sounds, from pearl diving in the Persian Gulf to camel riding in the desert - [Meet The Bakers](https://www.1618digital.com/portfolio/meet-the-bakers/) - Sound played an important role in adding to the atmosphere of each scene in this shoppable VR experience. - [The Gore-Tex Surround](https://www.1618digital.com/portfolio/the-gore-tex-surround/) - The GORE-TEX® SURROUND® 5D experience is an invigorating multi-dimensional simulation, designed to immerse you in a world of 5D virtual situations. Participants are invited to expose themselves to the elements in a series of visually captivating simulated locations, demonstrating the durability of the GORE-TEX® range. - [HSBC for British Cycling 360º](https://www.1618digital.com/portfolio/hsbc-for-british-cycling-360o/) - This HSBC British Cycling 360º video invites users to experience a journey through time from the perspective of cycling heroes Chris Hoy, Laura Kenny, Jason Kenny and Joanna Rowsell Shand. - [IN MY SHOES: INTIMACY](https://www.1618digital.com/portfolio/in-my-shoes-intimacy/) - Using virtual reality, director Jane Gauntlett explores the concept of trust and connection in her latest film “In My Shoes: Intimacy”, which premiered at the 2017 Sheffield Doc/Fest. - [UEFA Road to Cardiff](https://www.1618digital.com/portfolio/uefa-road-to-cardiff/) - [The Slide](https://www.1618digital.com/portfolio/the-slide/) - Experience heights of up to 800ft on the city’s answer to helter skelter, the latest addition to the VR experiences at the view from the Shard. The experience provides a truly immersive multi-sensory slide, skirting round a ‘virtual’ Shard whilst set in a breaktaking 360° view of London, 69 floors up. - [Focus RS Gamified 360 VR Challenge](https://www.1618digital.com/portfolio/focus-rs-360-vr-challenge/) - Race gaming was brought to life at Europe’s largest interactive games trade fair, Gamescom 2017. At the annual event held in Cologne, Germany, participants were invited to virtually experience driving the 2017 Ford Focus RS at the Spa-Francorchamps circuit in Belgium. - [A 360º View Of A Baby's First 1,000 days](https://www.1618digital.com/portfolio/a-360o-view-of-a-babys-first-1000-days/) - Future health and happiness are established by a child’s environment and experiences during the early years of life. The first 1,000 days of a life are the most significant for a child’s development. - [Find Your Way Out](https://www.1618digital.com/portfolio/find-your-way-out/) - The 1.618 Digital team recorded binaural audio for an immersive experience that allowed people to feel what it’s like to be on the receiving end of bullying. - [Inside The Catheter Lab in 360](https://www.1618digital.com/portfolio/inside-the-cath-lab-in-360/) - In these 360° videos, the British Heart Foundation invites viewers into the cardiac catheterisation laboratory at the Oxford John Radcliffe hospital. Consultant Cardiologist Prof. Rajesh Karbanda introduces the medical team who explain their roles in the lab. - [Barber Shop Chronicles](https://www.1618digital.com/portfolio/barber-shop-chronicles/) - Inua Ellams is a UK-based poet, playwright and performer. He was inspired to write the Barber Shop Chronicles by the barber shops near his home in Peckham, which reminded him of his childhood in Nigeria. - [Retribution](https://www.1618digital.com/portfolio/retribution/) - Retribution is a short film written by and starring Daniel Stisen. Produced by Stisen and Nick Wall, this action-packed short centres around a homeless man who is forced into acts of brutal violence as he fights injustice and takes retribution against anyone who crosses him - [Plan Your Online Business Strategy](https://www.1618digital.com/portfolio/plan-your-online-business-strategy/) - Google Digital Garage is a free online marketing training service offering courses that enable users to gain the digital skills needed to grow a business and to become a digital expert. - [KPMG Dynamic Risk Assessment](https://www.1618digital.com/portfolio/kpmg-dynamic-risk-assessment/) - KPMG’s Dynamic Risk Assessment (DRA) was developed to identify, connect and visualise risk in four-dimensions. Combining the latest in applied science with insights from management and extensive benchmarking - [Yinka Shonibare VR](https://www.1618digital.com/portfolio/yinka-shonibare-vr/) - The Royal Academy of Arts: From Life exhibition explores the use of emerging virtual reality technologies in the art world. Yinka Shonibare has used these technologies to create a 3D rendering of a neoclassical painting. - [Inside the American Embassy](https://www.1618digital.com/portfolio/inside-the-american-embassy/) - 360° Film and Parallax Animation - [Gemalto Cyber Hero](https://www.1618digital.com/portfolio/gemalto-cyber-hero/) - [Dungeon Scroller PC Game Demo](https://www.1618digital.com/portfolio/dungeon-scroller-pc-game-demo/) - [An Interactive Christmas Card](https://www.1618digital.com/portfolio/an-interactive-christmas-card/) - [Two For Joy](https://www.1618digital.com/portfolio/two-for-joy/) - [Kellogg's Augmented Reality Island Adventure](https://www.1618digital.com/portfolio/kelloggs-augmented-reality-island-adventure/) - [Eltek Virtual Reality Showroom](https://www.1618digital.com/portfolio/eltek-virtual-reality-showroom/) - [PwC