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Immersive Audio Podcast Episode 53 – Ulli Scuda & Philipp Eibl (MPEG-H)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany.

Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio.

Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular.  Together with his colleagues, he mixes content for interactive and immersive experiences and advises industry partners on how they can integrate object-based audio production into their workflows.    Philipp joined Fraunhofer after studying Multimedia Art as well as Media Technology and Production in Salzburg and Amberg and interning in music and broadcast production.  His years of employment in a radio broadcast at the Bayerischer Rundfunk gave him first-hand experience and knowledge of the day-to-day work in both production and live broadcast environments at one of Germany’s largest radio stations.

In this episode, we discuss and compare new generation spatial audio codec MPEG-H and associated authoring tools for its ecosystem.

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Show Notes

Fraunhofer Institute – https://www.fraunhofer.de/en.html

MPEG-H Audio – https://www.iis.fraunhofer.de/en/ff/amm/broadcast-streaming/mpegh.html

Sony 360 Reality Audio – https://www.sony.co.uk/electronics/360-reality-audio

Sony 360 Reality Audio Creative Suite – https://360ra.com/product/360-reality-audio-creative-suite/

MPEG-H Authoring Suite – https://www.iis.fraunhofer.de/en/ff/amm/broadcast-streaming/mpegh-audio-production-tools.html

Spatial Audio Designer – https://newaudiotechnology.com/products/spatial-audio-designer/

ADM – https://www.iis.fraunhofer.de/en/ff/amm/dl/whitepapers/adm-profile.html

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 52 – Monica Bolles (Spatial Audio for Domes & Planetariums)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US.

Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. Tapping into her roots in traditional audio engineering she works with composers and live performers to explore methods of translating their work to spatial environments while exploring the role the audio engineer plays as a performer and musician. As an artist, she has been focusing on building custom instruments that explore data sonification and use gestural control to create improvised spatial audio experiences. As a producer, she puts together teams to build large immersive works that bring together live performance, dance, 360-projections, spatial audio, and other new technologies.  She is also a presenter and host of workshops in her field and has performed in this capacity at SXSW (2019) Ableton Loop (2018), IMERSA Summit (2013-2019), and NIME (2017-2018), among others. Currently, she owns and operates her own company, Resonant Interactions, specializing in immersive experience design.

In this episode, we dive into the topic of spatial audio for domes and planetariums, and Monica expertly covers multiple aspects of this re-emerging industry.

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Show Notes

Unreal Engine 5 – https://www.unrealengine.com

Meta Sounds – https://docs.unrealengine.com/5.0/en-US/AudioFeatures/MetaSounds/

Dolby Atmos for Music – https://www.dolby.com/music/

Monica Bolles – http://www.monicabolles.com

Resonant Interactions – http://www.resonantinteractions.com

N/TOPIA – https://vimeo.com/392358059

Orbits – https://vimeo.com/360311936

Collision – https://vimeo.com/437903790

SPAT Revolution – https://www.flux.audio/project/spat-revolution/

IRCAM – https://www.ircam.fr/

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 50 – Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by industry practitioners Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix. Based on decades of combined experience of creative practice in the field of spatial audio for immersive media we discuss current affairs and reflect on the progress and prospects for the industry as a whole.

Henrik  Oppermann

Henrik Oppermann (M.Mus.) is a leading 3D sound specialist. Formerly Head of Sound at Visualise, he brings with him over 10 years of experience of recording studio-quality audio on location for film, advertising, music industry clients and 3D sound installations.   Since joining Visualise in 2014, Henrik has worked on over 80 virtual reality projects, capturing 3D audio in a number of challenging environments, including low flying military aircraft, formula one race cars, refugee camps, mountain peaks and concert halls around the world.   An expert in his field, Henrik has developed hardware and software audio applications for VR collaboration with leading sound partners, to deliver the best possible immersive sound.   For example with Sennheiser, Henrik was involved in the early stages of the development of the AMBEO VR mic and has kept close interaction with the AMBEO team since then. He is featured in the education video series covering how to record and mix with the AMBEO VR mic. Henrik sees the 360 image as a score for interactive soundscapes and has developed a number of unique workflows to deliver the best possible immersive sound experiences.

