Blog

1.618 Digital

Viewing posts tagged 1.618 Digital

1.618 Digital To Present at Digital Catapult’s Surroundscapes Showcase

We are excited to announce that 1.618 Digital will be one of the six companies chosen from all over the UK to present our work and projects at Surroundscape next week.

Surroundscape is organised by Digital Catapult in collaboration with the BPI, and aims to showcase the amazing work being done with immersive audio, presented by some of the most innovative companies across the country. The event is scheduled for 17th of July, and you can register your interest to attend using the link below.

To learn more about the projects we goign to be presenting check out link sbelow:

We hope to see you there!

1.618 Digital Team

Surroundscapes Brochure – https://we.tl/t-qpOQokuIFR

Event information/Registration – https://www.digicatapult.org.uk/activities/event/discover-the-power-of-immersive-sound-surroundscapes/

Press Release – https://www.digicatapult.org.uk/news-and-views/blog/surroundscapes-exploring-the-power-of-sound-in-vr-ar-immersive/

Immersive Audio Podcast – Episode 22 Audio Design for Mixed Reality Applications panel (Sennheiser, GDC 2019)

Summary

In this episode, we bring you the highlights from the “Audio Design for Mixed Reality Applications” panel hosted by Sennheiser during the Game Developers Conference last week in San Francisco.

The panel featured Jean-Marc Jot, a Distinguished Fellow with Magic Leap, Gio Jacuzzi, a 3D Audio Software Engineer with the Sennheiser AMBEO Team, Jack Daniel Gerrard, the Head of Sound at 1RIC, and Orfeas Boteas, the Founder and CEO of Krotos. The panel was moderated by Oliver Kadel, Co-founder and Audio Lead of 1.618 Digital

The panel discussed the latest tools and the workflow for sound design for mixed reality as well as challenges and innovations that are shaping the future of the immersive audio industry.

 

Sennheiser

For the last 70 years, Sennheiser has been working to shape the future of the audio industry through the establishment and development of trends.

Today, Sennheiser produces the world’s finest headphones, microphones, wireless systems, and broadcast headsets for artists, disc jockeys, scientists, sound technicians, and demanding music-lovers.

The Sennheiser AMBEO Augmented Audio creates a truly immersive and compelling journey, by augmenting what you hear in addition to what you see. This work pushes the boundaries of spatial audio with the mission to create compelling audible AR experiences by blending virtual 3D sound with the real acoustic world.

More about Sennheiser on their website: https://en-uk.sennheiser.com/about-sennheiser-at-a-glance

 

AMBEO 3D Audio  

AMBEO is Sennheiser’s program and trademark for truly immersive 3D audio, designed to create sound experiences with an incredibly high emotional impact. The program will cover products and technologies for the entire audio signal chain, from capture to mixing and processing to reproduction.

AMBEO operates with a height elevation that gives audio back its natural three-dimensional character, creating a totally new experience that is set to change music and sound forever. AMBEO products are consistently developed with an early involvement of users, producers, content providers and technology partners across the globe, creating tools that not only match their demands but also shape the future of audio.

More about AMBEO 3D Audio: https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic#static-markdown-8979

 

Game Developers Conference 

The Game Developers Conference (GDC) is the world’s largest professional game industry event, bringing together 28,000 attendees to exchange ideas and shape the future of the industry with five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and immersive experiences.

 

Oliver Kadel – Moderator (Co-Founder /Audio Lead, 1.618 Digital)

Oliver Kadel is an award-winning audio engineer and sound designer based in London. In 2014, Oliver founded the immersive audio production collective 1.618 Digital. Oliver and his team of talented audio architects have produced over 100 immersive projects including branded content, films, music projects, games, immersive installations, experiences and charity work stretching across the globe, in Africa, Latin America, the Middle East and Europe. In 2018, Oliver launched the Immersive Audio Podcast which hosts industry experts and influential guests discussing all areas of immersive audio and the XR industry. The podcast has been highly commended as a valuable source of information for industry professionals and continues to grow its audience globally. More recently Oliver took on a new lecturing position, teaching Immersive Audio to Masters students at the University of West London.

1.618 Digital website: https://www.1618digital.com/

 

Jean-Marc Jot (Distinguished Fellow, Magic Leap)

Dr. Jean-Marc Jot joined Magic Leap to start up its audio algorithms team. Prior to this, Jot led DTS audio processing R&D and innovation. He had also led the development of SoundBlaster audio processing algorithms and architectures, including EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to California in the late 90s, he conducted research at IRCAM in Paris, where he designed the Spat software suite for spatial audio creation, performance and virtual reality.