Resilience](https://www.1618digital.com/portfolio/pwc-resilience/) - [Rain Stops Play](https://www.1618digital.com/portfolio/rain-stops-play/) - [Reality Check](https://www.1618digital.com/portfolio/reality-check/) - [Magic Leap Halloween Hack Day](https://www.1618digital.com/portfolio/magic-leap-halloween-hack-day/) - [Royal Caribbean Celebrity Edge App](https://www.1618digital.com/portfolio/royal-caribbean-celebrity-edge-app/) - [The 360º Cockpit Tour of Supermarine Spitfire Mk IX by IWC](https://www.1618digital.com/portfolio/the-360o-cockpit-tour-of-supermarine-spitfire-mk-ix-by-iwc/) - [Common Ground - Interactive VR Documentary](https://www.1618digital.com/portfolio/common-ground/) - Interactive VR Documentary - [The Villages That Died For France - Portraits of No Man's Land](https://www.1618digital.com/portfolio/the-villages-that-died-for-france-portraits-of-no-mans-land/) - [Cycling Across Barriers - Portraits of No Man's Land](https://www.1618digital.com/portfolio/no-mans-land-cycling-across-barriers/) - [A Violated Dream: The Colombian No Man's Land](https://www.1618digital.com/portfolio/a-violated-dream-the-colombian-no-mans-land/) - [Making Innovation Happen Podcast](https://www.1618digital.com/portfolio/making-innovation-happen-podcast/) - [360º EXPLOSIVE Petrol Station Stunt! | Top Gear: Jumps](https://www.1618digital.com/portfolio/360o-explosive-petrol-station-stunt-top-gear-jumps/) - [360º DISASTROUS Car Park Race! | Top Gear: Jumps](https://www.1618digital.com/portfolio/360o-disastrous-car-park-race-top-gear-jumps/) - [360º Festival Camper Stage Dive! | Top Gear: Jumps](https://www.1618digital.com/portfolio/360o-festival-camper-stage-dive-top-gear-jumps/) - [FIFA World Cup – Wanda Superstar VR Experience](https://www.1618digital.com/portfolio/fifa-world-cup-wanda-superstar-vr-experience/) - [BBC Radio 4 Positive Thinking: Boomtown For Rats](https://www.1618digital.com/portfolio/bbc-radio-4-positive-thinking-boomtown-for-rats/) - [VIDA Media Podcast](https://www.1618digital.com/portfolio/vida-media-podcast/) - [National Air Ambulance Week Viral Film](https://www.1618digital.com/portfolio/national-air-ambulance-week-viral-film/) - NATIONAL AIR AMBULANCE WEEK VIRAL FILM: Short Promotional Video BRAND: London’s Air Ambulance PRODUCTION COMPANY: Snappin' Turtle OUR ROLE: Location Sound recording Snappin' Turtle was tasked by London’s Air Ambulance to create a video that communicates the message that they are a charity during National Air Ambulance Week. London’s Air Ambulance is a charity that - [Expedition Galapagos: 3D 360 Experience](https://www.1618digital.com/portfolio/expedition-galapagos-3d-360-experience/) - [Micro Monsters with David Attenborough](https://www.1618digital.com/portfolio/micro-monsters-with-david-attenborough/) - [HERE “The story of a single room throughout time”](https://www.1618digital.com/portfolio/here-the-story-of-a-single-room-throughout-time/) - [EA SPORTS FIFA 21 Team of the Year ft. AJ3 & Michael Owen](https://www.1618digital.com/portfolio/ea-sports-fifa-21-team-of-the-year-ft-aj3-michael-owen/) - [Sportsbet.io & Southampton FC](https://www.1618digital.com/portfolio/sportsbet-io-southampton-fc/) - [Project Endeavour](https://www.1618digital.com/portfolio/project-endeavour/) - [Blame Game EXP feat. Harry Shotta in Dolby Atmos](https://www.1618digital.com/portfolio/blame-game-exp-featuring-harry-shotta/) - [Cutty Sark Ship Alive](https://www.1618digital.com/portfolio/cutty-sark-ship-alive/) - [Kingdom of Plants with David Attenborough](https://www.1618digital.com/portfolio/kingdom-of-plants-with-david-attenborough/) - [First Life VR with David Attenborough](https://www.1618digital.com/portfolio/first-life-vr-with-david-attenborough/) - [Sonic Presence](https://www.1618digital.com/portfolio/sonic-presence/) - [73 Questions with Saoirse Ronan](https://www.1618digital.com/portfolio/73-questions-with-saoirse-ronan/) - [73 Questions with Phoebe Waller-Bridge](https://www.1618digital.com/portfolio/73-questions-with-phoebe-waller-bridge/) - [Productivity Confidential Podcast](https://www.1618digital.com/portfolio/2260/) - [Museum Alive AR With David Attenborough](https://www.1618digital.com/portfolio/museum-alive-ar-with-david-attenborough/) - [Life in Looks with Kylie Minogue](https://www.1618digital.com/portfolio/life-in-looks-with-kylie-minogue/) - [Inside Childline 360º](https://www.1618digital.com/portfolio/inside-childline-360o/) - [Audio For Augmented Reality](https://www.1618digital.com/portfolio/audio-for-augmented-reality/) - SONIC PRESENCE BRAND STORY: Podcast BRAND: Sennheiser PRODUCTION COMPANY: 1.618 Digital OUR ROLE: Podcast Production This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sennheiser who are revolutionising tools and philosophies behind the end-to-end immersive experience. Augmented reality, or AR for short, is an industry that’s been - [All Stations Podcast](https://www.1618digital.com/portfolio/all-stations-podcast/) - [FPL FYI](https://www.1618digital.com/portfolio/fpl-fyi/) - [Uncut](https://www.1618digital.com/portfolio/uncut/) - [Happy Finish XR Showreel](https://www.1618digital.com/portfolio/happy-finish-xr-showreel/) - [Don't Break The Bank, Run IT and Change IT