OUR ROLE: 3D Sound Design and Sound Implementation in Unity
This comprehensive module is designed for a diverse range of learners and a broad range of competency levels. It’s particularly beneficial for:
Medical Schools and Health & Social Care programmes: Supports the development of foundational interpersonal and communication skills. This module was built with subject matter expertise from the NHS.
Healthcare institutions: Equips practitioners and students with vital interpersonal communication skills to enhance interdepartmental interactions.
Nursing Programmes: This module’s learning objectives are aligned with The Essentials: Core Competencies for Professional Nursing Education (“The Essentials”) a publication owned by the American Association of Colleges of Nursing, which may be accessed here.
For more information visit BODYSWAPS’ official case study page below.
OUR ROLE: 3D Sound Design and Sound Implementation in Unity
This comprehensive module is designed for a diverse range of learners and a broad range of competency levels. It’s particularly beneficial for:
Higher Education institutions: Enables students to develop essential soft skills in preparation for the transition from academia to the workplace.
Business Schools: Offers graduating students essential skills for leadership roles and business communication.
Corporations and Enterprises: Provides essential workplace skills, key for junior or apprentice-level employees to help them transition into work.
Employability agencies: Supports individuals transitioning into new roles where effective communication is key.
Healthcare institutions: Equips practitioners and students with vital interpersonal communication skills to enhance interdepartmental interactions.
High Schools & Further Education colleges: Enhances key study skills and confidence ahead of joining university.
High Schools & Further Education colleges: This module can help your institution meet the Ofsted’s Inspection Framework expectations on Personal Development specifically on Developing confident, resilient pupils, Developing communication skills, Career guidance, Preparing for employment and Responsible, respectful and active citizens.
High Schools & Further Education colleges: This module can help your institution meet the following Gatsby benchmark: #4 Linking curriculum learning to careers
For more information visit BODYSWAPS’ official case study page below.
OUR ROLE: 3D Sound Design and Sound Implementation in Unity
Help your students develop positive attitudes, resilience, and confidence to prepare them for the transition to the workplace.
In collaboration with: Hertfordshire and South-East Midlands colleges, funded through the DfE Strategic Development Fund.
This comprehensive module is designed for a diverse range of learners and a broad range of competency levels. It’s particularly beneficial for:
High Schools & Further Education colleges: Enhances key study skills and confidence ahead of joining university.
High Schools & Further Education colleges: This module can help your institution meet the Ofsted’s Inspection Framework expectations on Personal Development specifically on Developing confident, resilient pupils and Preparing for employment
High Schools & Further Education colleges: This module can help your institution meet the following Gatsby benchmark: #3 Addressing the needs of each student
For more information visit BODYSWAPS’ official case study page below.
UNEARTHED: Virtual Reality Adventure Game CLIENT: META PRODUCTION COMPANY: FACTORY 42 OUR ROLE: Sound Design and Music
A groundbreaking new mixed reality adventure game, giving players animal superpowers to find the mysterious professor and protect the planet.
Unearthed was created by Factory 42, with the support of Meta Education and in association with the United Nations Environment Programme. Together they aim to inspire players to protect and care for the planet. On Unearthed, Factory 42 worked with University of Oxford Associate Professor of Biodiversity and Sustainability Robert Montgomery to ensure learning outcomes and scientific accuracy were built into the script and gameplay. It also partnered with StoryFutures on user testing and ensuring the product met educational and impact goals. The design for Hazzi, the robot character voiced by Richard Ayoade, was initially conceived by Jake Lunt Davies, the concept artist who was behind the design of the iconic BB-8 droid in the Star Wars sequels trilogy.
1.618 Digital were tasked to sound and design and score the game.
HIGHLINING: Adventure Documentary (180° Immersive Film) CLIENT: Apple PRODUCTION COMPANY: Atlantic Productions OUR ROLE: Location Sound, Sound Design, VO Production, Audio Post Production and Spatial Mix
Immerse yourself in the world of adventure like never before. Join pioneering athletes as they face extraordinary challenges in some of the world’s most spectacular locations.
Hailing from Atlantic Productions and produced by Apple Immersive Video, the first episode, titled “Highlining,” will offer an escape into thin air with highliner Faith Dickey as she takes on her highest challenge yet: a daring traverse 3,000 feet above Norway’s breathtaking fjords.
OTHERWORLD: Location-Based Immersive Multi-Player Entertainment Venue PRODUCTION COMPANY: The Dream Corporation OUR ROLE: Sound Design, Music Production, Unreal Sound Implementation
OTHERWORLD takes people from city centre locations to the furthest reaches of the metaverse. Leveraging state-of-the-art virtual reality technology, and proprietary 4D immersion rooms, we transport travellers to new worlds and allow them to experience the impossible. Simply choose from our range of experiences online, book your tickets and arrive at their venue for a drink before departing to your chosen reality. Their team of allies will help you to equip your headset and provide you with the basic information required for your journey, before sending you off into the virtual realm. Complete with a full-service bar offering a range of delicious beers, cocktails, mocktails and softs, OTHERWORLD provides the unique opportunity to escape and explore the incomparable wonders of the digital expanse. Don’t have a VR session booked? No Problem! Feel free to stop in for a drink anytime and enjoy the light show!
Letters From Drancy: Historical Immersive VR Documentary CLIENT: Illinois Holocaust Museum PRODUCTION COMPANY: East City Films OUR ROLE: Location Sound, Sound Design, VO Casting and Production, 3D Audio Post Production
“In an era where the heartrending accounts of Holocaust survivors dwindle to mere echoes, we at East City Films are striving to immortalise these crucial narratives for future generations. In partnership with the visionary Illinois Holocaust Museum & Education Center, we proudly introduce “Letters from Drancy”, an emblem of our quest to innovate through Virtual Reality.
