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Immersive Audio Podcast Episode 48 – Andy Slator

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist and disability advocate – Andy Slater from Chicago, US.

Andy Slater is a Chicago based media artist and disability advocate. He is the founder of the Society of Visually Impaired Sound Artists and director of the Sound As Sight accessible field recording project. His current work features the sounds of antiquated assistive technology, field recordings, spatial audio design for virtual and augmented reality, video games, and films. He works with analogue and FM synthesis in his sound design process with a lean towards retro-futurism, Classic sci-fi and video game sound, and blurry analogue tape charm. Andy has a masters in Sound Arts and Industries from Northwestern University and holds a BFA from the School Of the Art Institute of Chicago.

In this episode, Andy shares his unique journey full of frustrating battles and success stories. You will hear excerpts of Andy’s conceptual artwork and find out about his mission of making the world of audio tech for blind and visually impaired people more accessible.

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Show Notes

Dear VR Micro Plugin  – https://www.dearvr.com/products/dearvr-micro

EPOS GTW 270 Hybrid – https://www.eposaudio.com/en/gb/gaming/products/gtw-270-hybrid-low-latency-connection-bluetooth-gaming-headset-1000230

Andy Slater Website – https://www.thisisandyslater.net/

Shure Motiv Recording App – https://www.shure.com/en-GB/products/software/shure_plus_motiv

Microsoft Soundscape – https://www.microsoft.com/en-us/research/product/soundscape/

Apogee  MetaRecorder App – https://apogeedigital.com/products/metarecorder

The Last of Us – https://www.naughtydog.com/blog/the_last_of_us_part_ii

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 47 – Asbjoern Andersen (A Sound Effect)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the founder of A Sound Effect –  Asbjoern Andersen from Copenhagen, Denmark.

Asbjoern Andersen is the founder of A Sound Effect (asoundeffect.com), the world’s largest site for independent sound effects, and is also the co-creator of Soundlister.com, featuring portfolios of thousands of audio professionals from around the world. Along with his team, he also runs the Audio Jobs newsletter and Audio Jobs groups on Facebook and LinkedIn.

In this episode, Asbjoern tells us how he built the biggest independent sound effects marketplace in the world along with an entire ecosystem of practical resources for audio professionals. We also discuss MPEG-H Authoring Suite and the role of the sound designer in the AAA Game development set-up.

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Show Notes

EBU – https://www.ebu.ch/home

Fraunhofer MPEG-H Authoring Suite – https://www.iis.fraunhofer.de/en/ff/amm/dl/software/mas.html

Asbjoern Andersen – https://www.linkedin.com/in/aandersen

A Sound Effect – https://www.asoundeffect.com

A Sound Effect Podcast – https://www.asoundeffect.com/podcast

Soundlister – https://soundlister.com/

CyberPunk – https://www.cyberpunk.net/gb/en/

Eve Valkyrie – https://www.evevalkyrie.com/

Audio Podcast Alliance – https://www.asoundeffect.com/audio-podcast-alliance/

Our Patreon

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page – https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

Immersive Audio Podcast Episode 43 – Krotos (Audio Software for Creative Minds)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is talking to the innovative sound technology company Krotos whose mission is to improve the way sound is designed and performed.

The Founder and CEO – Orfeas Boteas and General Manager Matt Collings dive deep into the creation of the company and software development, along with our guest speakers Mark Lanza and Bjørn Jacobsen sharing their unique perspective on how Krotos tools can enhance creativity when designing audio for films and games.

Orfeas Boteas is the founder and CEO of Krotos. Krotos’ audio software has been used in top films, series and video games such as The Avengers, Game of Thrones, Stranger Things, Jungle Book, Frozen, Cyberpunk and Far Cry. Previous to founding Krotos he worked in post-production, music composition and location sound. He holds a BSc in Music Technology and Acoustics and an MSc in Sound Design from the University of Edinburgh. He was a Royal Society of Edinburgh Fellow and received two Edge awards for his work at Krotos.

Matthew Collings has successfully led prototyping and project managed the development of Krotos’ major software projects due to be released in recent years: Weaponiser, Dehumaniser Live, Reformer and Reformer Pro. He has worked for Krotos since 2015, driving the technical development of the company, and as a board member. As a composer, he has produced projects for the 50th Design Biennial in Ljubljana, Slovenia (2014), Glasgow Centre for Contemporary Art (2014), Gaudeamus Musikweek in Utrecht (2015), and Edinburgh Fringe Festival.