Podcast](https://www.1618digital.com/portfolio/dont-break-the-bank-run-it-and-change-it-podcast/) - [Some Inattention On The Left - VR Experience](https://www.1618digital.com/portfolio/some-inattention-on-the-left-vr-experience/) - [Matthew Bourne’s Romeo & Juliet: VR Workshop App](https://www.1618digital.com/portfolio/matthew-bournes-romeo-juliet-vr-workshop-app/) - [Wembley Open](https://www.1618digital.com/portfolio/wembley-open/) - [UWL Summer Showcase: Fashion Show](https://www.1618digital.com/portfolio/uwl-summer-showcase-fashion-show/) - 1.618 Digital produced the soundtrack for a short trailer video which shows what goes into a production of the annual fashion show at the University of West London - from backstage preparations to catwalks on a podium - [Manolo Blahnik in Virtual Reality](https://www.1618digital.com/portfolio/manolo-blahnik-in-virtual-reality/) - Enter Manolo Blahnik’s atelier to learn about his creative process and the inspirations behind his magical creations - [DNA Skiing in 360°](https://www.1618digital.com/portfolio/dna-skiing-in-360/) - 1.618 designed an immersive hyper-realistic, game-like soundtrack to accompany two different descents through the Alps - [Elbphilharmonie 360°](https://www.1618digital.com/portfolio/elbphilharmonie-360/) - This project pushed some of the boundaries of what spatial audio software technology is capable of today. We enjoyed the challenge of capturing and combining 360° location sound with studio recordings into one musical journey - [O2 Storks' Eye View](https://www.1618digital.com/portfolio/fly-with-the-o2-storks-in-360-newcastle/) - 1.618 created a sonic treatment to accompany an immersive 360 video which emulates a stork flying (POV) captured with drones - [JCDecaux Heathrow Airport](https://www.1618digital.com/portfolio/jcdecaux-heathrow-airport/) - Filmed at Heathrow Terminal's 2 & 5, 1.618 worked with team Visualise to capture an immersive and informative 360 degree tour of the entire airport journey. - [KStewart - Be Without You ‘Around The Firepit’](https://www.1618digital.com/portfolio/kstewart-be-without-you-around-the-firepit/) - 1.618 collaborated with Firepit's in-house engineers to record an exclusive performance of KStewart singing “Be Without You” at the newly opened Firepit recording studio at Warner Music. - [Buster's Garden](https://www.1618digital.com/portfolio/johnlewisbustersgarden/) - We helped MPC Creative produce a breakthrough VR experience for the Christmas installation in John Lewis’ flagship store. 1.618 were tasked with defining a creative direction for the audio treatment - [Wear The Rose](https://www.1618digital.com/portfolio/wear-the-rose-vr-experience/) - England Rugby’s new secret weapon - virtual reality. - [O2 Academy Venues VR](https://www.1618digital.com/portfolio/o2-academy-venues-vr/) - Featuring a cast of over 100 and filmed by a crew of almost 30, the experience offers two experiences in one. Using a unique, interactive and switchable storytelling mechanic, you can swap between being a music fan or a member of the band - [Three Never Settle](https://www.1618digital.com/portfolio/three-never-settle/) - Follow Three’s very own ‘Giraffe-amingo’ (a creature unique to Three, that combines a giraffe with a flamingo) on a five-stop world tour of the network provider’s Feel At Home destinations. ## Team - [Gustavo Lima](https://www.1618digital.com/team/gustavo-lima/) - Executive Director/Founder - [Robert Awesome](https://www.1618digital.com/team/robert-awesome/) - Art Director/Illustrator - [Steve Perth](https://www.1618digital.com/team/steve-perth/) - Animator - [Johnny Delgato](https://www.1618digital.com/team/johnny-delgato/) - Public Relations ## Clients - [Client 7](https://www.1618digital.com/clients/client-7/) - [Client 6](https://www.1618digital.com/clients/client-6/) - [Client 5](https://www.1618digital.com/clients/client-5/) - [Client 3](https://www.1618digital.com/clients/client-3/) - [Client 4](https://www.1618digital.com/clients/client-4/) - [Client 2](https://www.1618digital.com/clients/bbc/) - [Client 1](https://www.1618digital.com/clients/client-1/) ## Service - [Sound Design](https://www.1618digital.com/service/sound-design/) - [Implementation](https://www.1618digital.com/service/implementation/) - [Audio branding](https://www.1618digital.com/service/audiobranding/) - [Audio Consulting](https://www.1618digital.com/service/consulting/) - [Sound design](https://www.1618digital.com/service/sounddesign/) - Find out more ## Categories - [Uncategorized](https://www.1618digital.com/category/uncategorized/) - [VR](https://www.1618digital.com/category/vr/) - [AR](https://www.1618digital.com/category/ar/) - [360 video](https://www.1618digital.com/category/360video/) - [Audio branding](https://www.1618digital.com/category/audiobranding/) - [Sound design](https://www.1618digital.com/category/sounddesign/) - [Company updates](https://www.1618digital.com/category/companyupdates/) - [Industry news/Release](https://www.1618digital.com/category/industrynewsrelease/) - [Case study](https://www.1618digital.com/category/casestudy/) - [3D Audio](https://www.1618digital.com/category/3d-audio/) - [Sonic Branding](https://www.1618digital.com/category/sonic-branding/) - [Multisensory