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Immersive Audio Podcast Episode 38 – Chris Pike (BBC R&D)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK.

Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities in sound production and storytelling. Chris has led the BBC’s work on spatial audio for several years, which has led to productions on major brands such as Doctor Who, Planet Earth II and the BBC Proms. He was director of sound on the BBC’s first public VR app, The Turning Forest, and worked with Björk to create an augmented reality audio guide for her exhibition at MoMA in New York. As part of his role at the BBC, Chris is active in standardisation bodies, working to ensure open interoperable technology for spatial audio production. He’s also completed a PhD with the Audio Lab at the University of York during his work at BBC R&D, on binaural technology and its perceptual evaluation. His thesis is available online.

In this episode, Chris talks about research and development work at the BBC, touching on a number of exciting projects, a collaboration between the industry and academia and his personal journey whilst completing a PhD program.

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Show Notes

Chris Pike Profile – https://www.bbc.co.uk/rd/people/chris-pike

BBC R&D Audio Research – https://www.bbc.co.uk/rd/work_streams/audio-research

Audio Research Partnership – https://www.bbc.co.uk/rd/projects/audio-research-partnership

S3A Spatial Audio – http://www.s3a-spatialaudio.org/

VISR- Versatile Interactive Scene Renderer Framework – https://www.s3a-spatialaudio.org/visr

Sounding Special: Doctor Who in Binaural Sound – https://www.bbc.co.uk/rd/blog/2017-05-doctor-who-in-binaural-sound

Björk’s Songlines and VR album – https://www.thirdspace.co/innovation

The EBU’s Next-Generation Audio – https://tech.ebu.ch/nga

Pike, Christopher William (2019) Evaluating the Perceived Quality of Binaural Technology. PhD thesis, University of York – http://etheses.whiterose.ac.uk/24022/

Audio Orchestrator Tool –  https://www.bbc.co.uk/makerbox/tools/audio-orchestrator

BBC Together – https://www.bbc.co.uk/taster/pilots/bbc-together

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 1 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-one-tickets-113794155382

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 2 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-two-tickets-113796191472

Sounds Amazing 2020: Celebrating Innovation in Audio – Day 3 – https://www.eventbrite.co.uk/e/sounds-amazing-2020-celebrating-innovation-in-audio-day-three-tickets-113797033992

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 37 – Matt Neutra (Bose)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Matt Neutra from Bose via Zoom from Boston, US.

Matt Neutra creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences.

Matt scours the earth for the tools that will enable the impossible. When the tools don’t exist, they have to be created. Matt often has to manage external vendors to define and create these new tools. Matt’s goal in life is to never be the smartest person in the room, question everything in the pursuit of deeper understanding and get work done with joy and enthusiasm.

In this episode, Matt talks about two decades of working at Bose Corporation, Bose AR platform, unique features of Mach1 Spatial Audio System and the current market landscape of immersive audio formats.

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Show Notes

Bose – https://www.bose.co.uk/en_gb/index.html

Richard Neutra – https://en.wikipedia.org/wiki/Richard_Neutra

Amar Bose – https://en.wikipedia.org/wiki/Amar_Bose

SoundWear Companion – https://www.bose.co.uk/en_gb/products/speakers/portable_speakers/soundwear-companion.html#v=soundwear_companion_black

Bose Frames – https://www.bose.co.uk/en_gb/products/frames.html?mc=05_PS_FR_BO_00_GO_&&mc=mc=05_PS_FR_BO_00_GO_&gclid=EAIaIQobChMIwMHc6efE6QIVFuDtCh3ZVQzjEAAYASAAEgJIrvD_BwE&gclsrc=aw.ds

Mach1 Audio System – https://www.mach1.tech/

Detour – https://play.google.com/store/apps/details?id=com.detour.detour&hl=en_GB

Discover Surroundscapes: Harnessing the power of sound in immersive – https://www.digicatapult.org.uk/activities/event/discover-the-power-of-immersive-sound-surroundscapes