Mark A. Lanza MPSE is a sound designer and supervisor for Sony Pictures Television, he has worked for major studios as well as several prominent independent sound facilities. He has crafted sound for many directors including Oliver Stone, James Cameron, Bryan Singer, and Phillip Noyce. His 250+ credits cover the gamut from Sci-Fi blockbusters like Independence Day and Starship Troopers to Natural Born Killers and True Lies. He has won a Bafta award for his work on JFK, and he took home a Hollywood Post Alliance award for his supervision for the Grimm TV series. He has over 30 MPSE nominations and a win for Phillip K. Dick’s Electric Dreams. He is also the President of the Motion Picture Sound Editors, on the board of directors for EIPMA, and on the Executive Steering Committee for the Television Academy.

Bjørn Jacobsen is a sound designer coming from an electronic music background, he currently runs his own studio from Copenhagen Denmark called Cujo Sound from where he works on numerous game audio projects and recently finished the very well-received indie game DARQ and working on titles such as The Settlers, Divinity Fallen Heroes, The Ascent, Straits of Danger and more.  Previously Bjorn has been working in-house at AAA studios such as CD PROJEKT RED, IO Interactive, Sharkmob and CCP Games, having been able to work on great titles such as Cyberpunk 2077, HITMAN, EVE Online, EVE Valkyrie and some unannounced and prototype projects.

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Show Notes

Krotos – https://www.krotosaudio.com/

Orfeas Boteas – https://www.linkedin.com/in/orfeas-boteas-0b779740/?originalSubdomain=uk

Matt Collings – https://www.linkedin.com/in/matthew-collings-95a78029/

Dehumaniser 2 – https://www.krotosaudio.com/products/dehumaniser2/

Reformer – https://www.krotosaudio.com/products/reformer-pro/

Weaponiser – https://www.krotosaudio.com/weaponiser-3/

Igniter – https://www.krotosaudio.com/igniter/

Concept – https://www.krotosaudio.com/concept/

Krotos Sound Libraries – https://www.krotosaudio.com/shop/libraries/

Mark Lanza – https://www.sonypicturesstudios.com/bio/marklanza.php

Motion Picture Sound Editors – https://www.mpse.org/

Bjorn Jacobsen – https://www.imdb.com/name/nm1327187/

Cujo Sound – https://www.cujo.dk/

Krotos For Education – https://www.krotosaudio.com/educational-discount-for-sound-design-and-audio-students/

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Isaac Joel, Yung Koolade and Knobs Bergamo.

Immersive Audio Podcast Episode 42 – Kedar Shashidhar

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by technical sound designer and XR evangelist Kedar Shashidhar via Zoom from LA, US.

Kedar Shashidhar is an XR creator with a focus on spatial audio design and technologies. With a focus on creative research and development, he has worked to help develop new tools, create content, and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Steam Audio, Ossic, and Magic Leap Soundfield Audio. He also formed an indie game studio, Blackout VR, focused on developing audio-only games. Kedar is also an active voice for audio in new realities having previously spoken at Audio Engineering Society, GameSoundCon, Indiecade, and more. In his time at Magic Leap, Kedar was working on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. Currently, Kedar is working on the next generation of virtual venues and concerts in XR with Stage XR.

In this episode, Kedar speaks candidly about his time at Steam Audio, Ossic and Magic Leap, whilst sharing insights on cutting edge tool development for spatial audio and gives personal advice on how to keep high-level creativity and performance whilst maintaining a healthy work-life balance.

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Show Notes

Kedar Shashidhar – https://www.linkedin.com/in/kedarshashidhar/

Immersive Audio Podcast Episode 28 – Audio For Augmented Reality – https://www.1618digital.com/immersive-audio-podcast-episode-28-audio-for-augmented-reality/

Steam Audio – https://valvesoftware.github.io/steam-audio/

Ossic – https://www.kickstarter.com/projects/248983394/ossic-x-the-first-3d-audio-headphones-calibrated-t

Magic Leap – https://www.magicleap.com/en-us

Immersive Audio Podcast – Episode 4 Sally-Anne Kellaway – https://www.1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/

Magic Leap Soundfield Audio – https://developer.magicleap.com/en-us/learn/guides/lumin-sdk-soundfield-audio

AirPods Pro – https://apple.co/3kOCO6h

Royal Shakespeare Experience – https://www.rsc.org.uk/events/magic-leap-seven-ages-of-man

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

Credits

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

Immersive Audio Podcast Episode 32 – Sonic Presence

 

Summary

This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go.

Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology.

In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation.

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Guest Speakers

Russ Hamm, Co-Founder & President at Sonic Presence

Russ Hamm co-founded Sonic Presence in 2015 with the vision to improve the mobile sound recording, especially when paired with 4K mobile video. Russ has more than 40 years of experience with media technology, recording top musical artists, producing sound for films and developing leading-edge technology solutions. Russ founded Qmedia, a milestone provider that leveraged broadband opportunities for media customers using the newly built national fibre infrastructure, establishing network technology that is currently used by ABC, CBS, NBC, ESPN and FOX. Prior to that, he collaborated with Bell Labs on large-scale digital systems for music and film and was president of Gotham Audio Corporation and G Prime Limited, a leading distributor of professional audio products. Hamm has led media industry engineering and technical organizations and twice received the Audio Engineering Society Board of Governors award for outstanding service. He is a member of the Recording Academy, Society of Motion Picture and Television Engineers and the Institute of Electrical and Electronics Engineers.

Chris Van Deusen, Co-Founder & Creative Director at Sonic Presence

Chris Van Deusen co-founded Sonic Presence in 2015 bringing 10+ years of graphics and web design experience to the startup. As Creative Director, he manages all company branding, develops print and digital media, ad copy and marketing assets. Van Deusen also contributes to product design and business development. Before Sonic Presence, Van Deusen was the Creative Director for Rainbow Broadband, where he oversaw all of the company’s marketing, PR, social media and website development. Van Deusen holds a degree for Communication Arts & Digital Media from Marymount Manhattan College. On the weekends Van Deusen plays the guitar and performs in the NYC-based rock band Animal Reporters.

Mike Dvorscak, Principal Sound Engineer at Sonic Presence

Mike Dvorscak joined Sonic Presence in late 2018 after a chance encounter at AES NY. As Principal Sound Engineer, Dvorscak plays a critical role in product development, acoustics research and prototype assembly. He also creates and edits video and sound compositions for the company’s online presence. Dvorscak has a degree in Audio Production and Engineering from SUNY Purchase and has performed on and/or produced a number of Indie pop records. In 2019, he founded Beachball Records – an indie record label based out of Brooklyn, NY.

Alex Hernandez, Marketing Consultant at Sonic Presence

Alex is an entrepreneur and designer based in Los Angeles with a background in AR/VR. He has focused on immersive technologies since 2015 and is currently working with Sonic Presence as a consultant for all things media-related.

 

David Solomon, Chief at Hi-Res Music Evangelist

David Solomon has been in the high-end audio field for three decades spanning almost every aspect. He’s a part-time musician and audio engineer and understands sound on many levels. Currently, David is launching his second Hi-Res streaming service: Qobuz. In 2014, he did the same for Tidal. David’s passion for music is deep and well known throughout the audio industry. David currently holds a board position on CTA’s audio board and consults with several well known audio companies.

 

David Weiss, Founder & Editor at SonicScoop 

David Weiss is Founder and Editor at SonicScoop, a leading online media company reporting on the music, sound and recording industry worldwide. An internationally published journalist, David Weiss has been covering audio production for Audio Media and Mix magazine since 1999. His work has appeared regularly in publications such as Drum!, Time Out New York, Remix and many more online/print outlets on music and technology. He is also co-author of the book Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media, published by Music Sales (2nd Edition, 2017). Visit the companion site at www.musicsupervision101.com. He is also the co-founder of www.thesonghunters.com, a song discovery service for music supervisors.

 

Jim Anderson, Recording Engineer & Producer at Anderson Audio New York

Jim Anderson is an internationally recognized recording engineer and producer of acoustic music for the recording, radio, television, and film industries. His music recordings have received eleven Grammy and Latin Grammy awards and 27 Grammy and Latin Grammy nominations; radio productions have received two George Foster Peabody Awards and television productions have received two Emmy nominations. In 2013 and 2018, Jim won the Grammy for Best Surround Album (Patricia Barber’s “Modern Cool” – 2013 – and Jane Ira Bloom’s “Early Americans” – 2018) and was nominated for Best Surround Album in 2014 with Jane Ira Bloom’s “Sixteen Sunsets.” A graduate of the Duquesne University School of Music in Pittsburgh, Pennsylvania, Jim was awarded the music school’s first Alumni Achievement Award in May 2018. He is a professor with the Clive Davis Institute of Recorded Music in the Tisch School of the Arts at New York University and was also the President of the Audio Engineering Society (AES).