Branding](https://www.1618digital.com/category/multisensory-branding/) - [Music](https://www.1618digital.com/category/music/) - [PODCAST](https://www.1618digital.com/category/podcast/) - [Seasonal Greetings](https://www.1618digital.com/category/seasonal-greetings/) - [Future Trends](https://www.1618digital.com/category/future-trends/) - [Immersive Audio](https://www.1618digital.com/category/immersive-audio/) - [Mixed Reality](https://www.1618digital.com/category/mixed-reality/) ## Tags - [360 video](https://www.1618digital.com/tag/360video/) - [AR](https://www.1618digital.com/tag/ar/) - [VR](https://www.1618digital.com/tag/vr/) - [Audio branding](https://www.1618digital.com/tag/audiobranding/) - [Case study](https://www.1618digital.com/tag/casestudy/) - [Company updates](https://www.1618digital.com/tag/companyupdates/) - [Sound design](https://www.1618digital.com/tag/sounddesign/) - [Industry News](https://www.1618digital.com/tag/industry-news/) - [Immersive Audio](https://www.1618digital.com/tag/immersive-audio/) - [3D audio](https://www.1618digital.com/tag/3d-audio/) - [future trends](https://www.1618digital.com/tag/future-trends/) - [BVE 2017](https://www.1618digital.com/tag/bve-2017/) - [Industry Event](https://www.1618digital.com/tag/industry-event/) - [Panel Discussion](https://www.1618digital.com/tag/panel-discussion/) - [Immerse UK](https://www.1618digital.com/tag/immerse-uk/) - [Recording](https://www.1618digital.com/tag/recording/) - [Ambisonics](https://www.1618digital.com/tag/ambisonics/) - [Workflow](https://www.1618digital.com/tag/workflow/) - [Storytelling](https://www.1618digital.com/tag/storytelling/) - [Audio for games](https://www.1618digital.com/tag/audio-for-games/) - [InMusic2017](https://www.1618digital.com/tag/inmusic2017/) - [Tech Conference](https://www.1618digital.com/tag/tech-conference/) - [Music](https://www.1618digital.com/tag/music/) - [Sonic Branding](https://www.1618digital.com/tag/sonic-branding/) - [Raindance](https://www.1618digital.com/tag/raindance/) - [Award Nominations](https://www.1618digital.com/tag/award-nominations/) - [Seasonal Greetings](https://www.1618digital.com/tag/seasonal-greetings/) - [BVE 2018](https://www.1618digital.com/tag/bve-2018/) - [Michael Kelly](https://www.1618digital.com/tag/michael-kelly/) - [DTS](https://www.1618digital.com/tag/dts/) - [Expiri](https://www.1618digital.com/tag/expiri/) - [Streetwise](https://www.1618digital.com/tag/streetwise/) - [UWL](https://www.1618digital.com/tag/uwl/) - [LCM](https://www.1618digital.com/tag/lcm/) - [BBC](https://www.1618digital.com/tag/bbc/) - [Catherine Robinson](https://www.1618digital.com/tag/catherine-robinson/) - [IAP](https://www.1618digital.com/tag/iap/) - [Immersive Audio Podcast](https://www.1618digital.com/tag/immersive-audio-podcast/) - [Sally-Anne Kellaway](https://www.1618digital.com/tag/sally-anne-kellaway/) - [Samuel Huber](https://www.1618digital.com/tag/samuel-huber/) - [Admix](https://www.1618digital.com/tag/admix/) - [Epic Games](https://www.1618digital.com/tag/epic-games/) - [Aaron McLeran](https://www.1618digital.com/tag/aaron-mcleran/) - [Unreal](https://www.1618digital.com/tag/unreal/) - [University of York](https://www.1618digital.com/tag/university-of-york/) - [Damian Murphy](https://www.1618digital.com/tag/damian-murphy/) - [James Edward Marks](https://www.1618digital.com/tag/james-edward-marks/) - [In My Shoes](https://www.1618digital.com/tag/in-my-shoes/) - [Intimacy](https://www.1618digital.com/tag/intimacy/) - [podcasting](https://www.1618digital.com/tag/podcasting/) - [Avril Furness](https://www.1618digital.com/tag/avril-furness/) - [Craig Richard](https://www.1618digital.com/tag/craig-richard/) - [Diego Garro](https://www.1618digital.com/tag/diego-garro/) - [Emma Smith](https://www.1618digital.com/tag/emma-smith/) - [WhispersRed](https://www.1618digital.com/tag/whispersred/) - [SubPac](https://www.1618digital.com/tag/subpac/) - [Steve Snooks](https://www.1618digital.com/tag/steve-snooks/) - [Haptics](https://www.1618digital.com/tag/haptics/) - [ASMR](https://www.1618digital.com/tag/asmr/) - [Hyunkook Lee](https://www.1618digital.com/tag/hyunkook-lee/) - [Huddersfield University](https://www.1618digital.com/tag/huddersfield-university/) - [Christophe Mallet](https://www.1618digital.com/tag/christophe-mallet/) - [Somewhere Else](https://www.1618digital.com/tag/somewhere-else/) - [Gavin Kearney](https://www.1618digital.com/tag/gavin-kearney/) - [AES](https://www.1618digital.com/tag/aes/) - [Will Buchanan](https://www.1618digital.com/tag/will-buchanan/) - [RPPTV](https://www.1618digital.com/tag/rpptv/) - [Procedural audio](https://www.1618digital.com/tag/procedural-audio/) - [Reality Check Productions](https://www.1618digital.com/tag/reality-check-productions/) - [Start-ups](https://www.1618digital.com/tag/start-ups/) - [Alex Southern](https://www.1618digital.com/tag/alex-southern/) - [AECOM](https://www.1618digital.com/tag/aecom/) - [Auralisation](https://www.1618digital.com/tag/auralisation/) - [A303 Stonehenge project](https://www.1618digital.com/tag/a303-stonehenge-project/) - [Acoustics](https://www.1618digital.com/tag/acoustics/) - [civil-engineering](https://www.1618digital.com/tag/civil-engineering/) - [Immersed](https://www.1618digital.com/tag/immersed/) - [BVE2019](https://www.1618digital.com/tag/bve2019/) - [BVE](https://www.1618digital.com/tag/bve/) - [Loudness](https://www.1618digital.com/tag/loudness/) - [Standards](https://www.1618digital.com/tag/standards/) - [Adam