Raindance Festival – https://www.raindance.org/

Tribeca Festival – https://tribecafilm.com/

SXSW – https://www.sxsw.com/

Beat Saber – https://www.oculus.com/experiences/quest/2448060205267927/?locale=en_GB

Super Natural – https://www.oculus.com/blog/introducing-supernatural-a-fun-new-way-to-stay-fit-in-vr/?locale=en_GB

Traverse – https://www.traverse.fm/

The Star Wars Bose AR Experience – https://bosearapps.bose.com/promotedApps/25H8k8RWHFDPo77BBRD5KI

The Star Wars app | Enhanced with Bose AR – https://www.youtube.com/watch?v=scKtLEkdq8A

Discover more Bose AR experiences – https://www.bose.com/en_us/products/headphones.html

Immersive Audio Podcast Episode 36 – Mirek Stiles (Abbey Road Studios) – https://www.1618digital.com/immersive-audio-podcast-episode-36-mirek-stiles-abbey-road-studios/

Capitol Records – https://www.capitolrecords.com/

Q department – http://qdepartment.com/

Sony 360 Reality Audio – https://www.sony.co.uk/electronics/360-reality-audio

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 36 – Mirek Stiles (Abbey Road Studios)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Mirek Styles from Abbey Road Studios via Skype from North London, UK.

Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs.

Today, Mirek runs the studio’s Audio Products department leading the development of a range of software and hardware releases based on Abbey Road’s historic recording IP with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Recent projects include collaborations with film and video game composer Stephen Barton, joint research with the University of York and the University of Huddersfield and chairing the Abbey Road Spatial Audio Forum, bringing together members from gaming, broadcast, VR, music production and film.

In this episode, Mirek talks about the evolution of technology and his personal journey at Abbey Road spanning over 2 decades, Abbey Road’s own Tech Incubation program RED, and cutting edge research in Spatial Audio conducted as part of the Spatial Audio Forum.

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Show Notes

Abbey Road Studios – https://www.abbeyroad.com/

Waves – https://www.waves.com/

Chandler – https://chandlerlimited.com/

Abbey Road Tech Incubation Program – https://www.abbeyroad.com/abbeyroadred

Yellow Pages – https://en.wikipedia.org/wiki/Yellow_pages

City of Westminster College – https://www.cwc.ac.uk/

SONY 48-Channel Digital Audio Recorder PCM-3348 HR – https://pro.sony/s3/cms-static-content/operation-manual/3859553031.pdf

The Lord of the Rings (film series) – https://en.wikipedia.org/wiki/The_Lord_of_the_Rings_(film_series)

Digidesign – https://www.avid.com/#Audio

Focusrite – https://focusrite.com/en

Yellow Submarine (film) – https://en.wikipedia.org/wiki/Yellow_Submarine_(film)

Paul McCartney Memory Almost Full – https://en.wikipedia.org/wiki/Memory_Almost_Full

Muse  Origin of Symmetry – https://en.wikipedia.org/wiki/Origin_of_Symmetry

EMI – https://en.wikipedia.org/wiki/EMI_Records

SSL – https://www.solidstatelogic.com/

Neve – https://www.ams-neve.com/

Studer – https://www.studer.ch/en

University of York – https://www.york.ac.uk/

University of Huddersfield – https://www.hud.ac.uk/

Imperial College – https://www.imperial.ac.uk/

University of Stamford – https://www.stanford.edu/

Universal Music – https://www.universalmusic.com/company/

Ossic – https://www.kickstarter.com/projects/248983394/ossic-x-the-first-3d-audio-headphones-calibrated-t

Vocular – https://vocularapp.com/

Cotodama – https://vocularapp.com/

Immersive Audio Podcast – Episode 4 Sally-Anne Kellaway – https://1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/

Magic Leap – https://www.magicleap.com/en-us

Spatial Audio Forum  – https://www.abbeyroad.com/spatial-audio

Gavin Kearney – https://1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/

Hyunkook Lee – https://1618digital.com/immersive-audio-podcast-episode-13-hyunkook-lee/