Viktor Phoenix

Partner & Head of Sound, Headspace Studio Los Angeles. Viktor believes in a vision of the future where everything you experience digitally is more immersive, more emotional, and more meaningful when what you see and do has a deep connection to what you hear.  He is a creative and technical audio director with expertise in interactive audio, sound design, and spatial audio for immersive media and a passion for non-linear and reactive storytelling.  Phoenix has collaborated on XR projects with talented partners at companies like Wevr, Artie, MPC, Sony Pictures, The Mill, MAP Design Lab, Annapurna Pictures, With.in, The New York Times, Kite & Lightning, ETC@USC, TNT, Lionsgate, Cloudhead Games, and ThreeOneZero, including Documentary Emmy®-nominated The Click Effect, ADR1FT — winner of the 2016 award for Sound Mixing in VR from The National Academy of Video Game Trade Reviewers, and Insurgent – Shatter Reality VRE — nominated for Best Sound Design at the 2015 Proto Awards.   Phoenix was previously Sound Supervisor for the Sound Lab at Technicolor and held senior positions at AAA game developers Pandemic Studios, an Electronic Arts-owned developer, and Turtle Rock Studios

Jean-Pascal Beaudoin

Co-founder & President, Headspace Studio Head of Sound, Headspace Studio Montreal     Jean-Pascal believes in a vision of the future where everything you experience digitally is more immersive, more emotional, and more meaningful — because of what you hear.  With extensive experience in audio post-production and music score supervision and driven by a combined passion for cinematic storytelling and immersive audio technology, he established himself as a creative pioneer in the emerging field of spatial audio for XR.  With Headspace Studio, Jean-Pascal has worked with high-profile creative partners on VR projects such as the Emmy Award-winning The People’s House: Inside the White House with Barack and Michelle Obama, Wes Anderson’s Isle of Dogs: Behind the Scenes, Jurassic World: Blue, Traveling While Black by Academy Award-winning director Roger Ross Williams, Gloomy Eyes with Colin Farrell, and the Space Explorers franchise partly shot aboard the International Space Station and adapted for 360 3D VR video, full-dome, theatrical, and an immersive exhibition.

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Show Notes

Headspace Studio – https://headspacestudio.com/

Schallgeber – https://www.schallgeber.com/

Felix & Paul – https://www.felixandpaul.com/

Olympic Studios Cinema – https://www.olympiccinema.co.uk/

NASA Project – https://time.com/space-explorers/

Mahler Chamber Orchestra – https://mahlerchamber.com/

Symphony VR with Gustavo Dudamel and the Mahler Chamber Orchestra – https://www.schallgeber.com/symphony-vr

Ambeo Cube – https://en-us.sennheiser.com/ambeo-blueprints-loudspeakers

MKH800 Twin Microphone – https://en-us.sennheiser.com/studio-condenser-microphone-stereo-surround-mkh-800-twin-ni

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 46 – Alan Sallabank (8dB Sound)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by Dubbing Mixer and owner of 8dB Sound – Alan Sallabank from Bristol, UK.

Alan Sallabank is a sound engineer with over three decades of professional experience in post-production. From an early age, he has been fascinated by the power of sound to communicate a story, be it musically or spoken, factual or scripted. He has built his own equipment, designed and built mix rooms and foley/ADR facilities, and developed workflows. Whenever new equipment or software arrives, he is always looking at how it can be made to do more than it says on the tin.

Since 2013 Alan has run and owned 8dB Sound – an independent post-production facility, now located near Bristol, UK. He specialises in immersive digital audio and remote workflow, but still has a very weak spot for classic seventies turntables.

In this episode, Alan shares his experience on best practice for remote working and collaboration for audio as well as the evolution of immersive audio in traditional broadcast and TV media.