 

Ulrike Schwarz, Sound Engineer & Producer at Anderson Audio New York

Ulrike Schwarz is a sound engineer and producer of acoustic music in the radio, television and recording industries. Her recordings have received multiple international nominations and awards: two Echo Klassik Awards, Preis der Deutschen Schallplattenindustrie, Ars Acoustica, Diapason d’Or, a Grammy Nomination and many others. In 2015, the BRKlassik production of Beethoven’s “Missa Solemnis” featuring the choir and symphony orchestra of Bayerischer Rundfunk, conducted by Bernard Haitink, received a Grammy Nomination for “Best Choral Performance.” Ulrike’s production of Gisle Kverndokk’s “Symphonic Dances” has been nominated for a Grammy in the Best Immersive Audio Album category, 2020.

 

Bob Ludwig, Mastering Engineer 

Bob Ludwig is an American mastering engineer. He has mastered recordings on all the major recording formats for all the major record labels, and on projects by more than 1,300 artists including Led Zeppelin, Queen, Jimi Hendrix, Frank Ocean, Bryan Ferry, Paul McCartney, Nirvana, Bruce Springsteen and Daft Punk resulting in over 3,000 credits. He is the recipient of numerous Grammy and TEC Awards.

 

Show Notes

Sonic Presence: https://www.sonicpresence.com/

Sonic Presence SP-15: https://www.sonicpresence.com/about

Neumann: https://en-de.neumann.com/

Neumann KU 80: https://en-de.neumann.com/ku-80

Neumann KU 81: https://en-de.neumann.com/ku-81

Neumann KU 100: https://en-de.neumann.com/ku-100

GoPro: https://gopro.com/en/gb/

Madison Square Garden: https://www.msg.com/madison-square-garden

Purchase College, State University of New York: https://www.purchase.edu/

AES Convention: http://www.aes.org/events/conventions/

New York University: https://www.nyu.edu/

Qobuz: https://www.qobuz.com/

Jeff Lorber: http://www.lorber.com/

Sonny Emory: https://www.drummerworld.com/drummers/Sonny_Emory.html

SonicScoop: https://sonicscoop.com/

DWords: https://www.dwords.com/

Lee Scratch Perry: https://twitter.com/ScratchLee?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Gateway Mastering Studios: http://www.gatewaymastering.com/

A&R Recording New York: https://www.facebook.com/pages/AR-Recording-Studio/1710693079216381

Sterling Sound: https://sterling-sound.com/

Masterdisk: https://masterdisk.com/

Eastman School of Music, The University of Rochester: https://www.esm.rochester.edu/

Portland String Quartet: https://www.portlandstringquartet.com/

DaPonte String Quartet: https://www.facebook.com/DaPonteStringQuartet/

Vidcon: https://vidcon.com/

Canon: https://www.canon.co.uk/

Voice Record Pro: https://apps.apple.com/gb/app/voice-record-pro/id546983235

GarageBand: https://www.apple.com/uk/mac/garageband/

Music Supervision: The Complete Guide to Selecting and Licensing Music & Sound Design for Media: https://www.amazon.com/Music-Supervision-Complete-Selecting-Movies/dp/1468315048/ref=sr_1_1?s=books&ie=UTF8&qid=1500513417&sr=1-1&keywords=music+supervision+2

The Clive Davis Institute of Recorded Music: https://tisch.nyu.edu/clive-davis-institute

Anderson Audio New York: http://andersonaudiony.com/

 

Survey

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

 

Credits

This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by  Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade Knobs Bergamo.

Double Nomination at Raindance Film Festival

We are delighted to see “Rise of Animals with David Attenborough” Magic Leap experience being nominated for two awards at Raindance 2019. It was a great privilege to work on interactive & spatial sound design alongside talented creative and technical teams.