Levenson](https://www.1618digital.com/tag/adam-levenson/) - [Gaudio Lab](https://www.1618digital.com/tag/gaudio-lab/) - [1.618 Digital](https://www.1618digital.com/tag/1-618-digital/) - [Studiofeed](https://www.1618digital.com/tag/studiofeed/) - [Tom Middleton](https://www.1618digital.com/tag/tom-middleton/) - [Ravensbourne](https://www.1618digital.com/tag/ravensbourne/) - [Magic Beans](https://www.1618digital.com/tag/magic-beans/) - [Garry Prichard](https://www.1618digital.com/tag/garry-prichard/) - [Immerse(d) London 2019](https://www.1618digital.com/tag/immersed-london-2019/) - [Lena Batra](https://www.1618digital.com/tag/lena-batra/) - [Justin Wiggan](https://www.1618digital.com/tag/justin-wiggan/) - [Ari Peralta](https://www.1618digital.com/tag/ari-peralta/) - [Dave Malham](https://www.1618digital.com/tag/dave-malham/) - [FuMa](https://www.1618digital.com/tag/fuma/) - [History](https://www.1618digital.com/tag/history/) - [Academia](https://www.1618digital.com/tag/academia/) - [GDC](https://www.1618digital.com/tag/gdc/) - [Sennheiser](https://www.1618digital.com/tag/sennheiser/) - [GDC2019](https://www.1618digital.com/tag/gdc2019/) - [Panel](https://www.1618digital.com/tag/panel/) - [Mixed Reality](https://www.1618digital.com/tag/mixed-reality/) - [Audio Design](https://www.1618digital.com/tag/audio-design/) - [Magic Leap](https://www.1618digital.com/tag/magic-leap/) - [1RIC](https://www.1618digital.com/tag/1ric/) - [Krotos](https://www.1618digital.com/tag/krotos/) - [Ambeo](https://www.1618digital.com/tag/ambeo/) - [Sofia Brazzola](https://www.1618digital.com/tag/sofia-brazzola/) - [Conference](https://www.1618digital.com/tag/conference/) - [White Paper Publication](https://www.1618digital.com/tag/white-paper-publication/) - [Darren Emerson](https://www.1618digital.com/tag/darren-emerson/) - [East City Films](https://www.1618digital.com/tag/east-city-films/) - [Common Ground](https://www.1618digital.com/tag/common-ground/) - [Tribeca Festival](https://www.1618digital.com/tag/tribeca-festival/) - [Shefield Doc Festival](https://www.1618digital.com/tag/shefield-doc-festival/) - [Creative XR](https://www.1618digital.com/tag/creative-xr/) - [Immersive Storytelling](https://www.1618digital.com/tag/immersive-storytelling/) - [Sinan Bokesoy](https://www.1618digital.com/tag/sinan-bokesoy/) - [sonic LAB](https://www.1618digital.com/tag/sonic-lab/) - [Stochastic Synthesis](https://www.1618digital.com/tag/stochastic-synthesis/) - [Music Production](https://www.1618digital.com/tag/music-production/) - [Sonification](https://www.1618digital.com/tag/sonification/) - [Sonic Art](https://www.1618digital.com/tag/sonic-art/) - [Cosmosƒ Saturn](https://www.1618digital.com/tag/cosmosƒ-saturn/) - [VOLBot](https://www.1618digital.com/tag/volbot/) - [Digital Catapult](https://www.1618digital.com/tag/digital-catapult/) - [Surroundscapes](https://www.1618digital.com/tag/surroundscapes/) - [International Sound Awards](https://www.1618digital.com/tag/international-sound-awards/) - [Tom Szirtes](https://www.1618digital.com/tag/tom-szirtes/) - [Mbryoic](https://www.1618digital.com/tag/mbryoic/) - [XR](https://www.1618digital.com/tag/xr/) - [Amplify VR](https://www.1618digital.com/tag/amplify-vr/) - [Noctvrnal](https://www.1618digital.com/tag/noctvrnal/) - [Female Founders](https://www.1618digital.com/tag/female-founders/) - [Elliot Graves](https://www.1618digital.com/tag/elliot-graves/) - [Atlantic Productions](https://www.1618digital.com/tag/atlantic-productions/) - [Jean-Marc Jot](https://www.1618digital.com/tag/jean-marc-jot/) - [Kedar Shashidhar](https://www.1618digital.com/tag/kedar-shashidhar/) - [Luis Marcelino](https://www.1618digital.com/tag/luis-marcelino/) - [Evollu](https://www.1618digital.com/tag/evollu/) - [Per Beck Hansen](https://www.1618digital.com/tag/per-beck-hansen/) - [AWE](https://www.1618digital.com/tag/awe/) - [Marc Green](https://www.1618digital.com/tag/marc-green/) - [University of York Audio Lab](https://www.1618digital.com/tag/university-of-york-audio-lab/) - [Eric Tarr](https://www.1618digital.com/tag/eric-tarr/) - [Belmont University](https://www.1618digital.com/tag/belmont-university/) - [Rise of Animals](https://www.1618digital.com/tag/rise-of-animals/) - [David Attenborough](https://www.1618digital.com/tag/david-attenborough/) - [No Mans Land](https://www.1618digital.com/tag/no-mans-land/) - [Interactive Music](https://www.1618digital.com/tag/interactive-music/) - [Spatial Audio](https://www.1618digital.com/tag/spatial-audio/) - [John Kyle Varley](https://www.1618digital.com/tag/john-kyle-varley/) - [Frameworks Productions](https://www.1618digital.com/tag/frameworks-productions/) - [VR Centres](https://www.1618digital.com/tag/vr-centres/) - [VRcades](https://www.1618digital.com/tag/vrcades/) - [Ubisoft](https://www.1618digital.com/tag/ubisoft/) - [Interpub Gaming](https://www.1618digital.com/tag/interpub-gaming/) - [Survious](https://www.1618digital.com/tag/survious/) - [DNA VR](https://www.1618digital.com/tag/dna-vr/) - [Alex Bragg](https://www.1618digital.com/tag/alex-bragg/) - [Limitless