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Show Notes

Alan Sallabank

https://www.linkedin.com/in/alan-sallabank-a232676/?originalSubdomain=uk

https://www.imdb.com/name/nm0758521/

8dB Sound – www.8dB.co.uk

Sony 360 Reality Audio – https://www.sony.net/Products/create360RA/?j-short=create360RA&utm_source=website&utm_medium=link&utm_campaign=AudioFutures

Source Connect – https://www.source-elements.com/products/source-connect/

Source Elements – https://www.source-elements.com/

Audio Podcast Alliance – https://www.asoundeffect.com/audio-podcast-alliance/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 39 – Helen Bellringer (Solarflare Studio)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK.

Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling formats she now leads creative for Solarflare Studio, a pioneering creative technology agency.

In this episode, Helen talks about the importance of sonic branding, the challenges of delivering immersive music to a mass audience touching on a number of unique projects and sharing her professional career journey as she traversed creative industries.

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Show Notes

Helen Bellringer Profile – https://the-dots.com/users/helen-bellringer-604810

Grand Central Studios –  https://www.gcrs.com/

Massive Music – https://www.massivemusic.com/en

Melody VR – https://melodyvr.com/

Solarflare Studio – https://solarflarestudio.co.uk/

Wireless Festival – https://www.wirelessfestival.co.uk/

Music Discovery Month – https://the-dots.com/projects/music-discovery-month-378914

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 38 – Chris Pike (BBC R&D)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK.

Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities in sound production and storytelling. Chris has led the BBC’s work on spatial audio for several years, which has led to productions on major brands such as Doctor Who, Planet Earth II and the BBC Proms. He was director of sound on the BBC’s first public VR app, The Turning Forest, and worked with Björk to create an augmented reality audio guide for her exhibition at MoMA in New York. As part of his role at the BBC, Chris is active in standardisation bodies, working to ensure open interoperable technology for spatial audio production. He’s also completed a PhD with the Audio Lab at the University of York during his work at BBC R&D, on binaural technology and its perceptual evaluation. His thesis is available online.

In this episode, Chris talks about research and development work at the BBC, touching on a number of exciting projects, a collaboration between the industry and academia and his personal journey whilst completing a PhD program.

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Show Notes

Chris Pike Profile – https://www.bbc.co.uk/rd/people/chris-pike

BBC R&D Audio Research – https://www.bbc.co.uk/rd/work_streams/audio-research

Audio Research Partnership – https://www.bbc.co.uk/rd/projects/audio-research-partnership

S3A Spatial Audio – http://www.s3a-spatialaudio.org/

VISR- Versatile Interactive Scene Renderer Framework – https://www.s3a-spatialaudio.org/visr

Sounding Special: Doctor Who in Binaural Sound – https://www.bbc.co.uk/rd/blog/2017-05-doctor-who-in-binaural-sound

Björk’s Songlines and VR album – https://www.thirdspace.co/innovation

The EBU’s Next-Generation Audio – https://tech.ebu.ch/nga

Pike, Christopher William (2019) Evaluating the Perceived Quality of Binaural Technology. PhD thesis, University of York – http://etheses.whiterose.ac.uk/24022/

Audio Orchestrator Tool –  https://www.bbc.co.uk/makerbox/tools/audio-orchestrator

BBC Together – https://www.bbc.co.uk/taster/pilots/bbc-together

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 1 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-one-tickets-113794155382

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 2 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-two-tickets-113796191472

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 3 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-three-tickets-113797033992

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 35 – Ana Monte & Daniel Deboy (DELTA Soundworks)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the DELTA Soundworks co-founders Daniel Deboy and Ana Monte via Skype from Heidelberg, Germany.

DELTA Soundworks is a sound production agency in the Rhein-Neckar delta region of Germany. With vast experience in 3D audio techniques, they create immersive sonic environments that place the listener inside the story, adding value to all kinds of visual media productions.