Capturing 360° Audio Using an Equal Segment Microphone Array (ESMA) – http://www.aes.org/e-lib/browse.cfm?elib=19883

Steven Barton – https://www.imdb.com/name/nm1564659/

Sennheiser Ambeo VR Microphone – https://en-uk.sennheiser.com/microphone-3d-audio-ambeo-vr-mic

Waves NX – https://www.waves.com/plugins/nx#introducing-nx-virtual-mix-room

Blue Ripple Sound – https://www.blueripplesound.com/

Michael Gerzon – https://en.wikipedia.org/wiki/Michael_Gerzon

Sennheiser Ambeo Soundbar https://en-uk.sennheiser.com/ambeo-soundbar

Amazon Echo – https://www.amazon.com/all-new-amazon-echo-speaker-with-wifi-alexa-dark-charcoal/dp/B06XCM9LJ4

Additional Articles

https://www.abbeyroad.com/news/spatial-audio-forum-at-imperial-college-london-2622

https://www.abbeyroad.com/news/composer-stephen-barton-returns-for-spatial-audio-experiments-2554

https://www.abbeyroad.com/news/abbey-road-head-of-audio-products-mirek-stiles-writes-about-what-spatial-audio-means-for-actual-recording-2487

https://www.abbeyroad.com/news/spatial-audio-software-shootout-2393

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 35 – Ana Monte & Daniel Deboy (DELTA Soundworks)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the DELTA Soundworks co-founders Daniel Deboy and Ana Monte via Skype from Heidelberg, Germany.

DELTA Soundworks is a sound production agency in the Rhein-Neckar delta region of Germany. With vast experience in 3D audio techniques, they create immersive sonic environments that place the listener inside the story, adding value to all kinds of visual media productions.

Ana Monte studied “Music Industry and Technology” at the California State University in Chico and “Film sound and Sound design” at the Film Academy Baden-Württemberg, bringing her experience as sound designer and film industry contacts into the team. For her work as a sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama Series” at the LA Webfest and a “Best Sound” nomination from the LA Film Review.

Daniel Deboy is a sound engineer graduate of the Graz University of Technology and brings his Know-How and experience in 3D Audio and Music Production into the team. Daniel was honoured for his fundamental research in the field of 3D sound reproduction with the “Student Award” of the German Acoustical Society DEGA. For his music recordings, he received gold, silver and bronze awards by the Audio Engineering Society.

In this episode, they discuss a few of their projects such as The Stanford Virtual Heart and mysterious VR game Blautopf, their favourite audio production techniques for immersive media and dome as well as their involvement with the Audio Engineering Society.

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Show Notes

Company website – https://deltasoundworks.com

Facebook –  www.facebook.com/deltasoundworks

Instagram –  @deltasoundworks

Heidelberg, Town in Germany – https://en.wikipedia.org/wiki/Heidelberg

LightHAUS  – https://www.lighthaus.us/

The Stanford Virtual Heart – https://www.stanfordchildrens.org/en/innovation/virtual-reality/stanford-virtual-heart

Lucile Packard Children’s Hospital Stanford – https://www.youtube.com/watch?v=xW1EMBVmAW4

Creating The Intricate Sounds For The Stanford VirtualHearty – For Science – https://www.asoundeffect.com/science-sound-design/

Spatial Audio Forum Event – https://www.abbeyroad.com/news/spatial-audio-forum-at-imperial-college-london-2622

Photogrammetry – https://en.wikipedia.org/wiki/Photogrammetry

Blautopf VR – Geheimnis der Lau Steam – https://store.steampowered.com/app/1089860/Blautopf_VR__Geheimnis_der_Lau/

Blautopf VR – Geheimnis der Lau | SWR Wissen – https://www.youtube.com/watch?v=t_NmZQeiCxY

Blautopf VR – Geheimnis der Lau Review & Gameplay – Free To Play Game on Steam – https://www.youtube.com/watch?v=P-CQ0ZH9ZRA