VR](https://www.1618digital.com/tag/limitless-vr/) - [Technology](https://www.1618digital.com/tag/technology/) - [Immersive Media](https://www.1618digital.com/tag/immersive-media/) - [Amelia Kallman](https://www.1618digital.com/tag/amelia-kallman/) - [AI](https://www.1618digital.com/tag/ai/) - [Latest Trends](https://www.1618digital.com/tag/latest-trends/) - [Public Speaking](https://www.1618digital.com/tag/public-speaking/) - [Publishig](https://www.1618digital.com/tag/publishig/) - [Sonic Presence](https://www.1618digital.com/tag/sonic-presence/) - [Russ Hamm](https://www.1618digital.com/tag/russ-hamm/) - [Mike Dvorscak](https://www.1618digital.com/tag/mike-dvorscak/) - [Chris Van Deusen](https://www.1618digital.com/tag/chris-van-deusen/) - [Alex Hernandez](https://www.1618digital.com/tag/alex-hernandez/) - [David Solomon](https://www.1618digital.com/tag/david-solomon/) - [David Weiss](https://www.1618digital.com/tag/david-weiss/) - [Jim Anderson](https://www.1618digital.com/tag/jim-anderson/) - [Ulrike Schwarz](https://www.1618digital.com/tag/ulrike-schwarz/) - [Bob Ludwig](https://www.1618digital.com/tag/bob-ludwig/) - [SP15](https://www.1618digital.com/tag/sp15/) - [Dan Johnston](https://www.1618digital.com/tag/dan-johnston/) - [Autism](https://www.1618digital.com/tag/autism/) - [Audio Lab York](https://www.1618digital.com/tag/audio-lab-york/) - [PhD Research](https://www.1618digital.com/tag/phd-research/) - [Therapy](https://www.1618digital.com/tag/therapy/) - [AR Audio](https://www.1618digital.com/tag/ar-audio/) - [Augmented Reality](https://www.1618digital.com/tag/augmented-reality/) - [Halsey Burgund](https://www.1618digital.com/tag/halsey-burgund/) - [Francesca Panetta](https://www.1618digital.com/tag/francesca-panetta/) - [MIT](https://www.1618digital.com/tag/mit/) - [Ana Monte](https://www.1618digital.com/tag/ana-monte/) - [Daniel Deboy](https://www.1618digital.com/tag/daniel-deboy/) - [DELTA Soundworks](https://www.1618digital.com/tag/delta-soundworks/) - [Mirek Stiles](https://www.1618digital.com/tag/mirek-stiles/) - [Abbey Road Studios](https://www.1618digital.com/tag/abbey-road-studios/) - [RED](https://www.1618digital.com/tag/red/) - [Matt Neutra](https://www.1618digital.com/tag/matt-neutra/) - [Bose](https://www.1618digital.com/tag/bose/) - [Bose AR](https://www.1618digital.com/tag/bose-ar/) - [Headphones](https://www.1618digital.com/tag/headphones/) - [Research and Development](https://www.1618digital.com/tag/research-and-development/) - [Chris Pike](https://www.1618digital.com/tag/chris-pike/) - [Helen Bellringer](https://www.1618digital.com/tag/helen-bellringer/) - [Solarflare studio](https://www.1618digital.com/tag/solarflare-studio/) - [Melody VR](https://www.1618digital.com/tag/melody-vr/) - [Massive Music](https://www.1618digital.com/tag/massive-music/) - [Bruce Wiggins](https://www.1618digital.com/tag/bruce-wiggins/) - [Duncan Werner](https://www.1618digital.com/tag/duncan-werner/) - [GASP](https://www.1618digital.com/tag/gasp/) - [Guitars](https://www.1618digital.com/tag/guitars/) - [University of Derby](https://www.1618digital.com/tag/university-of-derby/) - [Guitars with Ambisonic Spatial Performance](https://www.1618digital.com/tag/guitars-with-ambisonic-spatial-performance/) - [Charles Spence](https://www.1618digital.com/tag/charles-spence/) - [University of Oxford](https://www.1618digital.com/tag/university-of-oxford/) - [Gastro Physics](https://www.1618digital.com/tag/gastro-physics/) - [neuroscience](https://www.1618digital.com/tag/neuroscience/) - 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[Audio Post-production](https://www.1618digital.com/tag/audio-post-production/) - [Evelyn Glennie](https://www.1618digital.com/tag/evelyn-glennie/) - [How to listen](https://www.1618digital.com/tag/how-to-listen/) - [TEDtalk](https://www.1618digital.com/tag/tedtalk/) - [Percussion](https://www.1618digital.com/tag/percussion/) - [Drumming](https://www.1618digital.com/tag/drumming/) - [Guillaume Le Nost](https://www.1618digital.com/tag/guillaume-le-nost/) - [L-Acoustics](https://www.1618digital.com/tag/l-acoustics/) - [L-ISA](https://www.1618digital.com/tag/l-isa/) - [Live Sound](https://www.1618digital.com/tag/live-sound/) - [Speakers](https://www.1618digital.com/tag/speakers/) - [Theatre](https://www.1618digital.com/tag/theatre/) - [Installations](https://www.1618digital.com/tag/installations/) - [Alan Sallabank](https://www.1618digital.com/tag/alan-sallabank/) - [8dB Sound](https://www.1618digital.com/tag/8db-sound/) - [Remote Working](https://www.1618digital.com/tag/remote-working/) - 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[Volumetric](https://www.1618digital.com/portfolio-category/volumetric/) - [Room Scale](https://www.1618digital.com/portfolio-category/room-scale/) - [Whistle](https://www.1618digital.com/portfolio-category/whistle/) - [FIFA](https://www.1618digital.com/portfolio-category/fifa/) - [Dubbing MIx](https://www.1618digital.com/portfolio-category/dubbing-mix/) - [Audio Postproduction](https://www.1618digital.com/portfolio-category/audio-postproduction/) - [Mobile AR](https://www.1618digital.com/portfolio-category/mobile-ar/) - [Project Endeavour](https://www.1618digital.com/portfolio-category/project-endeavour/) - [Oxbotica](https://www.1618digital.com/portfolio-category/oxbotica/) - [Dolby