Through the power of hand interaction you’ll discover and bring to life some of the first creatures that roamed the earth – all within your own environment using Magic Leap technology. Driven by a voiceover from David Attenborough and using ultra-realistic real-time animation sequences, this powerful Mixed Reality experience on Magic Leap One is both educational and entertaining.

Raindajnce Festival – https://www.raindanceimmersive.com/#/rise-of-animals-with-david-attenborough/

1.618 Digital Team

Immersive Audio Podcast Episode 28 – Audio For Augmented Reality

Summary

In this episode of Immersive Audio Podcast, Felix Thompson, with the help of insightful guest speakers, will look at Audio for Augmented Reality, and how it’s changing peoples’ lives today.

Augmented reality, or AR for short, is an industry that’s been silently booming over the last couple of years. Unlike virtual reality which totally immerses the user, AR offers a blend of the physical and the virtual worlds.

With the huge success of Pokemon Go, which allows people all across the world to see Pokemon floating around in real life via their mobile devices, augmented reality developers want to take the next step in revolutionising how we hear the world too, making augmented reality experiences for tourism, education, music – and even reinventing hearing aids.

 

Listen to Podcast

 

Guest Speakers

Elliot Graves, Atlantic Productions

Elliot leads Atlantic Productions’ Immersive and Digital content. As an immersive experience Director, he works across all XR technologies including augmented reality, virtual reality and AI empowered experiences. Prior to Atlantic, he worked in the agency space, creating immersive projects across the world for Nike, Google, Ford, Unicef and UEFA. Elliot started his career in factual production, working with The Royal Geographical Society, the United Nations and the BBC across a range of different initiatives.

 

Jean-Marc Jot, Magic Leap

Dr. Jean-Marc Jot joined Magic Leap to start up its audio algorithms team. Prior to this, Jot led DTS audio processing R&D and innovation. He had also led the development of SoundBlaster audio processing algorithms and architectures, including EAX and OpenAL technologies for game 3D audio authoring and rendering. Before relocating to California in the late 90s, he conducted research at IRCAM in Paris, where he designed the Spat software suite for spatial audio creation, performance and virtual reality.

Immersive Audio Podcast – Episode 22 Audio Design For Mixed Reality Panel at GDC feat. Jean-Marc Jot

 

Sofia Brazzola, Sennheiser

Sofia Brazzola is the User Experience Manager with the AMBEO team based at Sennheiser, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications. As part of the R&D team who developed the “AMBEO VR Mic”, she launched Sennheiser’s first early-adopters program by engaging with a community of beta-testers and content creators. She is currently leading Sennheiser’s Augmented Audio Developers Program, where early-adopters engagement, user-centric innovation and strategic marketing play another important role in AMBEO’s thought-leadership in AR audio.

Immersive Audio Podcast Episode 23 Sofia Brazzola

 

Kedar Shashidhar, Magic Leap

Kedar Shashidhar is an audio generalist focused on new realities. With a focus in creative research and development, he has worked to help develop new tools, create content ,and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Magic Leap, Steam Audio, and Ossic. He also formed an indie game studio, Blackout VR, focused on developing audio only games. Kedar is also an active voice for audio in new realities having previously spoken at AES, Game Sound Con, Indiecade, and more. Currently at Magic Leap, Kedar works on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. You can find his latest work in Magic Leaps Soundfield Audio toolset and a number of experiences on the Magic Leap platform.

Luis Marcelino, Evollu

Luis Marcelino is CTO at Evollu and an adjunct professor at the Polytechnic Institute of Leiria. Evollu aims to help companies in the field of hearing rehabilitation increase their sales and expand their business. They use hearing tests and adaptive listening to support people in the process of improving their hearing. They have developed an augmented audio app that gives people “enhanced hearing.” This “enhanced hearing “ will allow users to selectively improve the quality of sound from different sources. This app was made for people with mild and moderate hearing loss, or for environments where it’s difficult to hear.

 

Per Beck Hansen, AWE

Per Beck Hansen is co-founder and CEO of AWE, a Danish startup working with audio development and design for interactive VR/AR. They have created projects from international VR installations to music driven health care solutions to augmented audio games for tourism. As part of the Ambeo development programme, AWE created the app 1807 for tourists in Copenhagen. Spatialized audio for visitors to Copenhagen – alternative to a tour guide. Users get to experience Copenhagen as it was 200 years ago, while under siege from the British. Expect guns and grenades.