Ana Monte studied “Music Industry and Technology” at the California State University in Chico and “Film sound and Sound design” at the Film Academy Baden-Württemberg, bringing her experience as sound designer and film industry contacts into the team. For her work as a sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama Series” at the LA Webfest and a “Best Sound” nomination from the LA Film Review.

Daniel Deboy is a sound engineer graduate of the Graz University of Technology and brings his Know-How and experience in 3D Audio and Music Production into the team. Daniel was honoured for his fundamental research in the field of 3D sound reproduction with the “Student Award” of the German Acoustical Society DEGA. For his music recordings, he received gold, silver and bronze awards by the Audio Engineering Society.

In this episode, they discuss a few of their projects such as The Stanford Virtual Heart and mysterious VR game Blautopf, their favourite audio production techniques for immersive media and dome as well as their involvement with the Audio Engineering Society.

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Show Notes

Company website – https://deltasoundworks.com

Facebook –  www.facebook.com/deltasoundworks

Instagram –  @deltasoundworks

Heidelberg, Town in Germany – https://en.wikipedia.org/wiki/Heidelberg

LightHAUS  – https://www.lighthaus.us/

The Stanford Virtual Heart – https://www.stanfordchildrens.org/en/innovation/virtual-reality/stanford-virtual-heart

Lucile Packard Children’s Hospital Stanford – https://www.youtube.com/watch?v=xW1EMBVmAW4

Creating The Intricate Sounds For The Stanford VirtualHearty – For Science – https://www.asoundeffect.com/science-sound-design/

Spatial Audio Forum Event – https://www.abbeyroad.com/news/spatial-audio-forum-at-imperial-college-london-2622

Photogrammetry – https://en.wikipedia.org/wiki/Photogrammetry

Blautopf VR – Geheimnis der Lau Steam – https://store.steampowered.com/app/1089860/Blautopf_VR__Geheimnis_der_Lau/

Blautopf VR – Geheimnis der Lau | SWR Wissen – https://www.youtube.com/watch?v=t_NmZQeiCxY

Blautopf VR – Geheimnis der Lau Review & Gameplay – Free To Play Game on Steam – https://www.youtube.com/watch?v=P-CQ0ZH9ZRA

Dear Reality – https://www.dearvr.com/

Resonance Audio – https://resonance-audio.github.io/resonance-audio/

LIVE Trailer – https://vimeo.com/398048122?fbclid=IwAR0FoCeF8rwN29h3OdskGuFoeNnMYknElnJ3RDaMwpc_eAScnpwseEAS65c

Dolby Atmos – https://www.dolby.com/us/en/brands/dolby-atmos.html

Experimenta Heilbronn Scinece Dome Official Website – https://www.experimenta.science/en/

Experimenta Science Dome Trailer – https://www.youtube.com/watch?v=oMy9pzpQ22A

AES Vienna 2020 – http://www.aes.org/events/148

FMX  2020 – https://fmx.de/home/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 32 – Sonic Presence

 

Summary

This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go.

Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology.

In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation.

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Guest Speakers

Russ Hamm, Co-Founder & President at Sonic Presence

Russ Hamm co-founded Sonic Presence in 2015 with the vision to improve the mobile sound recording, especially when paired with 4K mobile video. Russ has more than 40 years of experience with media technology, recording top musical artists, producing sound for films and developing leading-edge technology solutions. Russ founded Qmedia, a milestone provider that leveraged broadband opportunities for media customers using the newly built national fibre infrastructure, establishing network technology that is currently used by ABC, CBS, NBC, ESPN and FOX. Prior to that, he collaborated with Bell Labs on large-scale digital systems for music and film and was president of Gotham Audio Corporation and G Prime Limited, a leading distributor of professional audio products. Hamm has led media industry engineering and technical organizations and twice received the Audio Engineering Society Board of Governors award for outstanding service. He is a member of the Recording Academy, Society of Motion Picture and Television Engineers and the Institute of Electrical and Electronics Engineers.