Dear Reality – https://www.dearvr.com/

Resonance Audio – https://resonance-audio.github.io/resonance-audio/

LIVE Trailer – https://vimeo.com/398048122?fbclid=IwAR0FoCeF8rwN29h3OdskGuFoeNnMYknElnJ3RDaMwpc_eAScnpwseEAS65c

Dolby Atmos – https://www.dolby.com/us/en/brands/dolby-atmos.html

Experimenta Heilbronn Scinece Dome Official Website – https://www.experimenta.science/en/

Experimenta Science Dome Trailer – https://www.youtube.com/watch?v=oMy9pzpQ22A

AES Vienna 2020 – http://www.aes.org/events/148

FMX  2020 – https://fmx.de/home/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 32 – Sonic Presence

 

Summary

This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go.

Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology.

In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation.

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Guest Speakers

Russ Hamm, Co-Founder & President at Sonic Presence

Russ Hamm co-founded Sonic Presence in 2015 with the vision to improve the mobile sound recording, especially when paired with 4K mobile video. Russ has more than 40 years of experience with media technology, recording top musical artists, producing sound for films and developing leading-edge technology solutions. Russ founded Qmedia, a milestone provider that leveraged broadband opportunities for media customers using the newly built national fibre infrastructure, establishing network technology that is currently used by ABC, CBS, NBC, ESPN and FOX. Prior to that, he collaborated with Bell Labs on large-scale digital systems for music and film and was president of Gotham Audio Corporation and G Prime Limited, a leading distributor of professional audio products. Hamm has led media industry engineering and technical organizations and twice received the Audio Engineering Society Board of Governors award for outstanding service. He is a member of the Recording Academy, Society of Motion Picture and Television Engineers and the Institute of Electrical and Electronics Engineers.

Chris Van Deusen, Co-Founder & Creative Director at Sonic Presence

Chris Van Deusen co-founded Sonic Presence in 2015 bringing 10+ years of graphics and web design experience to the startup. As Creative Director, he manages all company branding, develops print and digital media, ad copy and marketing assets. Van Deusen also contributes to product design and business development. Before Sonic Presence, Van Deusen was the Creative Director for Rainbow Broadband, where he oversaw all of the company’s marketing, PR, social media and website development. Van Deusen holds a degree for Communication Arts & Digital Media from Marymount Manhattan College. On the weekends Van Deusen plays the guitar and performs in the NYC-based rock band Animal Reporters.

Mike Dvorscak, Principal Sound Engineer at Sonic Presence

Mike Dvorscak joined Sonic Presence in late 2018 after a chance encounter at AES NY. As Principal Sound Engineer, Dvorscak plays a critical role in product development, acoustics research and prototype assembly. He also creates and edits video and sound compositions for the company’s online presence. Dvorscak has a degree in Audio Production and Engineering from SUNY Purchase and has performed on and/or produced a number of Indie pop records. In 2019, he founded Beachball Records – an indie record label based out of Brooklyn, NY.

Alex Hernandez, Marketing Consultant at Sonic Presence

Alex is an entrepreneur and designer based in Los Angeles with a background in AR/VR. He has focused on immersive technologies since 2015 and is currently working with Sonic Presence as a consultant for all things media-related.

 

David Solomon, Chief at Hi-Res Music Evangelist

David Solomon has been in the high-end audio field for three decades spanning almost every aspect. He’s a part-time musician and audio engineer and understands sound on many levels. Currently, David is launching his second Hi-Res streaming service: Qobuz. In 2014, he did the same for Tidal. David’s passion for music is deep and well known throughout the audio industry. David currently holds a board position on CTA’s audio board and consults with several well known audio companies.

 

David Weiss, Founder & Editor at SonicScoop 

David Weiss is Founder and Editor at SonicScoop, a leading online media company reporting on the music, sound and recording industry worldwide. An internationally published journalist, David Weiss has been covering audio production for Audio Media and Mix magazine since 1999. His work has appeared regularly in publications such as Drum!, Time Out New York, Remix and many more online/print outlets on music and technology. He is also co-author of the book Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media, published by Music Sales (2nd Edition, 2017). Visit the companion site at www.musicsupervision101.com. He is also the co-founder of www.thesonghunters.com, a song discovery service for music supervisors.