 

Marc Green, University of York Audio Lab

Marc Green is a third-year PhD student at the University of York AudioLab. His research is focused on environmental soundscapes, with a view to utilising techniques from machine listening and spatial audio in their analysis. Using Sennheiser AMBEO technology, he has developed an AR app that could assist urban planners, researchers and architects in creating more positive acoustic environments for people to live and work in.

 

Damian Murphy, University of York

Damian Murphy is a Professor of Sound and Music Computing in the Department of Electronic Engineering at the University of York, where he has been a member of the academic staff since 2000. On top of that, he is the University Research Champion for Creativity. Damian was key in making links between the Sennheiser AMBEO programme and researchers at the University AudioLab to explore the potential for the creative use of augmented audio as part of our wider immersive audio research. One particular area of application is in the use of machine learning to understand and discern more information about our sound environment, and how augmenting this soundscape with additional audio content might change our perception of this soundscape. Damian’s PhD student Marc Green is currently leading on research in the area of spatial audio, machine learning and environmental soundscape and decided to look to how AMBEO technology might feature in his work.

Immersive Audio Podcast Episode 8 Damian Murphy

 

Eric Tarr, Belmont University

Dr. Eric Tarr is an associate professor of Audio Engineering Technology at Belmont University in Nashville, TN. He teaches classes on digital audio, computer programming, signal processing, and analysis. He received a Ph.D., M.S., and B.S. in Electrical and Computer Engineering from the Ohio State University. He received a B.A in Mathematics and a minor in Music from Capital University in Columbus, OH. He released an iOS app as a development partner with Sennheiser Electronic using the Smart AMBEO headset for VR/AR audio. The app simulates multiple types of hearing loss for use in hearing science research. It is called the Impaired Hearing Simulator (IHSIM) and is available for free from the iOS app store. He has developed software with several other audio companies including Apogee Electronics, Skywalker Sound, L.R. Baggs, and Harrison Consoles. His research has spanned across the topics of speech signal processing, musical robotics, sound spatialization, acoustic and electronic system modeling, hearing loss, perception and cognition.

Show Notes

Website for awe: https://theawe.dk/

Info on Microsoft Hololens: https://www.microsoft.com/en-us/hololens

More information about Pokemon Go: https://www.pokemon.com/uk/pokemon-video-games/pokemon-go/

Article about an augmented reality try on app: https://www.realitytechnologies.com/try-on-shoes-using-this-augmented-reality-app-for-ios/

More information about Sennheiser Augmented Audio Lab and  AMBEO AR One: http://sennheiser-ambeo.com/arone/

More information about St Mary’s Abbey: Reconstructed: https://www.york.ac.uk/news-and-events/events/yornight/2015/activities/yorkshire-museum/hearing-the-past-st-marys-abbey/

More information about Magic Leap’s Wearable 3D Audio: https://www.magicleap.com/news/news/wearable-3d-audio

Information about Eric Tarr’s work with Sennheiser AMBEO: http://sennheiser-ambeo.com/community/eric-tarr/

Information about the textbook written by Eric Tarr: https://www.mathworks.com/academia/books/hack-audio-tarr.html

Article about Evollu’s work: https://www.jornaldeleiria.pt/detalhe-noticia-print/8844

More information about Luis Marcelino’s work with Sennheiser AMBEO: http://sennheiser-ambeo.com/community/luis-marcelino/

Information of Sigur Ros and Magic Leap collaboration: https://pitchfork.com/news/sigur-ros-and-magic-leap-release-new-vr-experience-tonandi/

How to Balance VR and Realism: https://uploadvr.com/balance-gameplay-realism-creating-vr-sim-experience/

Creadits

This episode was produced by Felix Thompson and Oliver Kadel with the help of Abbigayle Bircham and Share O’Hare and included music by Knobs Bergamo, Isaac Joel and Yung Koolade.

Immersive Audio Podcast Episode 26 – Tom Szirtes (Mbryonic)

Summary

In this episode of the Immersive Audio Podcast, Oliver Kadel sits down with Tom Szirtes, the founder of Mbryonic.

Mbryonic is a London-based digital studio that create cutting edge virtual reality, augmented reality, mixed reality, and other digital content. They work with a wide variety of companies from Amazon to Essex Council to Gazelli Art House. Tom founded Mbryonic with a simple mission, to apply his creative and technical skillset to innovate business and artistic applications of technology.