Atmos](https://www.1618digital.com/portfolio-category/dolby-atmos/) - [Harry Shotta](https://www.1618digital.com/portfolio-category/harry-shotta/) - [Blame Game](https://www.1618digital.com/portfolio-category/blame-game/) - [Music Experience](https://www.1618digital.com/portfolio-category/music-experience/) - [Animation](https://www.1618digital.com/portfolio-category/animation/) - [Laika](https://www.1618digital.com/portfolio-category/laika/) - [StoryFutures](https://www.1618digital.com/portfolio-category/storyfutures/) - [BFI 2021](https://www.1618digital.com/portfolio-category/bfi-2021/) - [Asif Kapadia](https://www.1618digital.com/portfolio-category/asif-kapadia/) - [Mars](https://www.1618digital.com/portfolio-category/mars/) - [Immerse](https://www.1618digital.com/portfolio-category/immerse/) - [Virtual Training](https://www.1618digital.com/portfolio-category/virtual-training/) - [Retail](https://www.1618digital.com/portfolio-category/retail/) - [Spatial Sound](https://www.1618digital.com/portfolio-category/spatial-sound/) - [Interactive Sound](https://www.1618digital.com/portfolio-category/interactive-sound/) - [Immersive Experience](https://www.1618digital.com/portfolio-category/immersive-experience/) - [Nestle](https://www.1618digital.com/portfolio-category/nestle/) - [Nespresso](https://www.1618digital.com/portfolio-category/nespresso/) - [Cutty Sark](https://www.1618digital.com/portfolio-category/cutty-sark/) - [Royal Museums Greenwich](https://www.1618digital.com/portfolio-category/royal-museums-greenwich/) - [Kingdom of Plants](https://www.1618digital.com/portfolio-category/kingdom-of-plants/) - [Oculus](https://www.1618digital.com/portfolio-category/oculus/) - [Quest 2](https://www.1618digital.com/portfolio-category/quest-2/) - [Atlantic Productions](https://www.1618digital.com/portfolio-category/atlantic-productions/) - [First Life](https://www.1618digital.com/portfolio-category/first-life/) - [Alchemy Immersive](https://www.1618digital.com/portfolio-category/alchemy-immersive/) - [Game Audio](https://www.1618digital.com/portfolio-category/game-audio/) - [Mobile Gaming](https://www.1618digital.com/portfolio-category/mobile-gaming/) - [Gamified Digital Experience](https://www.1618digital.com/portfolio-category/gamified-digital-experience/) - [3D World](https://www.1618digital.com/portfolio-category/3d-world/) - [Virtual Environment](https://www.1618digital.com/portfolio-category/virtual-environment/) - [WebGL](https://www.1618digital.com/portfolio-category/webgl/) - [EBACE 2022](https://www.1618digital.com/portfolio-category/ebace-2022/) - [2HEADS](https://www.1618digital.com/portfolio-category/2heads/) - [Bombardier](https://www.1618digital.com/portfolio-category/bombardier/) - [Brand Experience](https://www.1618digital.com/portfolio-category/brand-experience/) - [Aviation](https://www.1618digital.com/portfolio-category/aviation/) - [Brand Installation](https://www.1618digital.com/portfolio-category/brand-installation/) - [3D Audio](https://www.1618digital.com/portfolio-category/3d-audio/) - [Public Speaking](https://www.1618digital.com/portfolio-category/public-speaking/) - [Research](https://www.1618digital.com/portfolio-category/research/) - [BODYSWAPS](https://www.1618digital.com/portfolio-category/bodyswaps/) - [The Conquest of the Skies](https://www.1618digital.com/portfolio-category/the-conquest-of-the-skies/) - [Meta Quest](https://www.1618digital.com/portfolio-category/meta-quest/) - [3D](https://www.1618digital.com/portfolio-category/3d/) - [Rashid Rover Moon Mission](https://www.1618digital.com/portfolio-category/rashid-rover-moon-mission/) - [Jasmin Vardimon](https://www.1618digital.com/portfolio-category/jasmin-vardimon/) - [James Robert Brown](https://www.1618digital.com/portfolio-category/james-robert-brown/) - [3D Sound Post Production](https://www.1618digital.com/portfolio-category/3d-sound-post-production/) - [Alice in VR Wonderland](https://www.1618digital.com/portfolio-category/alice-in-vr-wonderland/) - [Alice in Wonderland](https://www.1618digital.com/portfolio-category/alice-in-wonderland/) - [Touch Screen](https://www.1618digital.com/portfolio-category/touch-screen/) - [Rodi Glass](https://www.1618digital.com/portfolio-category/rodi-glass/) - [Illinois Holocaust Museum](https://www.1618digital.com/portfolio-category/illinois-holocaust-museum/) - [East City Films](https://www.1618digital.com/portfolio-category/east-city-films/) - [Escape To Shanghai](https://www.1618digital.com/portfolio-category/escape-to-shanghai/) - [Darren Emerson](https://www.1618digital.com/portfolio-category/darren-emerson/) - [Solarflare Studio](https://www.1618digital.com/portfolio-category/solarflare-studio/) - [Tourism Northern Ireland](https://www.1618digital.com/portfolio-category/tourism-northern-ireland/) - [360° Virtual Tour](https://www.1618digital.com/portfolio-category/360-virtual-tour/) - [Apple](https://www.1618digital.com/portfolio-category/apple/) - [Adventure](https://www.1618digital.com/portfolio-category/adventure/) - [180 Video](https://www.1618digital.com/portfolio-category/180-video/) - [Spatial Audio](https://www.1618digital.com/portfolio-category/spatial-audio/) - [ESMA 3D](https://www.1618digital.com/portfolio-category/esma-3d/) - [Soft