Chris Van Deusen, Co-Founder & Creative Director at Sonic Presence

Chris Van Deusen co-founded Sonic Presence in 2015 bringing 10+ years of graphics and web design experience to the startup. As Creative Director, he manages all company branding, develops print and digital media, ad copy and marketing assets. Van Deusen also contributes to product design and business development. Before Sonic Presence, Van Deusen was the Creative Director for Rainbow Broadband, where he oversaw all of the company’s marketing, PR, social media and website development. Van Deusen holds a degree for Communication Arts & Digital Media from Marymount Manhattan College. On the weekends Van Deusen plays the guitar and performs in the NYC-based rock band Animal Reporters.

Mike Dvorscak, Principal Sound Engineer at Sonic Presence

Mike Dvorscak joined Sonic Presence in late 2018 after a chance encounter at AES NY. As Principal Sound Engineer, Dvorscak plays a critical role in product development, acoustics research and prototype assembly. He also creates and edits video and sound compositions for the company’s online presence. Dvorscak has a degree in Audio Production and Engineering from SUNY Purchase and has performed on and/or produced a number of Indie pop records. In 2019, he founded Beachball Records – an indie record label based out of Brooklyn, NY.

Alex Hernandez, Marketing Consultant at Sonic Presence

Alex is an entrepreneur and designer based in Los Angeles with a background in AR/VR. He has focused on immersive technologies since 2015 and is currently working with Sonic Presence as a consultant for all things media-related.

 

David Solomon, Chief at Hi-Res Music Evangelist

David Solomon has been in the high-end audio field for three decades spanning almost every aspect. He’s a part-time musician and audio engineer and understands sound on many levels. Currently, David is launching his second Hi-Res streaming service: Qobuz. In 2014, he did the same for Tidal. David’s passion for music is deep and well known throughout the audio industry. David currently holds a board position on CTA’s audio board and consults with several well known audio companies.

 

David Weiss, Founder & Editor at SonicScoop 

David Weiss is Founder and Editor at SonicScoop, a leading online media company reporting on the music, sound and recording industry worldwide. An internationally published journalist, David Weiss has been covering audio production for Audio Media and Mix magazine since 1999. His work has appeared regularly in publications such as Drum!, Time Out New York, Remix and many more online/print outlets on music and technology. He is also co-author of the book Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media, published by Music Sales (2nd Edition, 2017). Visit the companion site at www.musicsupervision101.com. He is also the co-founder of www.thesonghunters.com, a song discovery service for music supervisors.

 

Jim Anderson, Recording Engineer & Producer at Anderson Audio New York

Jim Anderson is an internationally recognized recording engineer and producer of acoustic music for the recording, radio, television, and film industries. His music recordings have received eleven Grammy and Latin Grammy awards and 27 Grammy and Latin Grammy nominations; radio productions have received two George Foster Peabody Awards and television productions have received two Emmy nominations. In 2013 and 2018, Jim won the Grammy for Best Surround Album (Patricia Barber’s “Modern Cool” – 2013 – and Jane Ira Bloom’s “Early Americans” – 2018) and was nominated for Best Surround Album in 2014 with Jane Ira Bloom’s “Sixteen Sunsets.” A graduate of the Duquesne University School of Music in Pittsburgh, Pennsylvania, Jim was awarded the music school’s first Alumni Achievement Award in May 2018. He is a professor with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University and was also the President of the Audio Engineering Society (AES).

 

Ulrike Schwarz, Sound Engineer & Producer at Anderson Audio New York

Ulrike Schwarz is a sound engineer and producer of acoustic music in the radio, television and recording industries. Her recordings have received multiple international nominations and awards: two Echo Klassik Awards, Preis der Deutschen Schallplattenindustrie, Ars Acoustica, Diapason d’Or, a Grammy Nomination and many others. In 2015, the BRKlassik production of Beethoven’s “Missa Solemnis” featuring the choir and symphony orchestra of Bayerischer Rundfunk, conducted by Bernard Haitink, received a Grammy Nomination for “Best Choral Performance.” Ulrike’s production of Gisle Kverndokk’s “Symphonic Dances” has been nominated for a Grammy in the Best Immersive Audio Album category, 2020.

