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📱 SXSW 2024 Panel Picker “State of Play of Immersive Audio: Past, Present & Future”

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic Limited, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

Industry friends and regular podcast listeners please support our idea and give us your vote!

Voting link -> https://panelpicker.sxsw.com/vote/132288

The panel will be recorded and subsequently released on our podcast channel.

We’ve just published a paper on Audio for Extended Realities for the Convergence in The International Journal of Research Into New Media Technologies, SAGE Publication.

Creative and technical development of immersive audio is often a function of evolving toolsets and distribution platforms, and the associated workflow is far from standardised. This paper forms the context for such audio workflow – one that draws from precursor technologies such as audio for games and virtual reality and develops this into an outline taxonomy that is representative of the state of the art, and forward facing towards the evolution of the technology.

The paper features a series of case studies based on multiple documentary series as the virtual reality and mixed reality experiences by Sir David Attenborough: Museum Alive, Micro Monsters, First Life VR, Museum Alive AR and Kingdom of Plants produced by Alchemy Immersive, Atlantic Productions and Zoo VFX – the body of works I’ve been proudly involved with as a supervising 3D Sound Designer and Mixer over the past several years as part of 1.618 DIGITAL.

We want to say a big thanks to my co-author and principal editor Professor Justin Paterson for his immense contribution to this publication. Special mention to an incredible team at Alchemy: Elliot Graves, Richard Lester, Lou Doye, Iona McEwan, Bhaumik Patel, Ceri Passmore and many more…

Audio for extended realities: A case study informed exposition -> https://shorturl.at/bovw8

All of the mentioned VR content is available to watch on Meta Quest -> https://www.meta.com/en-gb/experiences/?utm_source=lnkd.in&utm_medium=oculusredirect

Emmy Award Nomination for Kingdom of Plants with David Attenborough

We didn’t know Emmys come in pairs – but here we go! Absolutely delighted to share that “Kingdom of Plants with David Attenborough” also just received an Emmy nomination for Outstanding Interactive Media!!! Big shout out to the teams at Alchemy Immersive and Atlantic Productions for pouring their soul and months of work into making this happen.

Immersive Audio Podcast Episode 56 – Nuno Fonseca (Sound Particles – Physics Based Audio)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal.

Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, “Aquaman” or “Game of Thrones”. Former university professor (computer science and music technology areas),  Nuno is the author of the Portuguese book “Introdução Ă  Engenharia de Som” (Introduction to Sound Engineering), co-author of the Portuguese book “Desenvolvimento em iOS” (iOS Development), author of “All You Need to Know About 3D Audio” ebook, and author of more than 20 papers regarding audio research. He is a member of AES, SMPTE, CAS, MPSE, AMPS, and a member of the Audio Engineering Society (AES) Technical Committee on “Audio for Cinema”.

In this episode, Nuno shares the story of the creation of Sound Particles and he explains the core operational principles of Physics-based Audio and its unique sonic properties.

Listen to Podcast

Show Notes

Xp4l – https://www.xp4l.com/

Spatial Audio on Netflix  – https://9to5mac.com/2021/08/18/netflix-spatial-audio-support-roll-out/

Nuno Fonseca – https://pt.linkedin.com/in/nuno-fonseca-04250a30

All You Need to Know about All about 3D Audio Ebook – https://soundparticles.com/resources/ebooks/3daudio

Sound Particles – https://soundparticles.com/products/soundparticles/overview

Energy Panner Plugin – https://soundparticles.com/products/energypanner

Brightness Panner Plugin – https://soundparticles.com/products/brightnesspanner

Space Controller Plugin – https://soundparticles.com/products/spacecontroller

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Double Emmy Awards nomination for Micro Monsters with David Attenborough

We’re incredibly proud to announce that Micro Monsters with David Attenborough has been nominated for two Emmy awards! With nominations for Outstanding Interactive Media and Outstanding Sound. Very grateful for this recognition at the highest level! Huge congratulations to all nominees and the entire amazing team at Alchemy Immersive, Atlantic Productions, and Oculus VR for bringing this project to life.

1.618 Digital Team

Immersive Audio Podcast Episode 55 – Varun Nair (Two Big Ears & Facebook 360 Spatial Workstation)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland.

Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive audio technology company, which was acquired by Facebook in 2016.

In this episode, Varun shares the story of the creation of the Two Big Ears start-up and the subsequent journey. We dive into spatial audio tech and the future opportunities it presents.

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Show Notes

Varun Nair LinkedIn – https://www.linkedin.com/in/varun-nair-tech/?originalSubdomain=uk

Two Big Ears –  https://www.facebook.com/TwoBigEars/

The Facebook 360 Spatial Workstation – https://facebook360.fb.com/spatial-workstation/

Facebook 360 Spatial Workstation Public group – https://www.facebook.com/groups/audio360support/permalink/2314771132087082/?comment_id=2314999128730949&reply_comment_id=2319634628267399

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 53 – Ulli Scuda & Philipp Eibl (MPEG-H)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany.

Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio.

Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular.  Together with his colleagues, he mixes content for interactive and immersive experiences and advises industry partners on how they can integrate object-based audio production into their workflows.    Philipp joined Fraunhofer after studying Multimedia Art as well as Media Technology and Production in Salzburg and Amberg and interning in music and broadcast production.  His years of employment in a radio broadcast at the Bayerischer Rundfunk gave him first-hand experience and knowledge of the day-to-day work in both production and live broadcast environments at one of Germany’s largest radio stations.

In this episode, we discuss and compare new generation spatial audio codec MPEG-H and associated authoring tools for its ecosystem.

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Show Notes

Fraunhofer Institute – https://www.fraunhofer.de/en.html

MPEG-H Audio – https://www.iis.fraunhofer.de/en/ff/amm/broadcast-streaming/mpegh.html

Sony 360 Reality Audio – https://www.sony.co.uk/electronics/360-reality-audio

Sony 360 Reality Audio Creative Suite – https://360ra.com/product/360-reality-audio-creative-suite/

MPEG-H Authoring Suite – https://www.iis.fraunhofer.de/en/ff/amm/broadcast-streaming/mpegh-audio-production-tools.html

Spatial Audio Designer – https://newaudiotechnology.com/products/spatial-audio-designer/

ADM – https://www.iis.fraunhofer.de/en/ff/amm/dl/whitepapers/adm-profile.html

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.