Magic Leap website: https://www.magicleap.com/

 

Gio Jacuzzi (3D Audio Software Engineer, Sennheiser AMBEO)

Gio Jacuzzi is a 3D audio software engineer and experience designer for Sennheiser’s AMBEO innovation team, located in both San Francisco, California and Zurich, Switzerland. His research focuses on the integration of spatial audio technologies with XR applications, and he’s particularly interested in the potential for nonlinear and interactive music experiences in mixed reality. Gio currently leads the development of the AMBEO Lab application for Magic Leap and has contributed to the creation of Sennheiser’s spatial audio software suite and AMBEO AR One earphones.

Information about Sennheiser AMBEO, AR One, and Augmented Audio Lab: http://sennheiser-ambeo.com/arone/

 

Orfeas Boteas (CEO and Founder, Krotos)

Orfeas Boteas is the founder and CEO of Krotos. Krotos develops innovative audio software that fundamentally improves the way sound is made and performed. Their software is used by top studios in award-winning Films, TV, Games, Music, Augmented Reality and Virtual Reality applications such as the Avengers, Game of Thrones, Stranger Things, Jungle Book, Far Cry, Microsoft Hololens, and Life of Us VR. With years of experience in the entertainment industry, Orfeas holds a BSc in Music Technology and Acoustics including an MSc in Sound Design. Before starting Krotos, he also worked in audio post production and location recording for commercials, documentaries and TV Shows.

Krotos company website: https://www.krotosaudio.com/

 

Jack Daniel Gerrard (Head of Sound, 1RIC Studios)  

Jack Daniel Gerrard is an AR developer and the head of sound for 1RIC Studios. Jack focuses on narrative AR and believes spatial sound to be an even more crucial element to the medium than in traditional film. His work includes original score and sound design for Terminal 3, which premiered at the Tribeca Film Festival 2018, and A Jester’s Tale which was called “The best AR experience at Sundance” by The Verge.

1RIC Studio website: https://1ric.com/

 

Listen to Podcast

 

Shownotes

More information about Jean-Marc Jot’s work at Magic Leap: https://www.magicleap.com/stories/blog/wearable-3d-audio

Magic Leap One: https://www.magicleap.com/magic-leap-one

Article about Magic Leap’s spatialized audio and soundfield audio: https://magic-leap.reality.news/news/magic-leap-patent-details-spatial-audio-changes-based-users-head-movements-0183507/

More about the differences between Augmented Reality and Virtual Reality: https://www.forbes.com/sites/quora/2018/02/02/the-difference-between-virtual-reality-augmented-reality-and-mixed-reality/#7289add82d07

AMBEO Smart Headset: https://en-uk.sennheiser.com/finalstop

Krotos’ Dehumaniser: https://www.krotosaudio.com/products/dehumaniser2/

Krotos’ Weaponiser: https://www.krotosaudio.com/products/weaponiser/

More information about Gerrard’s recommended tool, Unity: https://unity3d.com/unity

Information about A Jester’s Tale on Sundance Website: https://www.sundance.org/projects/a-jester-s-tale

Article about A Jester’s Tale on Billboard website: https://www.billboard.com/articles/columns/pop/8494669/poppy-a-jesters-tale-ar-experience-sundance-2019

 

Credits

This episode was produced by Oliver Kadel and Kaelyn Tindall with help from the Sennheiser team and included music by Knobs Bergamo.

If you can, head to our page on iTunes and leave us a review and rating – it really helps us out in pushing our show further! The podcast is also available on Spotify, Soundcloud, and Stitcher.

Follow us @1618digital on Twitter and Instagram. Thanks for listening!

Oliver Kadel to Present at AES Conference

We are thrilled about presenting our work at the upcoming Audio Engineering Society Conference on Immersive and Interactive Audio.

Oliver Kadel and Professor Justin Paterson co-wrote a paper on the subject of Immersive Audio Post-production for VR & 360º content.

For more information follow the links below

International Conference on Immersive & Interactive Audio – http://www.aes.org/conferences/2019/immersive/

White Paper – http://www.aes.org/e-lib/browse.cfm?elib=20433

1.618 Digital Team

Immersive Audio Podcast – Episode 20 Immerse(d) London 2019

Summary

For this episode of the Immersive Audio Podcast, our team Oliver Kadel and Felix Thompson bring you the highlights from Immerse(d) event in London, bringing you interviews with some of the main speakers and other guests from the day.

Having already held events in Los Angeles and Montreal, Subpac’s event series headed to Ravensbourne University in South East London last weekend.

These meetings have brought together artists, scientists, practitioners and technologists, to explore how deep immersive sound and music are changing society.

There were several panels throughout the day, which looked at the deep cultural roots of bass in British Afro-Caribbean culture, and concepts such as how sound can be used to improve health and mindfulness.