 

Jim Anderson, Recording Engineer & Producer at Anderson Audio New York

Jim Anderson is an internationally recognized recording engineer and producer of acoustic music for the recording, radio, television, and film industries. His music recordings have received eleven Grammy and Latin Grammy awards and 27 Grammy and Latin Grammy nominations; radio productions have received two George Foster Peabody Awards and television productions have received two Emmy nominations. In 2013 and 2018, Jim won the Grammy for Best Surround Album (Patricia Barber’s “Modern Cool” – 2013 – and Jane Ira Bloom’s “Early Americans” – 2018) and was nominated for Best Surround Album in 2014 with Jane Ira Bloom’s “Sixteen Sunsets.” A graduate of the Duquesne University School of Music in Pittsburgh, Pennsylvania, Jim was awarded the music school’s first Alumni Achievement Award in May 2018. He is a professor with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University and was also the President of the Audio Engineering Society (AES).

 

Ulrike Schwarz, Sound Engineer & Producer at Anderson Audio New York

Ulrike Schwarz is a sound engineer and producer of acoustic music in the radio, television and recording industries. Her recordings have received multiple international nominations and awards: two Echo Klassik Awards, Preis der Deutschen Schallplattenindustrie, Ars Acoustica, Diapason d’Or, a Grammy Nomination and many others. In 2015, the BRKlassik production of Beethoven’s “Missa Solemnis” featuring the choir and symphony orchestra of Bayerischer Rundfunk, conducted by Bernard Haitink, received a Grammy Nomination for “Best Choral Performance.” Ulrike’s production of Gisle Kverndokk’s “Symphonic Dances” has been nominated for a Grammy in the Best Immersive Audio Album category, 2020.

 

Bob Ludwig, Mastering Engineer 

Bob Ludwig is an American mastering engineer. He has mastered recordings on all the major recording formats for all the major record labels, and on projects by more than 1,300 artists including Led Zeppelin, Queen, Jimi Hendrix, Frank Ocean, Bryan Ferry, Paul McCartney, Nirvana, Bruce Springsteen and Daft Punk resulting in over 3,000 credits. He is the recipient of numerous Grammy and TEC Awards.

 

Show Notes

Sonic Presence: https://www.sonicpresence.com/

Sonic Presence SP-15: https://www.sonicpresence.com/about

Neumann: https://en-de.neumann.com/

Neumann KU 80: https://en-de.neumann.com/ku-80

Neumann KU 81: https://en-de.neumann.com/ku-81

Neumann KU 100: https://en-de.neumann.com/ku-100

GoPro: https://gopro.com/en/gb/

Madison Square Garden: https://www.msg.com/madison-square-garden

Purchase College, State University of New York: https://www.purchase.edu/

AES Convention: http://www.aes.org/events/conventions/

New York University: https://www.nyu.edu/

Qobuz: https://www.qobuz.com/

Jeff Lorber: http://www.lorber.com/

Sonny Emory: https://www.drummerworld.com/drummers/Sonny_Emory.html

SonicScoop: https://sonicscoop.com/

DWords: https://www.dwords.com/

Lee Scratch Perry: https://twitter.com/ScratchLee?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Gateway Mastering Studios: http://www.gatewaymastering.com/

A&R Recording New York: https://www.facebook.com/pages/AR-Recording-Studio/1710693079216381

Sterling Sound: https://sterling-sound.com/

Masterdisk: https://masterdisk.com/

Eastman School of Music, The University of Rochester: https://www.esm.rochester.edu/

Portland String Quartet: https://www.portlandstringquartet.com/

DaPonte String Quartet: https://www.facebook.com/DaPonteStringQuartet/

Vidcon: https://vidcon.com/

Canon: https://www.canon.co.uk/

Voice Record Pro: https://apps.apple.com/gb/app/voice-record-pro/id546983235

GarageBand: https://www.apple.com/uk/mac/garageband/

Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media: https://www.amazon.com/Music-Supervision-Complete-Selecting-Movies/dp/1468315048/ref=sr_1_1?s=books&ie=UTF8&qid=1500513417&sr=1-1&keywords=music+supervision+2

The Clive Davis Institute of Recorded Music: https://tisch.nyu.edu/clive-davis-institute

Anderson Audio New York: http://andersonaudiony.com/

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

Credits

This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by  Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade Knobs Bergamo.