 

Bob Ludwig, Mastering Engineer 

Bob Ludwig is an American mastering engineer. He has mastered recordings on all the major recording formats for all the major record labels, and on projects by more than 1,300 artists including Led Zeppelin, Queen, Jimi Hendrix, Frank Ocean, Bryan Ferry, Paul McCartney, Nirvana, Bruce Springsteen and Daft Punk resulting in over 3,000 credits. He is the recipient of numerous Grammy and TEC Awards.

 

Show Notes

Sonic Presence: https://www.sonicpresence.com/

Sonic Presence SP-15: https://www.sonicpresence.com/about

Neumann: https://en-de.neumann.com/

Neumann KU 80: https://en-de.neumann.com/ku-80

Neumann KU 81: https://en-de.neumann.com/ku-81

Neumann KU 100: https://en-de.neumann.com/ku-100

GoPro: https://gopro.com/en/gb/

Madison Square Garden: https://www.msg.com/madison-square-garden

Purchase College, State University of New York: https://www.purchase.edu/

AES Convention: http://www.aes.org/events/conventions/

New York University: https://www.nyu.edu/

Qobuz: https://www.qobuz.com/

Jeff Lorber: http://www.lorber.com/

Sonny Emory: https://www.drummerworld.com/drummers/Sonny_Emory.html

SonicScoop: https://sonicscoop.com/

DWords: https://www.dwords.com/

Lee Scratch Perry: https://twitter.com/ScratchLee?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Gateway Mastering Studios: http://www.gatewaymastering.com/

A&R Recording New York: https://www.facebook.com/pages/AR-Recording-Studio/1710693079216381

Sterling Sound: https://sterling-sound.com/

Masterdisk: https://masterdisk.com/

Eastman School of Music, The University of Rochester: https://www.esm.rochester.edu/

Portland String Quartet: https://www.portlandstringquartet.com/

DaPonte String Quartet: https://www.facebook.com/DaPonteStringQuartet/

Vidcon: https://vidcon.com/

Canon: https://www.canon.co.uk/

Voice Record Pro: https://apps.apple.com/gb/app/voice-record-pro/id546983235

GarageBand: https://www.apple.com/uk/mac/garageband/

Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media: https://www.amazon.com/Music-Supervision-Complete-Selecting-Movies/dp/1468315048/ref=sr_1_1?s=books&ie=UTF8&qid=1500513417&sr=1-1&keywords=music+supervision+2

The Clive Davis Institute of Recorded Music: https://tisch.nyu.edu/clive-davis-institute

Anderson Audio New York: http://andersonaudiony.com/

 

Survey

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Credits

This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by  Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade Knobs Bergamo.

Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

After receiving a Bachelor of Arts in Music Theory and Composition from St. Francis Xavier University in 2006, he cultivated years of experience as a touring, recording, and teaching musician and switched to music production later on in his career.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

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Show Notes

Frameworks Productions Official Website: https://www.frameworksproductions.ca/

John Kyle Varley’s LinkedIn: https://www.linkedin.com/in/johnkylevarley/

John Kyle Varley’s Quora: https://www.quora.com/profile/John-Kyle-Varley

John Kyle Varley’s talk at VRTO2019:  https://www.youtube.com/watch?v=F_qfSPnSJEY

PlayStation VR (PSVR): https://www.playstation.com/en-ae/explore/playstation-vr/

PlayStation VR Worlds – Ocean Descent: https://www.youtube.com/watch?v=7yxa7-7jeWw

Oculus Rift: https://www.oculus.com/

Banff Centre for Arts and Creativity: https://www.banffcentre.ca/

Virtual Reality at Banff Centre: https://www.banffcentre.ca/articles/we-have-vr-%E2%80%94-now-how-do-we-use-it-tell-stories

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.