This isn’t simply a VR film; it’s a passionate pledge to keep alive the stories that shaped history. As the museum ardently champions VR to reimagine storytelling, we echo that spirit, crafting tales that don’t just recount history but envelop the audience in it.
Marion Deichmann: More Than Just a Survivor
Central to our narrative is the formidable Marion Deichmann, a Holocaust survivor whose story traces a harrowing journey through Nazi-occupied Paris. Far from being just another retelling, our film endeavours to provide audiences with an intimate understanding of her lived experiences and trials.
A New Lens on History
Under the adept direction of our Co-Founder and Creative Director, Darren Emerson, “Letters from Drancy” transcends being a mere chronicle. Darren’s unique blend of technological savvy and profound respect for history transforms Marion’s tale from simple recounting to a deeply immersive journey.
Marrying Art with Tech
Our innovative approach to storytelling wouldn’t be possible without Darren’s vision and our partnership with long-term collaborators All Seeing Eye, Transmission TX, and the technical and creative mastery of Conan Roberts and Oliver Kadel. Their invaluable input has provided a seamless VR experience that promises to leave an indelible mark on the viewer.
Bridging Borders: The UK-France Alliance
This cinematic venture has been an exemplar of international collaboration. While our bases in London, Brighton and Bristol in the UK provided the bedrock, our narrative’s soul was sculpted in France. The contributions of Andrew Brooke and his dedicated team enriched our story with a depth that can only be borne out of a passion for the subject and local knowledge.”
For more information and a full credit list, visit East City Films official case study page below.
Escape To Shanghai: Historical Immersive VR Documentary CLIENT: Illinois Holocaust Museum PRODUCTION COMPANY: East City Films OUR ROLE: Location Sound, Sound Design, VO Casting and Production, 3D Audio Post Production
“As the firsthand accounts of Holocaust survivors become increasingly scarce, the urgency to preserve these narratives has never been greater. At East City Films, there’s a profound understanding of this responsibility. Guided by the fervent leadership of the Illinois Holocaust Museum’s Kelley Szany, the company has sculpted a poignant testament to history with “Escape to Shanghai”. The synergy between Executive Producer Ashley Cowan and Creative Director Darren Emerson from East City Films and Kelley at the museum epitomises the marriage of technology and passion, setting new standards in storytelling.
Berlin Meets Shanghai: Traversing Doris Fogel’s Time Capsule
Central to this immersive journey is the compelling narrative of Doris Fogel. From the sinister shadows of Kristallnacht in Berlin, we tread her path to sanctuary in wartime Shanghai. With the iconic backdrops of both cities as our canvas, the deft direction of Charlotte Mikkelborg effortlessly paints the highs and lows, the tears and triumphs Doris experienced during these defining times.
Innovative Filmmaking: Where Heart Meets Hologram
The prowess of Charlotte Mikkelborg, renowned for her evocative VR narratives, was pivotal. Her touch ensured that we didn’t merely narrate Doris’s tale, but lived it with her. With the technological expertise of All Seeing Eye, 1618 Digital, and Transmission TX, and insights from our producer Micaela Blitz and the post-production wizardry of Conan Roberts, we’ve crafted a rich tapestry of history infused with groundbreaking immersion.”
For more information and a full credit list, visit East City Films official case study page below.
Walk To Westerbork: Historical Immersive VR Documentary CLIENT: Illinois Holocaust Museum PRODUCTION COMPANY: East City Films OUR ROLE: Location Sound, Sound Design, VO Casting and Production, 3D Audio Post Production
“Leveraging immersive filmmaking technology, East City Films has collaborated with the Illinois Holocaust Museum to give voice to untold stories from history’s darkest chapters. “Walk to Westerbork” stands testament to this – not just as a virtual reality film but as an intimate bridge to a survivor’s heartrending past.
Rodi’s Tapestry: A Journey from Amsterdam to Westerbork
At the heart of our narrative is Rodi Glass. Her Amsterdam of 1936, bathed in familial love and dreams, was soon obscured by the chilling shadow of World War II. From the foreboding march of German boots echoing through Amsterdam’s streets to the grim confines of concentration camps, Rodi’s chronicle shines a light on the resilience inherent in the human spirit. Her evocative testimony laid the foundation for “Walk to Westerbork”, embedding it with raw emotion.
An Ensemble of Creative Brilliance
Behind this monumental project lies a symphony of creatives. Apart from the steadfast support of our home team at East City Films, led by the Producer Micaela Blitz, the genius of All Seeing Eye, Conan Roberts, 1618 Digital, and Transmission TX was pivotal. Every aspect of the film, set against iconic historical backdrops like Kamp Westerbork and the Holocaust Memorial in Amsterdam, exudes authenticity and depth.”
For more information and a full credit list, visit East City Films official case study page below.
LITTLE AMAL: Animated Interactive Storybook PRODUCTION COMPANY: Atlantic Productions OUR ROLE: Sound Design, Mix and Music Supervision
This is the magical interactive storybook of Little Amal, a Syrian refugee who walks 8000km across Europe searching for her mother and the chance to start a new life.
To highlight the plight of refugees across the globe, the charity Good Chance, along with the world-famous creators of War Horse Handspring Puppet Company, created The Walk – a travelling real-world festival of art and hope.
The Walk features Little Amal, a 3.5-meter tall puppet of a child refugee, who walks 8000km across Europe searching for her mother and the chance to start a new life.
Now, with the help of award-winning storytellers at Atlantic, The Walk has been brought to life in a new and engaging digital experience.
Introducing Little Amal – The Interactive Journey.
This interactive storybook enables you to experience the drama and danger Little Amal faces when fleeing her war-torn home in Syria.