Immersive Audio Podcast Episode 29 – John Kyle Varley (Frameworks Productions)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

After receiving a Bachelor of Arts in Music Theory and Composition from St. Francis Xavier University in 2006, he cultivated years of experience as a touring, recording, and teaching musician and switched to music production later on in his career.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

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Show Notes

Frameworks Productions Official Website: https://www.frameworksproductions.ca/

John Kyle Varley’s LinkedIn: https://www.linkedin.com/in/johnkylevarley/

John Kyle Varley’s Quora: https://www.quora.com/profile/John-Kyle-Varley

John Kyle Varley’s talk at VRTO2019:  https://www.youtube.com/watch?v=F_qfSPnSJEY

PlayStation VR (PSVR): https://www.playstation.com/en-ae/explore/playstation-vr/

PlayStation VR Worlds – Ocean Descent: https://www.youtube.com/watch?v=7yxa7-7jeWw

Oculus Rift: https://www.oculus.com/

Banff Centre for Arts and Creativity: https://www.banffcentre.ca/

Virtual Reality at Banff Centre: https://www.banffcentre.ca/articles/we-have-vr-%E2%80%94-now-how-do-we-use-it-tell-stories

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 27 – Helena McGill and Anna Wozniewicz (Noctvrnal)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Helena McGill and Anna Wozniewicz of Noctvrnal via Skype from their office in LA.

Noctvrnal is an audio post-production studio based in Los Angeles. Co-founders Helena McGill and Anna Wozniewicz are visual storytellers with a background in sound design for narrative film. After noticing a lack of female entrepreneurs in audio and music production, the duo decided to launch Noctvrnal in January 2017 and have since expanded into the XR and immersive tech space. Noctvrnal is bringing an immersive sound design to the forefront of virtual and augmented reality by pushing the boundaries of current techniques to create a more visceral experience. The team is passionate about creating new worlds through sound, and their work has been featured at MIT, USC, and VRLA.

In this episode, they chat about the beginning of Noctvrnal, the advancement of the immersive technology, and talk about the importance of diversity in the creative industries.

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Show Notes

Chapman University Film School: https://www.chapman.edu/dodge/index.aspx

Avid Protools: https://www.avid.com/pro-tools

Youtube VR Creator Lab LA: https://www.youtube.com/space/losangeles/vr-creator-lab/

Facebook Spatial Workstation: https://facebook360.fb.com/spatial-workstation/

DearVR: https://www.dearvr.com/

CalArts: https://calarts.edu/

Noctvrnal Official Site: https://www.noctvrnal.com/

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

Oliver Kadel to Present at AES Conference

We are thrilled about presenting our work at the upcoming Audio Engineering Society Conference on Immersive and Interactive Audio.

Oliver Kadel and Professor Justin Paterson co-wrote a paper on the subject of Immersive Audio Post-production for VR & 360º content.

For more information follow the links below

International Conference on Immersive & Interactive Audio – http://www.aes.org/conferences/2019/immersive/

White Paper – http://www.aes.org/e-lib/browse.cfm?elib=20433

1.618 Digital Team

Immersive Audio Podcast – Episode 18 Alex Southern (AECOM)

Summary

This week on the Immersive Audio Podcast, Oliver is joined by Dr Alex Southern, a Principal Consultant and the Auralisation Lead for the engineering and construction consultancy company AECOM.

Alex is also a former Royal Society Industry Fellow and the most recent winner of the Institute of Acoustics Young Person Innovation Award in Acoustical Engineering for his work in Auralisation as well as recently winning an award for his work on the A303 Stonehenge project.