There were several installations too. Guests were able to try out immersive experiences such as “Internal Garden”. By putting on a SUBPAC and headphones, users were able to hear and feel signals from plants.

Listen to Podcast

Shownotes

James Edward Marks

James E. Marks is an experimental new media provocateur. He is a creator of award-winning social video edutainment, and maker of immersive mixed and virtual reality experiences. With over 20 years of hands-on collaborations with alternative, pop culture branded and unbranded entertainment, James is Co-Founder & Chief Marketing Officer for DoubleMe, a Silicon Valley transformative tech start-up that’s pushing the boundaries of holographic mixed reality. He is also the founder of PsychFi Lab & Hackstock Festival. At PsychFi, he collaborates with the biggest social video & moving image artists, exploring immersive tech, psychology, psychedelia, sci-fi and pop culture.

https://www.crunchbase.com/person/james-edward-marks

https://www.1618digital.com/immersive-audio-podcast-episode-9-james-edward-marks/

http://www.doubleme.me/

Gary Pritchard

Gary Pritchard is the Dean of the School of Media at Ravensbourne University. Ravensbourne is an innovative, industry-focused college based in Greenwich, that prepares students for careers in digital media and design.

Prior to his role at Ravensbourne University, he has significant experience at executive level in the both state and private education sectors and in commercial environments.

As Director of Talent at Forward 3D – a global digital marketing agency – Gary helped develop their leadership and development programme.

https://www.linkedin.com/in/gary-pritchard-phd-84695b23/?originalSubdomain=uk

https://www.ravensbourne.ac.uk/study-here/undergraduate/school-of-media/

Steve Snooks

Steve Snooks is a sound designer and artist. Snooks runs an indie record label and dj sound system music and works at SubPac where he is involved with Partnership Development and Sales in Europe.

https://www.1618digital.com/immersive-audio-podcast-episode-12-steve-snooks-subpac/

Magic Beans: Gareth Llewellyn & Jon Olive

Magic beans is an immersive-audio startup that was founded by 3D audio pioneers Gareth Llewellyn and Jon Oliver. It maps high-definition spatial audio into the world around you – creating new kinds of mixed reality audio experience for brands, artists and visitor attractions.

Magic Beans work includes helping to create DotDotDot’s groundbreaking immersive theatre experience SOMNAI, while Gareth and Jon were the sound team behind The Philharmonia Orchestra’s acclaimed VR Sound Stage. Premiering  in April at SXSW 2018 it went onto receive Royal approval from Prince William.

Earlier in their careers, Gareth and Jon were pioneers in 3D audio for cinema, mixing the world’s first immersive feature ‘Red Tails’ –  in partnership with Skywalker Sound and LucasFilm.

https://www.projectimmersed.org/magicbeans?fbclid=IwAR1Zoo-xe0vfQyhNHXKEWL5Fijlm7D9FBlVV9IEOt1Pnq4rYYs8xZkERTbQ

Justin Wiggan

Justin Wiggan is an artist who has worked in a variety of mediums, including sound, phonics, film and performance. His exhibitions have been displayed around the world, and at the Immerse(d) event was demonstrating his latest project – “Internal Garden: Life of Plants”. By using SUBPAC technology and headphones, Justin offers users an immersive experience that lets them feel and hear plant signals.

http://www.justinwiggan.co.uk

Lena Batra

Lena has 17 years of hearing therapy experience. Drawing on her own background of hearing difficulties, she aims to help other adults with hearing loss to better understand and manage their conditions. She completed her training at Bristol University and the Royal National Throat Nose and Ear Hospital in 2004 and is a member of the Registration Council for Clinical Physiologists. Over the years Lena has held several clinical posts. These have included setting up the first Hearing Therapy service in Hertfordshire and working as an Advanced Hearing Therapist for 6 years at the Royal National Throat Nose and Ear Hospital.

https://www.fullcircletherapy.co.uk/

Tom Middleton

From his work as an International DJ to his current role as a sound architect, Tom Middleton has spent decades working in audio. Tom started his professional career as an Electronic Neo-Classical Composer and international touring DJ and Artist – sharing stages with the likes of Lady Gaga and Kanye West. Today, he designs psychoacoustic soundtracks and soundscapes for major brands and organisations. His audio sensory company SONUX aim to help global firms reduce stress, improve sleep, boost productivity, increase resilience and enhance performance.

http://www.tommiddleton.com/

Ari Peralta

Ari Peralta is the CEO and Founder of Arigami, a company that uses cutting edge neuroscience research into multi-sensory perception to help brands leave a lasting impression on consumers. Ari began his career at Nielsen Media Research, and has since become a Forbes recognized innovator and serial entrepreneur. Through his company Arigami, Ari now focuses on building the connection between multisensory cues, emotions and memory.

https://www.arigami.co.uk/