Skills](https://www.1618digital.com/portfolio-category/soft-skills/) - [Social Skills](https://www.1618digital.com/portfolio-category/social-skills/) - [Apple Immersive](https://www.1618digital.com/portfolio-category/apple-immersive/) - [Apple Vision Pro](https://www.1618digital.com/portfolio-category/apple-vision-pro/) - [AVP](https://www.1618digital.com/portfolio-category/avp/) - [Parkour](https://www.1618digital.com/portfolio-category/parkour/) - [BELDEN](https://www.1618digital.com/portfolio-category/belden/) - [Surround Sound](https://www.1618digital.com/portfolio-category/surround-sound/) - [Meta](https://www.1618digital.com/portfolio-category/meta/) - [Unity Implementation](https://www.1618digital.com/portfolio-category/unity-implementation/) - [UI SFX](https://www.1618digital.com/portfolio-category/ui-sfx/) - [Virtual Learning](https://www.1618digital.com/portfolio-category/virtual-learning/) - [Solarflare Studios](https://www.1618digital.com/portfolio-category/solarflare-studios/) - [UEFA](https://www.1618digital.com/portfolio-category/uefa/) - [Champions League](https://www.1618digital.com/portfolio-category/champions-league/) - [Vertical Aerospace](https://www.1618digital.com/portfolio-category/vertical-aerospace/) - [Experience](https://www.1618digital.com/portfolio-category/experience/) - [Little Amal](https://www.1618digital.com/portfolio-category/little-amal/) - [Samm Henshow](https://www.1618digital.com/portfolio-category/samm-henshow/) - [for someone](https://www.1618digital.com/portfolio-category/for-someone/) - [somewhere](https://www.1618digital.com/portfolio-category/somewhere/) - [who isn't us](https://www.1618digital.com/portfolio-category/who-isnt-us/) - [Music Video](https://www.1618digital.com/portfolio-category/music-video/) - [Sound Mix](https://www.1618digital.com/portfolio-category/sound-mix/) - [Engineering Role Models](https://www.1618digital.com/portfolio-category/engineering-role-models/) - [Kelly Anna](https://www.1618digital.com/portfolio-category/kelly-anna/) - [Alice Kan](https://www.1618digital.com/portfolio-category/alice-kan/) - [Interactive Statue](https://www.1618digital.com/portfolio-category/interactive-statue/) - [Royal Academy of Engineering](https://www.1618digital.com/portfolio-category/royal-academy-of-engineering/) - [RAE](https://www.1618digital.com/portfolio-category/rae/) - [Documentary](https://www.1618digital.com/portfolio-category/documentary/) - [180º Film](https://www.1618digital.com/portfolio-category/180o-film/) - [Underwater](https://www.1618digital.com/portfolio-category/underwater/) - [Ice Diving](https://www.1618digital.com/portfolio-category/ice-diving/) - [Kitchen Theory](https://www.1618digital.com/portfolio-category/kitchen-theory/) - [Immersive Dining Experience](https://www.1618digital.com/portfolio-category/immersive-dining-experience/) - [Gastronomy](https://www.1618digital.com/portfolio-category/gastronomy/) - [Gastrophysics](https://www.1618digital.com/portfolio-category/gastrophysics/) - [Crossmodal Research](https://www.1618digital.com/portfolio-category/crossmodal-research/) - [Experimental Psychology](https://www.1618digital.com/portfolio-category/experimental-psychology/) - [Professor Charles Spence](https://www.1618digital.com/portfolio-category/professor-charles-spence/) - [Chris Watson](https://www.1618digital.com/portfolio-category/chris-watson/) - [Queen Mary University](https://www.1618digital.com/portfolio-category/queen-mary-university/) - [Octagon](https://www.1618digital.com/portfolio-category/octagon/) - [Namib](https://www.1618digital.com/portfolio-category/namib/) - [Desert](https://www.1618digital.com/portfolio-category/desert/) - [Quad](https://www.1618digital.com/portfolio-category/quad/) - [Art](https://www.1618digital.com/portfolio-category/art/) - [Surround](https://www.1618digital.com/portfolio-category/surround/) - [Sooundscape](https://www.1618digital.com/portfolio-category/sooundscape/) - [Immersive Sound Installation](https://www.1618digital.com/portfolio-category/immersive-sound-installation/) - [Location Based Experience](https://www.1618digital.com/portfolio-category/location-based-experience/) - [Field Recording](https://www.1618digital.com/portfolio-category/field-recording/) - [WW2](https://www.1618digital.com/portfolio-category/ww2/) - [VEday](https://www.1618digital.com/portfolio-category/veday/) - [Immersive storytelling](https://www.1618digital.com/portfolio-category/immersive-storytelling/) - [Sound Restoration](https://www.1618digital.com/portfolio-category/sound-restoration/) - [UNIT9](https://www.1618digital.com/portfolio-category/unit9/) - [Fondation Beyeler](https://www.1618digital.com/portfolio-category/fondation-beyeler/) - [Little Room](https://www.1618digital.com/portfolio-category/little-room/) - [Jordan Wolfson](https://www.1618digital.com/portfolio-category/jordan-wolfson/) - [Virtual Reality](https://www.1618digital.com/portfolio-category/virtual-reality/) - [contemporary art](https://www.1618digital.com/portfolio-category/contemporary-art/) ## Teams - [Creative Team](https://www.1618digital.com/teams/creative-team/) ## Group - [Clients](https://www.1618digital.com/clients-group/clients/) ## Group - [Services](https://www.1618digital.com/services-group/services/)