Today, Oliver and Alex cover the topics of the role of audio in architecture and engineering, auralisation for civil-engineering projects, and how academia and research drive the future of audio in engineering, and the challenges within the Acoustics Industry.

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Shownotes

Information on the Acoustics Department on the AECOM Official Website – https://www.aecom.com/acoustics/

Music Technology BEng (Hons) Degree information on the University of Derby official website – https://www.derby.ac.uk/undergraduate/music-music-production-courses/music-technology-production-bsc-hons/

Information on Room Acoustics Modelling Research conducted at University of York – https://www.york.ac.uk/electronic-engineering/research/communication-technologies/projects/room-acoustics-modelling/

Aalto University Official Website – https://www.aalto.fi/

Professor Damien Murphy biography and information on the University of York official website – https://www.york.ac.uk/electronic-engineering/staff/damian_murphy/

Unity Engine Official Website – https://unity3d.com/

Unreal Engine Official Website – https://www.unrealengine.com/en-US/what-is-unreal-engine-4

Dr Alex Southern’s twitter account – https://www.twitter.com/APSouthern1

AECOM Official twitter account – https://www.twitter.com/AECOM

Credits

This episode was produced by Abbigayle Bircham, Gillian Duffy, Oliver Kadel and Giacomo Corpino, and included music by Knobs Bergamo.

Immersive Audio Podcast – Episode 15 Gavin Kearney

Summary

Today, Oliver was joined in studio by Dr. Gavin Kearney, Senior Lecturer in Audio and Music Technology at the University of York. Gavin received an honours degree in electronic engineering from Dublin Institute of Technology, in 2002 and M.Sc. and Ph.D. degrees in audio signal processing from Trinity College Dublin in 2006 and 2010 respectively. He subsequently worked as a Postdoctoral Research Fellow on game audio, while lecturing on the Interactive Digital Systems and Music and Media Technology masters courses at Trinity College Dublin.

He was appointed Lecturer in sound design at the Department of Theatre, Film, and Television at the University of York in January 2011 where he currently teaches both bachelors and masters level courses on spatial audio and surround sound, audio engineering and sound production and postproduction methods. Gavin also continues to work in the audio industry as a sound engineer and designer.

In this episode, Gavin focuses on ongoing research, industry practice standards and enhancing audio description.

Audio extracts are taken from the first-person drama Pearl, a film produced at the University of York with Binaural enhanced audio, and a music recording session from Abbey Road Studios featuring Nova Neon.

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Shownotes

Dublin Institute of Technology: http://www.dit.ie/

Trinity College Dublin: https://www.tcd.ie/

University of York: https://www.york.ac.uk/

University of York – MA Postproduction with Sound Design: https://www.york.ac.uk/study/postgraduate-taught/courses/ma-postproduction-sound-design/

MSc Audio & Music Technology: https://www.york.ac.uk/electronic-engineering/postgraduate/taught_masters_degrees/msc_audio/

Pro Tools: http://www.avid.com/pro-tools

SADIE Project: www.sadie-project.co.uk

Dolby Atmos: https://www.dolby.com/us/en/brands/dolby-atmos.html

Oculus: www.oculus.com/

Enhancing Audio Description: http://enhancingaudiodescription.com/

AES: Audio for New Realities: http://www.aes.org/press/?ID=390

AES: Audio for Games technical committee: http://www.aes.org/technical/ag/

Unity: https://unity3d.com/

2018 AES International Conference on Spatial Reproduction — Aesthetics and Science (Japan): http://www.aes.org/conferences/2018/spatial/

2018 AES International Conference on Audio for Virtual and Augmented Reality (Seattle): http://www.aes.org/conferences/2018/avar/

2019 AES International Conference on Immersive and Interactive Audio (York): http://www.aes-uk.org/forthcoming-meetings/2019-aes-international-conference-on-immersive-and-interactive-audio/

The Knife that Killed Me: https://www.imdb.com/title/tt2087982/

Abbey Road Recording Studios: https://www.abbeyroad.com/