Before Mbryonic, Tom has had years of experience as a lead developer and manager in the AAA gaming and telecommunications industry working for companies like Sega Europe, Square Enix and Orange.

Alongside this career, Szirtes is an established music producer, DJ and label owner. His music output spans over a decade, some fifty records and numerous international performances. This creativity is at the heart of Mbryonic as well. For Szirtes, the technology always serves creativity not the other way around.

On this episode, Oliver and Tom discuss the ways that virtual reality technology could enhance the experience of listening to music.

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Show Notes

Mbryonic Home page: https://mbryonic.com/

Shur-I-Kan Information on Free Range Records website: http://www.freerangerecords.co.uk/artists/view/Shur-I-Kan/

Shur-I-Kan on Bandcamp: https://shur-i-kan.bandcamp.com/

Tom Szirtes on LinkedIn: https://www.linkedin.com/in/tomszirtes?originalSubdomain=uk

More Information About The Process of Creating Play Sage Gateshead: https://mbryonic.com/portfolio/play-sage-gateshead/

Play Sage Gateshead, The Finished Product: http://playsagegateshead.com/

Mbryonic’s work with Essex Council: https://mbryonic.com/portfolio/delivr-it-logistics/

Information about Amplify VR: https://mbryonic.com/portfolio/amplify-vr/

Video of Shur-I-Kan’s Minecraft set: https://www.youtube.com/watch?v=xx5F3tDxPyM

Information About a Similar Minecraft Live Music Event: https://cuppawow.com/coalchella-minecraft-music-festival/

More Information about Innovate UK’s “IC Tomorrow” Competition: https://www.roadtovr.com/innovate-uk-awards-210k-to-vr-and-ar-pioneers/

More Information about Mbryonic’s Virtual Reality Music Experiences in Issue 12 of Techmutiny (interview located on page 22 of the document): http://techmutiny.co.uk/attachments/article/49/TECHMUTINY_Issue%2012_FINAL020316.pdf

Creadits

This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O’Hare and included music by Knobs Bergamo.

Oliver Kadel to Present at AES Conference

We are thrilled about presenting our work at the upcoming Audio Engineering Society Conference on Immersive and Interactive Audio.

Oliver Kadel and Professor Justin Paterson co-wrote a paper on the subject of Immersive Audio Post-production for VR & 360º content.

For more information follow the links below

International Conference on Immersive & Interactive Audio – http://www.aes.org/conferences/2019/immersive/

White Paper – http://www.aes.org/e-lib/browse.cfm?elib=20433

1.618 Digital Team

Immersive Audio Podcast – Episode 16 Will Buchanan (RPPTV)

Summary

For this episode, Oliver is joined via Skype by Will Buchanan, Director of RPPTV. Starting out recording his own music for his band, Will picked up a part-time job in a recording studio whilst studying Astrophysics at the Queen Mary University of London, juggling both personal and client work. He soon moved into becoming a Music Producer for a short time before moving into producing music videos and films as well, eventually landing him the role as Director at RPPTV.

RPPTV develops simple to use media production tools, recently focusing on audio production to support creators. Working closely with experts and academics, they aim to create groundbreaking technology to take the next steps into the future of audio production. They’ve worked with the likes of Innovate UK, Salsa Sound and Mixed Immersion, as well as a variety of educational institutions such as the University of York, the University of Surrey and the University of Salford in Manchester.

Today, Oliver and Will discuss Immersive Audio in the music and film industries, the ASSIGN project and procedural audio, as well as engaging academic research in the creative processes to make more innovative products.

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Shownotes

Sennheiser AMBEO Binaural headphones, Sennheiser official website – https://en-uk.sennheiser.com/finalstop

Queen Mary University of London website – https://www.qmul.ac.uk/

University of Salford website – https://www.salford.ac.uk/

Innovate UK Government website – https://www.gov.uk/government/organisations/innovate-uk

International Business Festival in Liverpool – https://www.internationalbusinessfestival.com/

International Broadcasting Convention in Amsterdam – https://show.ibc.org/

Association of Motion Picture Sound – http://www.amps.net/

Collaboration with Queen Mary University – http://fxive.com

RPPTV Website – http://rpptv.com

FXive and Ambisynth Newsletter Sign-Up – www.echomaze.com